Daniel Ilett
@danielilett.bsky.social
π€ 78
π₯ 121
π 59
What if the world was geese, all the way down I do shaders and gamedev and stuff wheeeee
Learn all about vertex and tessellation shaders and create a wave shader in this latest installment of my Unity shader code series! With tessellation, you can increase the number of vertices on the fly, making vertex displacement effects look nicer!
www.youtube.com/watch?v=Surw...
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Vertex Shaders & Tessellation | Unity Shader Code Basics 05
YouTube video by Daniel Ilett
https://www.youtube.com/watch?v=SurwAUTGp18
19 days ago
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With the depth buffer, Unity is able to draw things in the correct order. We can use depth in shaders to create many effects, including silhouettes and x-ray vision! Learn all about it in my tutorial:
www.youtube.com/watch?v=2wa6...
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Depth | Unity Shader Code Basics 04
YouTube video by Daniel Ilett
https://www.youtube.com/watch?v=2wa6UbtKvMs
26 days ago
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Learn all about transparency in code-based shaders in the third part of my Unity beginner series! With transparent objects, you need to sort objects back-to-front and blend their colors with the existing screen contents using an alpha value.
www.youtube.com/watch?v=lmgY...
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Transparency | Unity Shader Code Basics 03
YouTube video by Daniel Ilett
https://www.youtube.com/watch?v=lmgYcW8soJ8
about 1 month ago
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I've been catching up on written versions of my shader tutorials on my website and I'm finally up to date, starting with my recreation of the Recall rune from Tears of the Kingdom here:
danielilett.com/2025-10-11-t...
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Zelda Recall Rune in Unity URP
With post processing, it's possible to draw specific objects to a mask texture and outline them, turning the rest of the screen greyscale with a screen wipe effect.
https://danielilett.com/2025-10-11-tut7-16-recall-rune/
about 1 month ago
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I just released Part 2 of my Shader Code Basics series, which is all about texturing and UV coordinates! Textures give you a ton of control, so they're a fundamental building block for most of the shaders you'll write.
www.youtube.com/watch?v=XwHp...
add a skeleton here at some point
about 1 month ago
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I'm starting a new tutorial series about writing HLSL shader code with Unity! There's lots that you can do with code that Shader Graph still doesn't support, but this first part focuses on an unlit color shader - the shader version of Hello World.
www.youtube.com/watch?v=eMWr...
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Unity HLSL Shader Basics (01: Your First Shader)
YouTube video by Daniel Ilett
https://www.youtube.com/watch?v=eMWrMRdP5jY
about 2 months ago
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I just released another beginner tutorial for Unity Shader Graph, focusing on post process filters. Learn how to create a basic greyscale filter and a color- and normal-based outline effect!
www.youtube.com/watch?v=UpVW...
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Unity Shader Graph Basics (Part 12 - Fullscreen Graphs)
YouTube video by Daniel Ilett
https://www.youtube.com/watch?v=UpVW5IryDQc
about 2 months ago
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I just released Snapshot Shaders 2, a follow-up to my post processing asset pack! Alongside revamped effects and brand new filters, you can now mask out every effect based on layer masks.
assetstore.unity.com/packages/vfx...
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Snapshot Shaders 2 for URP | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with Snapshot Shaders 2 for URP asset from Daniel Ilett. Find this & more VFX options on the Unity Asset Store.
https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/snapshot-shaders-2-for-urp-331908
2 months ago
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I published a bundle of all of my shaders on the Unity Asset Store, so you can get my retro, hologram, post processing, and toon effects, plus extra shader tools, for a reduced cost. I'll be adding new packs to the bundle in the future too!
assetstore.unity.com/packages/vfx...
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Daniel Ilett's Ultimate Shader Bundle | VFX Shaders | Unity Asset Store
Add depth to your next project with Daniel Ilett's Ultimate Shader Bundle from Daniel Ilett. Find this & more VFX Shaders on the Unity Asset Store.
https://assetstore.unity.com/packages/vfx/shaders/daniel-ilett-s-ultimate-shader-bundle-330397
3 months ago
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Over the last week, I've rewritten my website,
danielilett.com
, from scratch. It's faster, cleaner, sleeker than before, and navigation should be much better. I hope you'll give it a look and maybe learn something about shaders!
