Devin Kelly-Sneed
@devinks.bsky.social
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making games and music worked on Psychonauts 2 and Keeper pfp by
@michaelfirman.bsky.social
pinned post!
Wow, 512 followers! Intro post time! I make games (current: Double Fine, past: LucasArts, Dynamighty). Mostly a programmer, but some design too. Other interests include music (piano and composition), puzzles, and being outside. Quiet, but sometimes I like to write about gameplay systems.
about 1 year ago
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Bee Magic is a wonderful puzzle game (go play it!). Using movement patterns to cast spells creates interesting challenges with the level design. Really nice to read about design iteration on the map!
add a skeleton here at some point
6 months ago
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reposted by
Devin Kelly-Sneed
Double Fine
8 months ago
From
@leepetty.bsky.social
‬ and Double Fine Productions, our new game is Keeper - a beautiful and surreal third-person, atmospheric puzzle adventure, and a story told without words. On October 17 2025 — The Keeper Shall Awaken! Wishlist today, and find out more on
www.doublefine.com
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Last year I wrote about the movement systems for Raz that we built on top of Unreal’s CharacterMovementComponent. This covers the architecture of our Move Mode system, how a few of our custom modes work, and a bit about dealing with inconsistent gravity.
doublefine.com/news/behind-...
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Behind the Code: On The Move!
Raz is an acrobat. He runs, jumps, climbs, rolls, swings, and slides through the world.
https://doublefine.com/news/behind-the-code-move-modes
about 1 year ago
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I wrote a small series of articles earlier this year about some gameplay features I worked on in Psychonauts 2. A little look into how we built and tuned the systems. Here’s the one about Raz’s jump:
doublefine.com/news/devin-a...
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Behind the Code: Designing Raz's Jump
Skip down past this Video Gallery. Skip up past this Video Gallery. Skip down past this Image Gallery. Psychonauts 2: Jumping - Jump hold button…
https://doublefine.com/news/devin-article-raz-jump
about 1 year ago
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Wow, 512 followers! Intro post time! I make games (current: Double Fine, past: LucasArts, Dynamighty). Mostly a programmer, but some design too. Other interests include music (piano and composition), puzzles, and being outside. Quiet, but sometimes I like to write about gameplay systems.
about 1 year ago
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I played 868-HACK during my daily commute for years. Fantastic roguelike with interesting risk/reward choices, simple controls, and turn-based gameplay so you can play at your own pace. Very excited that a sequel is in the works!
add a skeleton here at some point
about 1 year ago
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reposted by
Devin Kelly-Sneed
Double Fine
over 1 year ago
Navigating a brain involves running, climbing, and more. Player Movement and Powers Feature Lead Devin Kelly-Sneed (
@devinks.bsky.social
) has once again sat down for a closer look at Psychonauts 2. This time, it’s all about movin’ around! Read more:
doublefine.com/news/behind-the-code-move-modes
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Behind the Code: On The Move!
Raz is an acrobat. He runs, jumps, climbs, rolls, swings, and slides through the world.
https://doublefine.com/news/behind-the-code-move-modes
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I wrote another Behind the Code article about Psychonauts 2! This time I explain how we used our Target Search system. It finds and prioritizes objects in the world for Raz’s powers to interact with.
www.doublefine.com/news/devin-t...
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Behind The Code: Locked On Target
Here’s a quick rundown of how Target Search was used to enable that sequence: Player fires Psi Blast. Target Search finds the flying Regret enemy to aim…
https://www.doublefine.com/news/devin-target-search
over 1 year ago
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reposted by
Devin Kelly-Sneed
Double Fine
over 1 year ago
Jumping is one of the most important things you do in Psychonauts 2 but how do you design the perfect jump? Player Movement and Powers Feature Lead
@devinks.bsky.social
breaks down the entire process behind Raz’s acrobatics in this article! Read here:
doublefine.com/news/devin-article-raz-jump
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Figured I should post something on here. But not feeling good at words right now. Cat.
over 2 years ago
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