GDC Festival of Gaming
@officialgdc.bsky.social
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GDC Festival of Gaming returns March 1-5, 2027, in San Francisco!
The CFS for GDC Festival of Gaming 2027 opened last week and we thought while you're working on your submissions it might be good to hear from Soren Johnson about what makes a good Tabletop submission! Ready to submit? Make sure you've read all the guidelines!
https://bit.ly/4vu9zcg
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about 9 hours ago
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It's time for another
#GDCrewind
, in today's clip Adriana Martinez breaks down three things that the team at Sucker Punch needed players to know in the early moments of 'Ghost of Yotei'. Check out the full session on GDC Vault right now!
https://gdcvault.com/
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2 days ago
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Are you committed to celebrating the innovation and creativity of the game development industry? Our Call for GDCA Jury is now open! the form is open until August 9th, so don't miss your opportunity to apply!
https://bit.ly/4pj1eqr
3 days ago
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reposted by
GDC Festival of Gaming
Bezi
8 days ago
Announcing Bezi's first MEGA Game Jam. Bezi will be giving away $12,000+ in gamedev resources — GDC passes, iPads, asset packs, Bezi subscriptions — all prizes to nourish your craft. Not one to miss! Mark your calendars: Sept 14 - Sept 29, 2026. Details below 🔽
#gamedev
#indiedev
#gamejam
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The 2027 Call for Submissions is open, while you're working on yours why not listen to some pointers on what makes a good indie submission from
@victoriatran.bsky.social
! https://gdconf.com/call-for-submissions/
#GDC2027
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7 days ago
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💰 $17B DTC opportunity in mobile gaming. Are you capitalizing on it? @Appcharge's latest research shows what top studios are doing differently—and how you can win in this channel. Get the report 👇
https://bit.ly/4wxEeX9
8 days ago
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GDC webinars = direct line to qualified game devs. • 150 guaranteed leads • Full marketing campaign included • We handle production • Event-aligned OR year-round 74% of game pros attended webinars in 2025. Limited slots available. → https://bit.ly/3QQzgFx
#gamedev
#b2b
8 days ago
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Call for submissions for GDC Festival of Gaming 2027 are now open! We're looking for submissions that span the entire game ecosystem from production to audio to business and marketing. Check out more info for each track and how summits are evolving! https://gdconf.com/call-for-submissions/
#GDC2027
9 days ago
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Which trend will have the biggest impact on game dev in the next year? Let us know in the comments + get the full GDC Trends 2026 report: https://bit.ly/4dMbrHN
#GDC2026
#GameDev
13 days ago
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What does the film Patton have to do with the score of Helldivers 2? Find out in this clip from 'A Cup of Liber-Tea': Scoring Satire with Sincerity in 'Helldivers 2' and check out the full session on GDC Vault!
#GDCrewind
https://gdcvault.com/
#Helldivers2
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14 days ago
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Make better decisions for your studio. The GDC 2026 Trends Report gives you actionable insights on AI, co-dev, mobile, advocacy & funding. Download now:
https://bit.ly/4dMbrHN
15 days ago
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Explore the quest process for Cozy Grove: Camp Spirit in today's
#GDCrewind
from Bear Hugs and Dev Tears: Building Stories for 'Cozy Grove: Camp Spirit' and watch the whole session on GDC Vault!
https://gdcvault.com/
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16 days ago
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Time zones. Communication. Trust. Co-development has challenges, but the rewards are worth it. The GDC 2026 Trends report shows you how to navigate them. Get insights:
https://bit.ly/4dMbrHN
20 days ago
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Discover the origin of the Brawl Stars character Shade in this
#GDCrewind
and catch the whole session "Making of a Brawler: Character Creation for 'Brawl Stars'" on GDC Vault!
https://gdcvault.com/
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21 days ago
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Missed GDC Festival of Gaming 2026? The Trends Report captures the key moments, conversations, and insights that defined the festival. Catch up now:
https://bit.ly/4dMbrHN
22 days ago
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In today's
#GDCrewind
Austin Wintory explains how the score of Eternal Strands is directly tied to where you are in combat. Check out the full session "Reimagining High Fantasy: The Score to 'Eternal Strands'" on GDC Vault!
https://gdcvault.com/
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23 days ago
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AI. Co-dev. Mobile. Advocacy. Funding. Five major trends shaping game development in 2026. The full GDC Trends report breaks down each one. Download now:
https://bit.ly/4dMbrHN
27 days ago
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Today's
#GDCrewind
explores the small changes the developers made while building 'LEGO Horizon Adventures' that benefitted them in big ways. Check out the whole session on GDC Vault!
https://gdcvault.com/
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28 days ago
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What was your biggest takeaway from GDC Festival of Gaming 2026? Share your insights + download the full GDC Trends Report:
https://bit.ly/4dMbrHN
29 days ago
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Elevate your brand at GDC 2027—where partnerships drive real impact. Partner at Festival of Gaming (March 1-5) & connect with studios, publishers, and leaders from 85+ countries. Want year-round reach? Explore digital partnership solutions. 👉
https://bit.ly/42TwjGX
about 1 month ago
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"Player desire can be a vehicle for creating standout characters." see what
@alexaray.bsky.social
, is talking about in this clip from "Babygirls, Daddies, and Himbos: Updating Archetypes for Compelling Characters". and check out the full session on GDC Vault!
