Christopher Remde
@rattix.bsky.social
๐ค 47
๐ฅ 77
๐ 52
XR & Game Developer, especially interested in Volumetric Videos
https://chrisrem.de/
pinned post!
I just released the Geometry Sequence Player on the Unity Asset Store ๐ With this package, you can play back: - Pointcloud sequences - Mesh sequences - Mesh sequences with per frame textures in the Unity game engine with high performance.
u3d.as/3suF
More in the thread:
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8 months ago
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Each point of the pointcloud is now it's one little Brushstroke ๐ I added a way to influence the length and direction of each brushstroke via splines. This way it is relatively easy to shape all of the strokes with just a few curves!
17 days ago
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reposted by
Christopher Remde
็ธๆฏ็Rathlen๐
21 days ago
A commission from Chris!๐๐
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You know that your shader problems are about to be solved when you see this picture
about 2 months ago
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Added variable brush sizes to the painted pointclouds ๐จ It's interesting how bigger brushes can actually create a more detailed scene! (This is all very heavily inspired by one of
@alexstrook.bsky.social
older projects btw, full credits for the brush textures go to him! ๐)
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about 2 months ago
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Painting with Pointclouds ๐๏ธ
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about 2 months ago
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Fine, if Cuda locks me out of Photogrammetry, then I'll have to actually try a non-hacky approach smh. I now additionally captured the scene with depth information and fused all the images into a pointcloud.
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about 2 months ago
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Damn it feels a bit alienating to have no Nvidia card for photogrammetric reconstruction. No colmap, no meshroom, no research software...๐ฅฒ Metashape works great on AMD, but buying it would unfortunately feed the Russian war economy.
2 months ago
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Built a small "digital photogrammetry" tool in Unity to generate pointclouds of a Unity scene. Is it stupid? Absolutely! But does it work? ๐ค
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2 months ago
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The Geometry Sequence Player now supports custom shadergraphs for pointclouds and per-point normals. Had a lot of fun playing around with some shaders (๐พ)
u3d.as/3suF
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3 months ago
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reposted by
Christopher Remde
Jasozz
4 months ago
Rise again. Finish the fight! CULTIC: Chapter Two is now out on Steam! It's been a long, long road, and I am so excited to finally share what Nick and I have worked on! Thanks to everyone for their support and patience. Hope you enjoy!
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Thanks to whomever bought my asset, I'm gonna ride that high all day! ๐ฉ
5 months ago
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Christopher Remde
Friedemann Allmenrรถder
6 months ago
Announcing my new solo project: Slots & Daggers! Slot machine meets retro-fantasy crawler ๐ฐ๐คโ๏ธ Coming later this summer, wishlist now and give it a repost pretty please! What do you think?
store.steampowered.com/app/3631290/...
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Honest Surfing Simulator
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6 months ago
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reposted by
Christopher Remde
Rory Mitchell ๐ฒ๐ฝ๐ฌ๐น๐ณ๐ฎ๐ญ๐ณ๐ช๐ธ๐บ๐ฒ๐ค๐ช
7 months ago
After 3 years of work, premiering at SXSW '24 and touring the world, THE TENT is now available in the app store for you to experience at home on your kitchen table! This is an AR Story for your iphone or ipad that is a movie you can walk around in.
apps.apple.com/us/app/the-t...
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โThe Tent : An AR Story
โWhen a woman wakes up one morning to find that a mysterious tent has appeared in her front yard, sheโs not sure what to do about itโฆ THE TENT is an Augmented Reality Story that takes place on your k...
https://apps.apple.com/us/app/the-tent-an-ar-story/id1634659621
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Christopher Remde
Till Freitag
8 months ago
I am working on a new game, together with my colleges at Randwerk! I would mean a lot to me if you check it out!
add a skeleton here at some point
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Thank you, much appreciated! ๐ค
add a skeleton here at some point
8 months ago
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I just released the Geometry Sequence Player on the Unity Asset Store ๐ With this package, you can play back: - Pointcloud sequences - Mesh sequences - Mesh sequences with per frame textures in the Unity game engine with high performance.
u3d.as/3suF
More in the thread:
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8 months ago
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reposted by
Christopher Remde
9 months ago
Visualized with
@rerun.io
, Iโve integrated videoโbased depth estimation into my robotโtraining pipeline to make data collection as accessible as possibleโwithout requiring specialized hardware.
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Just released a small review paper that compares the fidelity of different depth camera based volumetric video capture applications. It is meant to give researchers, artists and creators who are new to this field an overview and starting point:
doi.org/10.3389/frsi...
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Frontiers | Sparse camera volumetric video applications. A comparison of visual fidelity, user experience, and adaptability
https://doi.org/10.3389/frsip.2025.1405808
11 months ago
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Alright that was the last straw for me, just deleted my Twitter account. Now on to full time Bluesky! :)
add a skeleton here at some point
about 1 year ago
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My good old website is finally back up!
chrisrem.de
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Thoughts, updates and news on my personal projects ๐ง๐ผโ๐ป
https://chrisrem.de/
about 1 year ago
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Who's a good surgeon?
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about 1 year ago
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A very large pointcloud volumetric video (45M points per second) running very smoothly on Unity inside the Apple Vision Pro. Impressive performance for a standalone device! This is a sequence we recorded ourselves from a real surgical intervention.
#pointcloud
#volumetric
#video
#visionOS
#XR
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about 1 year ago
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Finally got animated Point cloud sequences working in
#Unity
for the Apple Vision Pro, even in shared spaces! The AVP is a challenging system, but when it does work, it almost feels as if you could touch the point cloud ๐๐๐ผ
#XR
#AppleVisionPro
#visionOS
#volumetricvideo
#pointcloud
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about 1 year ago
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Hey Bluesky! Another one here hoping to escape Twitter. So far I really do enjoy it, seems like the games, XR and computer graphics community is pretty active here! ๐๐ผ I'll try to do my part and be more active here ๐ซ
about 1 year ago
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