João Desager
@johnkazart.bsky.social
📤 768
📥 138
📝 47
Technical Artist
@embarkstudios.bsky.social
| Creator of
#ConjureSDF
and
#MiterBox
| he/him
reposted by
João Desager
Anthony Avon .Art
14 days ago
Mountains.
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reposted by
João Desager
Chris H. 🍄🌛 COMMS OPEN
about 2 months ago
I was gonna do a more elaborate something for pokemon day (ran out of time) but I think a whole pokedex of freaks could suffice instead repeats are fine btw I will draw 101 distinct versions of Muk if that's what happens. The Peoples Pokedex ✨
ko-fi.com/c/c83443daa8
✦
#art
#commission
#pokemon
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reposted by
João Desager
MrKsoft
23 days ago
It's "PicoCAD2-sday"! Here's another retro machine, the imposing and legendary Sharp X68000 SUPER.
#picocad2
#x68000
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reposted by
João Desager
Timnuts
24 days ago
Finished my V11 Punch from Marathon in picoCAD 2 for the modeling jam.
#lowpoly
#pixelart
#picocad2
#marathon
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reposted by
João Desager
about 1 month ago
Prison of Husks is aiming for a more condensed scope than a traditional soulslike. That’s because we want to make the game world fun and detailed without spending 5 billion years on development. Thanks for supporting our team while we work on a project we’re so passionate about!
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reposted by
João Desager
Zorreta
25 days ago
the vision
#pixelart
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reposted by
João Desager
Kim Smith
about 1 month ago
Zorn palette studies! Limited color palette using Yellow Ochre, Cad Red, Ivory Black, and Titanium White.
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reposted by
João Desager
Connoisseur
3 months ago
revised version
#bulbasaur
#3dart
#pixelart
#picoCAD2
#pokemon
#lowpoly
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Had the urge to make an electric stove👀 Just a single plane, everything else is done in the material.
#shader
#gameart
#UnrealEngine5
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about 2 months ago
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v0.3.9 for
#ConjureSDF
is out now! This is the third experimental release for Blender 4.5-5.1 and MacOS! It adds new primitives, operations and more! Available on Gumroad and Blendermarket below👇
#blender3d
#b3d
#blender
#3dart
#3dmodeling
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about 2 months ago
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v0.3.8 for
#ConjureSDF
is out now! This is the second experimental release for Blender 4.5-5.1 and MacOS! Still missing core features, but it fixes over a dozen bugs and improves UX. Available on Gumroad and Blendermarket below👇
#blender3d
#b3d
#blender
#3dart
#3dmodeling
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2 months ago
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v0.3.7 for
#ConjureSDF
is out now! It's the first experimental release adding support for Blender 4.5-5.1 and MacOS! It's not yet at feature parity with v0.2.3, but we will get back to that in the next few months. Roadmap below!
#blender3d
#b3d
#blender
#3dart
#3dmodeling
5 months ago
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Bounded rendering in
#ConjureSDF
v0.3, a free update to support Blender 4.5+ Full release later this month. Speeds up rendering by only caring about pixels covered by the bounds of SDF groups.
#blender3d
#b3d
#blender
#3dart
#3dmodeling
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6 months ago
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Hard to believe that
#ConjureSDF
released exactly a year ago today! Never could I have expected the level of response that Conjure received. Thank you all so much🙏💚 Here's a look back at all the progress, and a slight look ahead👀
#blender3d
#b3d
#blender
#3dart
#3dmodeling
11 months ago
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Working on implementing cubic bezier primitives for
#ConjureSDF
v0.3, a from the ground up rewrite for Blender 4.5+ 👀
#blender3d
#b3d
#blender
#3dart
#3dmodeling
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11 months ago
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Continuing on
#ConjureSDF
v0.3, a from the ground up rewrite for Blender 4.5+ Rendering SDFs at a lower resolution gives a proportionally larger increase in performance. for ex. at 75% resolution, performance can be up to 2x higher.
#blender3d
#b3d
#blender
#3dart
#3dmodeling
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11 months ago
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still
#ConjureSDF
v0.3, a from the ground up rewrite for Blender 4.5+ Custom outlines, multiple selection, and visualization of non solids. The devil is in the details👁️
#blender3d
#b3d
#blender
#3dart
#3dmodeling
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11 months ago
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More
#ConjureSDF
v0.3, a from the ground up rewrite for Blender 4.5+ Implemented direct SDF selection via GPU compute. No more annoying mesh proxies preventing you from selecting what you actually wanted!
#blender3d
#b3d
#blender
#3dart
#3dmodeling
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11 months ago
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Slowly working on
#ConjureSDF
v0.3, a from the ground up rewrite for Blender 4.5+ Per primitive colors have been on my to do list for a long time, but other features sadly always took priority. But not anymore👀
#blender3d
#b3d
#blender
#3dart
#3dmodeling
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11 months ago
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reposted by
João Desager
Karl Poyzer
11 months ago
More alien gadget.
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reposted by
João Desager
Karl Poyzer
11 months ago
Couple of hump-day drones.
