Shane Canning
@zerocool1000.bsky.social
📤 284
📥 267
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Lead Level Designer at UNSEEN. Dog lover. Car enthusiast. Game developer in Tokyo.
reposted by
Shane Canning
Max Pears
7 months ago
Very excited to say some of the locations involving my
#leveldesign
were shown last night with the new
#Mafia
#MafiaTheOldCountry
were included in the new promotional material. Can not wait for you all to play
#gamedev
#UE5
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reposted by
Shane Canning
Patrick Haslow
7 months ago
Reference for the arena
#blockout
of the reservoir pumping station.
#gamedev
(and action movies) love industrial settings - contrived
#leveldesign
for gameplay are more easily justified/obfuscated by the complexities of the source inspirations. Used 80% vanilla UE shape meshes + proxies .
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reposted by
Shane Canning
Patrick Haslow
7 months ago
Gotham Knights
#leveldesign
! Clayface boss battle. My arena blockout was inspired by early 1900s reservoir pumping stations. I prototyped his "grate rush" attack in
#UE
blueprint - clay tendrils emerging into the arena interior. Ultimately the attack was scrapped.
#gamedev
commentary! 🔊
#Batman
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reposted by
Shane Canning
Liam Wong
9 months ago
I’ll be speaking at GDC this month: “The Art and Animation of KEMURI” - see you there! 🫶
@officialgdc.bsky.social
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#WF2025W
Wonder Festival!
9 months ago
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10 months ago
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#unseentokyo
10 months ago
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Thank you everyone for helping me with this! Especially
@ikuminakamura.bsky.social
!
add a skeleton here at some point
11 months ago
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reposted by
Shane Canning
UNSEEN ▧
about 1 year ago
We made KEMURI wallpapers for you ❤️ Art by NASS
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