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Games | Shaders | Tutorials
{%- if paginator.total_pages > 1 -%} {%- if paginator.previous_page -%} Previous {%- endif -%} {%- for page in (1..paginator.total_pages) -%} {%- if page == paginator.page -%} {%- if page == 1 -%} {{-...
https://danielilett.com
3 months ago
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You can grab my Retro Shaders Pro asset pack for a pretty hefty discount right now! For just a couple of dollars, you'll get a bunch of PS1, N64, CRT, and VHS-inspired shaders: wobbly textures, vertex snapping, low resolutions.
assetstore.unity.com/packages/vfx...
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Retro Shaders Pro for URP | VFX Shaders | Unity Asset Store
Add depth to your next project with Retro Shaders Pro for URP from Daniel Ilett. Find this & more VFX Shaders on the Unity Asset Store.
https://assetstore.unity.com/packages/vfx/shaders/retro-shaders-pro-for-urp-287937
6 months ago
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Has anyone come up with a second-order grading company that rates the quality of the plastic enclosures for graded cards? Like "this is only a PSA 4 PSA 10 Charizard, the card is offset inside the box by 1mm"? Call it a Collateralized Deck Obligation.
6 months ago
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It's out now! Learn how to make holographic foil cards with parallax layers just like this one using Shader Graph and URP in Unity! β¨
www.youtube.com/watch?v=p-if...
add a skeleton here at some point
6 months ago
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Here's a little look at the holographic card shader I've been working on - I'm hoping to get a tutorial video finished and released over the weekend! β¨
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6 months ago
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I just released a new asset pack, Shader Toolbox for Unity URP! It comes with a bunch of new shaders, subgraphs for Shader Graph, and my favorite feature: a way to see transparent objects in effects which use the camera texture! π¦ Get it here:
assetstore.unity.com/packages/vfx...
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6 months ago
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A sneak peak of a shader tutorial I've been working on lately: holographic trading cards πͺΏ
6 months ago
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This seller knows what's up
7 months ago
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Unity Shader Graph still doesn't officially support terrains, but you *can* read texture data from the terrain and combine the texture layers yourself. In this tutorial, I do just that, then make a system to automatically draw cliffs and add a world scan effect.
www.youtube.com/watch?v=q0to...
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Unity Shader Graph Basics (Part 11 - Terrains)
YouTube video by Daniel Ilett
https://www.youtube.com/watch?v=q0tojB8a0MY
8 months ago
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I've had lots of great feedback and you've given me so many cool shader ideas! If you missed it, I'm planning on giving keys to my asset packs to a lucky few people who respond to the poll, so make sure you get your responses in!
add a skeleton here at some point
8 months ago
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I'm looking for feedback to know what kinds of shaders I should talk about on my YouTube channel in the future! I'm also giving away free copies of my asset packs to a few lucky respondents - please check out the form here:
forms.gle/S68WYnywZwph...
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Daniel Ilett shader feedback
I want to hear from you about what kind of shaders I should cover and a few other things related to the stuff I make! Answer as many or as few of the questions as you'd like - any feedback is welcome....
https://forms.gle/S68WYnywZwphZbZi8
8 months ago
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I'm also working a collection of Shader Graph stuff based on some previous work! I'm adding all-new options and settings, plus fancy editor windows for each effect.
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9 months ago
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Working on a feature for Retro Shaders Pro that lets you apply the CRT effect to any regular mesh! Should support basically all the same parameters as the screen effect version.
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9 months ago
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You can get all of my shader asset packs in this ULTIMATE bundle for a pretty nice discount here! I'm planning on adding future assets to the bundle, so that discount's only gonna get ultimater over time.
itch.io/s/145936/ult...
