Shane Canning
@zerocool1000.bsky.social
π€ 296
π₯ 289
π 12
π π―π΅ Game Developer Previously: @unseentokyo // @squareenix // @insomniacgames // @disney
Kemuri gameplay reveal
add a skeleton here at some point
6 days ago
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reposted by
Shane Canning
Patrick Haslow
about 1 year ago
Reference for the arena
#blockout
of the reservoir pumping station.
#gamedev
(and action movies) love industrial settings - contrived
#leveldesign
for gameplay are more easily justified/obfuscated by the complexities of the source inspirations. Used 80% vanilla UE shape meshes + proxies .
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reposted by
Shane Canning
Patrick Haslow
about 1 year ago
Gotham Knights
#leveldesign
! Clayface boss battle. My arena blockout was inspired by early 1900s reservoir pumping stations. I prototyped his "grate rush" attack in
#UE
blueprint - clay tendrils emerging into the arena interior. Ultimately the attack was scrapped.
#gamedev
commentary! π
#Batman
loading . . .
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reposted by
Shane Canning
Liam Wong
over 1 year ago
Iβll be speaking at GDC this month: βThe Art and Animation of KEMURIβ - see you there! π«Ά
@officialgdc.bsky.social
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#WF2025W
Wonder Festival!
over 1 year ago
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over 1 year ago
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#unseentokyo
over 1 year ago
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Thank you everyone for helping me with this! Especially
@ikuminakamura.bsky.social
!
add a skeleton here at some point
over 1 year ago
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reposted by
Shane Canning
UNSEEN β§
over 1 year ago
We made KEMURI wallpapers for you β€οΈ Art by NASS
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