John Campbell
@daddygame.dev
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📥 231
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Technical Director
@triangularpixels.com
#gamedev
#indiedev
daddygame.dev
reposted by
John Campbell
Katie Goode
26 days ago
It'll be lovely if you could ;)
#SteamAwards
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John Campbell
Can I Play That?
about 2 months ago
Developer
@triangularpixels.com
highlighted accessibility features of their VR title Unseen Diplomacy 2, currently in early access. It includes features to more comfortably play with limited mobility, or with cognitive, audio, and visual accessibility needs.
caniplaythat.com/2025/11/04/t...
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Triangular Pixels highlights accessibility features of Unseen Diplomacy 2 - Can I Play That?
Triangular Pixels recently highlighted accessibility features in their VR title Unseen Diplomacy 2, which is currently in early access.
https://caniplaythat.com/2025/11/04/triangular-pixels-highlights-accessibility-features-of-unseen-diplomacy-2/
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reposted by
John Campbell
Triangular Pixels
2 months ago
🕵️ Agents, your next update is live. Patch v0.2 brings smoother movement, smarter training, and more edible objects (yes, really). Report to HQ - it’s time to move. 🔗https://unseendiplomacy2.com🔗
#GamingCommunity
#IndieGame
#IndieDev
#NewGame
#WishlistWednesday
#gamerlife
#vrgaming
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And... out now! Super happy to get this into Early Access where people can actually play it after being under wraps for so long.
add a skeleton here at some point
3 months ago
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This has easily been the longest project I've been working on - I am properly excited to actually get it out into the wild and onto player's faces. :)
add a skeleton here at some point
3 months ago
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reposted by
John Campbell
Vladimir Komarov
5 months ago
I'm working on texture streaming right now, and the first thing I tried was hardware tile streaming with sampler feedback. And yes, the state of hardware streaming is very sad.
bsky.app/profile/fabr...
add a skeleton here at some point
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I had fun times debugging why a computer terminal unit test was failing, and occasionally going to the wrong screen. Turns out an unrelated button was yeeting itself onto the keyboard mid-test about 50% of the time. And due to unit tests running at x100 speed, it's impossible to spot as it happens.
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5 months ago
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reposted by
John Campbell
Triangular Pixels
6 months ago
Very full room for
@daddygame.dev
's talk about procedural level design in
#UnseenDiplomacy2
! Standing room only!
#developconf
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reposted by
John Campbell
Triangular Pixels
7 months ago
🎉 We’re delighted to be part of the
@womenledgames.com
Showcase in partnership with
#SummerGameFest
! 😍 We're showing
#UnseenDiplomacy2
— a spy VR game made by a woman-led team. ➡️https://unseendiplomacy2.com⬅️ 🧵(1/5)
#WLGS
#IndieGames
#MadeWithUnity
#WomenInGames
#VR
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reposted by
John Campbell
Triangular Pixels
7 months ago
#PitchYaGame
! 🕵️♀️The Immersive Spy Simulator🎮
#UnseenDiplomacy2
casts YOU at the spy to stop evil-doers 💀 💪Leap into action and keep fit in a real-life
#VR
obstacle course around your real-world room. Wishlist our
#indiegame
now!
#MetaQuest
#SteamVR
➡️https://unseendiplomacy2.com/ ⬅️
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reposted by
John Campbell
Tadej Gregorcic
7 months ago
Love this
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reposted by
John Campbell
Triangular Pixels
7 months ago
Revealed!
#UnseenDiplomacy2
! The INCREDIBLE real-life
#VR
obstacle course in your living room Wishlist and store links ➡️
unseendiplomacy2.com
For
#MetaQuest
&
#SteamVR
Follow us for more!
#GameDev
#IndieDev
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reposted by
John Campbell
Develop:Brighton 2025
8 months ago
We'll be joined this year by John Campbell (
@daddygame.dev
) from
@TriangularPixels.com
, who will be sharing a data-oriented method for procedural level designs that encourages collaboration, alongside providing insights into dealing with the complexity of a procedural system.