#gdcrewind
https://gdcvault.com/
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about 1 month ago
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Building a better game industry means addressing systemic issues. The GDC 2026 Trends report features conversations about mental health, work-life balance, and building a sustainable industry. Read it: https://bit.ly/4dMbrHN
#GDC2026
about 1 month ago
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In today's
#GDCrewind
from 'Embracing Neurodiversity and Leadership in the Game Industry' speaker Stuart Massie details some of the benefits he brings with his experiences with his own neurodiversity. Check out the full session on GDC Vault.
https://gdcvault.com/
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about 1 month ago
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📱 Mobile gaming is evolving fast. The GDC 2026 Trends report covers dual monetization, emerging markets, and the shift to retention. Dive in: https://bit.ly/4dMbrHN
#GDC2026
about 1 month ago
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During the development of Darkest Dungeon 2, the development team discovered some issues that arose from using hexagon-shaped tiles.
#GDCrewind
Watch the full session on GDC Vault!
https://gdcvault.com/
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about 1 month ago
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What GDC 2026 trend matters most to you? 🤖 AI implementation 🤝 Co-development 📱 Mobile gaming 💚 Mental health/DEI 💰 Funding Grab the full report: https://bit.ly/4dMbrHN Then let us know in the comments!
#GDC2026
#GameDev
about 1 month ago
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In this
#GDCrewind
from Designing Endings and Balancing Player Expectations: Illustrated by the Epilogue of 'Cyberpunk 2077: Phantom Liberty' Pawel Ochocki positions that endings are about earned resolutions, not wish fulfillment. Check out the full session on GDC Vault!
https://gdcvault.com/
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about 1 month ago
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🎮 The game industry is evolving. The GDC 2026 Trends Report gives you the insights to navigate what's next. AI, co-dev, mobile, advocacy, funding—it's all here. Read now: https://bit.ly/4dMbrHN
#GDC2026
#GameDev
about 1 month ago
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Partner with GDC 2027 & showcase your brand to 20,000+ game industry pros—March 1-5 in San Francisco. Our digital partnerships via
https://bit.ly/4l1tVpE
& GDC Digital give you 365-day access to 5M+ developers. ⏰ Sign by June 30 & get featured on GDC's social channels. 👉
https://bit.ly/430XJKW
about 1 month ago
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"Try to think about something that makes sense for your game, it's identity and the audience." Check out more advice from Thomas Bidaux from 'Video Games and Crowdfunding: Best Practices from Successful Campaigns' The full session is on GDC Vault! https://gdcvault.com/
#gdcrewind
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about 1 month ago
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Why do joint analysis sessions? David Benefield goes over what they did for Avowed in this clip from 'Avowed' Branching Narratives: Shifting from QA Testing to Analyzing. Check out the full session on GDC Vault! https://gdcvault.com/
#GDCrewind
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about 2 months ago
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Thousands of developers. Hundreds of panels. Tons of insights. One comprehensive report. The GDC 2026 Trends Report captures the conversations shaping game development's future. Read it now:
https://bit.ly/4dOD2H0
about 2 months ago
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The tile balancing tool was key to how the biomes in Darkest Dungeon 2 appeared on your screen, in this clip from "Evolving Worlds from the Crumbling Chaos: The Art-Led Approach of 'Darkest Dungeon 2's' Procedural Generation System" Marielle Fox, explains why. Watch the full session on GDC Vault!
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about 2 months ago
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When building a spreadsheet "you gotta let it breath". Check out this clip from the GDC 2025 session Bear Hugs and Dev Tears: Building Stories for 'Cozy Grove: Camp Spirit' and dive into the full video on GDC Vault today! https://gdcvault.com/
#GDCrewind
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about 2 months ago
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reposted by
GDC Festival of Gaming
Alexa Ray Corriea
about 2 months ago
The GDC Vault made our panel on the script to dialogue recording pipeline free to view! Come for the insight, stay for the live read of my FemShep and Verso fanfiction by the actors themselves:
gdcvault.com/play/1035928...