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Ultimate Unity Shader Bundle by Daniel Ilett
A bundle by Daniel Ilett, $49.99 for 4 games
https://itch.io/s/145936/ultimate-unity-shader-bundle
9 months ago
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I finally watched Blade Runner 2049 today (great movie!) and I'm not surprised in the slightest to learn it's the same director and composer as Dune.
9 months ago
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Toon Shaders Pro, my asset pack full of cel shading and outline effects, just went live on the Unity Asset Store! It's 50% off for the next two weeks:
assetstore.unity.com/packages/vfx...
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Toon Shaders Pro for URP | VFX Shaders | Unity Asset Store
Add depth to your next project with Toon Shaders Pro for URP from Daniel Ilett. Find this & more VFX Shaders on the Unity Asset Store.
https://assetstore.unity.com/packages/vfx/shaders/toon-shaders-pro-for-urp-305845?aid=1101lfDLn
10 months ago
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Need a shader for your game? You can grab my bundle of four shader packs right now for a ~28% discount! Act fast, because you only have 75 years (itch doesn't support permanent bundles):
itch.io/s/145936/ult...
10 months ago
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Learn how to recreate the Recall rune visuals from Tears of the Kingdom in Unity using a post processing effect in this tutorial video!
www.youtube.com/watch?v=ygSN...
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Zelda: Tears of the Kingdom's Recall Rune in Unity 2022 URP
YouTube video by Daniel Ilett
https://www.youtube.com/watch?v=ygSNqxOcPUA
11 months ago
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My newest shader asset pack, Toon Shaders Pro, is now out! Control your game's lighting to look cel-shaded, and apply customizable outlines to specific object layers for a stylized effect.
danielilett.itch.io/toon-shaders...
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Toon Shaders Pro for Unity URP by Daniel Ilett
A fully featured toon and outline shader pack for Unity
https://danielilett.itch.io/toon-shaders-pro-for-unity-urp
11 months ago
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I kind of wasn't planning on letting my youtube channel fall off the face of the planet, and I am working on stuff (the Zelda TotK Recall video and mayyyybe a holographic card shader), it's just taking a little while!
11 months ago
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I've had a sudden uptick in really weird/terrible/funny promo emails from people who clearly don't understand any of my values, like no I actually don't want to encourage people to mint their shaders onto the blockchain lmao???
11 months ago
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Working on a graph version of my toon shader and I love this absolute bastard of a custom node that I made, I kind of feel dirty
11 months ago
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If I had any knowledge at all about writing browser plugins and more time on my hands, I'd probably write something that detects Honey changing referral cookies and just, like, change them back
11 months ago
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"Great minds think alike": dusty, old saying, relic of the past "Silly geese honk in unison": whimsical, humble, makes me think of geese
11 months ago
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Been working on a new toon shader in Unity and I have FINALLY got per-object outlines on specific layers. I tried this months ago and kept hitting roadblocks. Behold my army of Blender default monkeys!
11 months ago
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Did a little update for my post processing asset pack to get it working with Unity 6! You can check it out it here:
danielilett.itch.io/snapshot-sha...
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Snapshot Shaders Pro for Unity by Daniel Ilett
A collection of 35 image effects for Unity URP, HDRP, and Built-in
https://danielilett.itch.io/snapshot-shaders-pro-hdrp
11 months ago
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I didn't really need another reason to dislike Funko Pop but taking down
itch.io
with AI is a wild left turn I wasn't really expecting, I love the future
12 months ago
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Would you still love me if I fused my consciousness with a worm and ruled the galaxy as a tyrant for 3000 years?
12 months ago
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I love when I'm reading up about a gamedev thing and it transparently reads like chatgpt, and then I scroll down to the bottom of the page and the website offers "NFT and web3 services", then I notice the blog author is "admin", they're not even subtle
12 months ago
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honk
#geese
(also swans)
about 1 year ago
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reposted by
Daniel Ilett
Dr. Laci Brock πͺ
about 1 year ago
my painting of geese watching a meteor πͺΏπ
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reposted by
Daniel Ilett
Foxes In Love
about 1 year ago
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