#DevelopConf
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reposted by
John Campbell
Triangular Pixels
9 months ago
Triangular Pixels welcomes
@noodlenoiseaudio.bsky.social
as our new Sound Designers for Unseen Diplomacy 2! Everyone here at the studio is excited to work with you all. Make sure to give them a follow if you haven't already to see some of the great work they have done.
#Sound
#GameDev
#VR
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An attempt at converting an arbitrary normal into a primary axis (for cubemap-alike operations) without branches. Pretty sure there's better ways of doing this but tricky to find online as I'm not sure what the 'proper' name for this op is.
10 months ago
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reposted by
John Campbell
Triangular Pixels
11 months ago
Creative Director
@mrsgame.dev
had the exciting opportunity to chat with
#BBC
radio
#Cornwall
Katie shared how she broke into the
#Games
industry, what it was like setting up a new studio ‘Triangular Pixels’ and the origins of the
#BAFTA
nominated game Unseen Diplomacy
www.bbc.co.uk/sounds/play/...
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Come join us and make some noise!
add a skeleton here at some point
11 months ago
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We all have an emotional support dead famous guy and who he is says a lot about you.
add a skeleton here at some point
12 months ago
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Can anyone identify this component on the
#2DS
circuit board? The tiny black cube (pink arrow) has fallen off my son's 2ds and it no longer boots, so trying to fix it. I think the RF shield dislodged and knocked this component off, and possibly left a bit of it still attached. (Image from
#ifixit
)
about 1 year ago
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Today's scream is brought to you by shader combinatorial explosion, and how adding one extra shader variant to a common cginc is now making every shader in the project time out when compiling. :( Feels like Unity assumes dynamic branching is fast enough now, but that's not great for mobile VR
about 1 year ago
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reposted by
John Campbell
Ozzie
about 1 year ago
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This week I've been working on a semi-realtime AO baker as an altenative to situations where build-time lightmapping isn't available. Promising results so far from the prototype, which is a coarse voxalization followed by a bunch of raycasts for each voxel to calculate a AO intensity.
about 1 year ago
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It's easy (and fun!) to complain about tech, especially something you use every day. So I like to celebrate the positives too. In that spirit, Unity suprised me yesterday by having a genuinely useful 3d texture preview, with a bunch of visulisation methods. Super useful for proc gen debugging!
about 1 year ago
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Interesting write from
@aras-p.bsky.social
on how Unity changed over the years:
aras-p.info/blog/2024/08...
Definitely agree that the extendibility is a hidden gem that doesn't get enough credit (and is often lacking in the newer workflows like timeline).
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Random thoughts about Unity · Aras' website
https://aras-p.info/blog/2024/08/11/Random-thoughts-about-Unity/
about 1 year ago
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I love the ingenuity of these analog animation methods. They may not be directly relevant these days I still think there's a lot to be learned from 'obsolete' approaches. Plus the soft fake vector output remains very compelling.
www.youtube.com/watch?v=2cbb...
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HAND DRAWN CGI: Animating the Terrahawks Title Sequence (Kevin Davies & Gerry Anderson Documentary)
YouTube video by Century 21 Films
https://www.youtube.com/watch?v=2cbbyNRbfd8&t=796s
about 1 year ago
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In anticipation of the
#factorio
expansion I recreated the train using what lego I had, and accidentally went down the rabbit hole of turning it into a proper 'MOC' with renders and instructions. 1/9
rebrickable.com/mocs/MOC-198...
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Basic Factorio Train
A Lego version of the Factorio train locomotive. Approximately 13x4 in size.This came about after I tried to build CodeHard's excelent <a href="https://rebrickable.com/mocs/MOC-183311/CodeHard/fac...
https://rebrickable.com/mocs/MOC-198046/OrangyTang/basic-factorio-train/#details
about 1 year ago
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Hello world!
about 1 year ago
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