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Page to Booth: Table-Reading and Performance Recording Live Demo
One of the biggest challenges in development is knowing when your game's script is ready for that final recording and implementation in the game. A scene can look great on the page but fall flat once ...
https://gdcvault.com/play/1035928/Page-to-Booth-Table-Reading
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reposted by
GDC Festival of Gaming
gabe cuzzillo
2 months ago
My GDC talk is up! It's about the world of Baby Steps, working with what's given, and asking open questions with level design:
gdcvault.com/play/1035806...
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Curating the World of 'Baby Steps'
'Baby Steps' is a 3D hiking game with a vast open world created by a very small team. While the world is completely fixed, exploring and curating undesigned random levels was an integral part of the c...
https://gdcvault.com/play/1035806/Curating-the-World-of-Baby
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What do Frank N Furter and The Fly have in common? They're the shared DNA of a Brawl Stars character! Fernanda Oliveira explains in this
#GDCrewind
from Making of a Brawler: Character Creation for 'Brawl Stars'. Check out the full session on GDC Vault.
https://gdcvault.com/
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about 2 months ago
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How do you score The Illuminate? For Wilbert Roget it was about time. Check out this clip from GDC 2025's session 'A Cup of Liber-Tea': Scoring Satire with Sincerity in 'Helldivers 2' and watch the full video on GDC Vault! https://gdcvault.com/
#GDCrewind
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2 months ago
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"Accessibility is largely built on making marginal gains to existing features." Adam Russell (Lead Designer, Studio Gobo) explains what this means in Lego Horizon Adventures in this clip from GDC 2025. Check out the full session on GDC Vault. https://gdcvault.com/
#GDCrewind
#GDC2025
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2 months ago
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Why do you write? For Alexa Ray Corriea
@alexaray.bsky.social
it's about being remembered and conveying meaning. Check out this clip from GDC 2025 and watch the full session on GDC Vault! https://gdcvault.com/
#GDCrewind
#GDC2025
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2 months ago
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No true synths. That was a rule Austin Wintory
@awintory.bsky.social
followed when scoring Eternal Strands. What did this mean for the score? Check out the full session - Reimagining High Fantasy: The Score to 'Eternal Strands' on GDC Vault to find out! https://gdcvault.com/
#GDCRewind
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3 months ago
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At GDC 2025 Stuart Massie joined a panel of experts that shared their experiences in Neurodiversity and how it intersects with leadership in the game industry. Watch the full video "Embracing Neurodiversity and Leadership in the Game Industry" on GDC Vault. https://gdcvault.com/
#gdcrewind
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3 months ago
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The future of games, & our planet, is something we build together! Celebrate Earth Day & press play on FREE GDC Vault sessions featuring eco-focused games, sustainable dev practices, & industry insights.
https://gdcvault.com/
3 months ago
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What does it look like when QA testing shifts to analyzing? David Benefield (QA Lead,
@obsidian.net
) shows us in this clip from
#GDC2025
check out the entire session and more like it on GDC Vault!
#GDCrewind
https://gdcvault.com/
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3 months ago
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What sort of math do you need to do when planning your crowdfunding campaign? Thomas Bidaux (CEO, ICO) enlightens us in today's
#GDCRewind
. Watch the full talk on GDC Vault!
https://gdcvault.com/
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3 months ago
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Alicia Fortier
@batteringham.bsky.social
(
@spryfox.bsky.social
), found herself in a loop of unintentionally playing battleship with her coworkers. In this clip from
#GDC2025
learn what she means and watch the full session on GDC vault!
#GDCrewind
https://gdcvault.com/
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3 months ago
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We can't believe it's been a month since GDC Festival of Gaming. Missing the Festival like we are? Check out our Flickr for tons of photos of the week!
https://www.flickr.com/photos/officialgdc/
3 months ago
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If you make a game named 'Brawl Stars' (Supercell) you got to have memorable characters. Game Artist, Fernanda Oliveira walks us through the creation of one of those brawlers in this
#GDCrewind
. Want to see the rest of this talk? GDC Vault is the place to find it.
https://gdcvault.com/
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3 months ago
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How you end your game is just as important as how it starts. In this #gdcrewind Pawel Ochocki (
@cdprojektred.com
#gdcrewind
explores that concept in relation to Cyberpunk 2077: Phantom Liberty. Get more talks like this on GDC Vault!
https://gdcvault.com/
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4 months ago
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While working on Darkest Dungeon 2 (
@redhookstudios.bsky.social
) Lead Environment Artist Marielle Fox liked working with a smaller unit size because it helped achieve visual variety. Check out the full session and more like it on GDC Vault!
https://gdcvault.com/
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4 months ago
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