#b3d
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As part of the 4.3 upgrade for
#ConjureSDF
I've made a simple rendering engine to understand all the API changes. I've dubbed it
#Manifold
It's free, open source, for anyone to pick apart👀 Available on Github, link in the replies👇
#blender3d
#b3d
#blender
#3dart
#3dmodeling
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over 1 year ago
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v0.2.3 for
#ConjureSDF
is out now! A very small update that just fixes a few key bugs with the scene upgrade, etc. Available on Gumroad and Blendermarket below👇 Next up, Blender 4.0+ support (for real this time)
#blender3d
#b3d
#blender
#3dart
#3dmodeling
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over 1 year ago
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As part of the 4.3 upgrade for
#ConjureSDF
I'm working on a simple triangle based rendering engine. I'm using this to get to grips with the new rendering API. And to validate potential macOS support👀
#blender3d
#b3d
#blender
#3dart
#3dmodeling
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over 1 year ago
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reposted by
João Desager
Peter Conlin
over 1 year ago
Robot miner
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v0.2.2 for
#ConjureSDF
is out now! It adds several new primitives, blend flipping and various small bugfixes/changes. Available on Gumroad and Blendermarket below👇 Next up, Blender 4.0 support👀
#blender3d
#b3d
#blender
#3dart
#3dmodeling
over 1 year ago
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Doodling around in
#ConjureSDF
Best way to hunt for issues is by using the tools😎 Update v0.2.2 is releasing this week👀
#blender3d
#b3d
#blender
#3dart
#3dmodeling
over 1 year ago
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New blending variants coming to
#ConjureSDF
in v0.2.2 Inset can now be flipped into an Outset. And flipping Unions results in an avoid-esque behaviour👀
#blender3d
#b3d
#blender
#3dart
#3dmodeling
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over 1 year ago
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All the new primitives coming to
#ConjureSDF
in v0.2.2 3 brand new shapes + 2 chamfered variants👀 Expect many more shapes with the blender 4.2+ update (v0.3.0)
#blender3d
#b3d
#blender
#3dart
#3dmodeling
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over 1 year ago
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Advertise your account with one animation📹
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over 1 year ago
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Adding chamfered primitive variants for
#ConjureSDF
v0.2.2 Somehow it's been over a year (!?) since I last added more primitives. But expect more shapes soon👀
#blender3d
#b3d
#blender
#3dart
#3dmodeling
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over 1 year ago
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Working on new blendmodes and primitives for
#ConjureSDF
v0.2.2 v0.2.2 is taking a bit longer than I initially planned. Should be out before the end of this month though!
#blender3d
#b3d
#blender
#3dart
#3dmodeling
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over 1 year ago
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Time for one more
#blocktober
post These are random tests for a VR prototype that sadly went nowhere 🧵1/2
over 1 year ago
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reposted by
João Desager
Luis Cherubini
over 1 year ago
Helmet Study, inspired by Till Freitag's artwork. Done with
@johnkazart.bsky.social
Conjure SDF's
#b3d
#gamedev
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Cause it's
#blocktober
Here are some really old custom maps I made for the NEOTOKYO° sourcemod back in 2016-'18 🧵1/2 None were very good to play, or ever finished😅. But it was incredibly fun to make random ideas in the Hammer editor.
over 1 year ago
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WIP shot of an environment I'm making to show off this procedural billboard.
#EnvironmentArt
#3DArt
#UnrealEngine5
over 1 year ago
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Some of the stuff I've made while developing
#ConjureSDF
#blender3d
#b3d
#blender
#3dart
#3dmodeling
over 1 year ago
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www.youtube.com/watch?v=2EPT...
ConjureSDF released in Public Alpha just under 5 months ago! Time really flies. (And I never posted about it here😅)
#blender3d
#b3d
#blender
#3dart
#3dmodeling
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ConjureSDF | Public Alpha v0.1.5 - Trailer
YouTube video by João Desager
https://www.youtube.com/watch?v=2EPTambcvyM
over 1 year ago
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Made a post about
#ConjureSDF
in the leadup to Public Alpha. Also showcases some of the amazing work our testers have been doing in pre-alpha🙌 Public Alpha is about a month away now👀
#blender3d
#b3d
#blender
#3dart #3dmodeling
www.artstation.com/artwork/blqmBr
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ConjureSDF - Blender Addon, João Desager
ConjureSDF is an SDF based modelling addon I've been working on for the past year. It is currently still in a closed pre-alpha state, with a Public Alpha release coming soon. Pre-Alpha testers showca...
https://www.artstation.com/artwork/blqmBr
about 2 years ago
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www.youtube.com/watch?v=yEki...
Today
#ConjureSDF
turns 1 year old! To celebrate the occassion I've recorded a timelapse of this submarine doodle👇 Can't wait for everyone to get their hands on Conjure in about 6 weeks👀
#blender3d
#b3d
#blender
#3dart #3dmodeling
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Blender | ConjureSDF demo - Pre-Alpha submarine doodle
ConjureSDF turns 1 year old today. So enjoy this timelapse showing off all the latest features! Took 1 hour in real time.Want to be notified of Public Alpha ...
https://www.youtube.com/watch?v=yEkiGNFuV_k
about 2 years ago
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The public release of
#ConjureSDF
will happen in Q1 of 2024. But before that I'm holding another round of closed testing. If interested, please fill in the form🙏 Slots are limited, expect a response in ~1 months.
forms.gle/DDo4Qj6PENqj...
#blender3d
#b3d
#blender
#3dart #3dmodeling
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Signup for ConjureSDF pre-alpha round 2
Ahead of the Public Alpha release in Q1 2024, a second round of closed testing will take place. Please keep in mind that slots are limited.
https://forms.gle/DDo4Qj6PENqjYmZS9
over 2 years ago
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The rendering engine for
#ConjureSDF
now supports meshes👀 While SDFs provide a lot of freedom, there are many shapes that are much easier to make with triangles. SDFs are simply another tool in the toolbox 😎 Public Alpha - Q1 2024
#blender3d
#b3d
#blender
#3dart #3dmodeling
over 2 years ago
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Some more UI/UX work for
#ConjureSDF
Custom primitive icons everywhere! Couldn't resist bringing back a bit of color into Blender's UI Public Alpha - Q1 2024
#blender3d
#b3d
#blender
#3dart #3dmodeling
over 2 years ago
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Still quietly working on
#ConjureSDF
backend. But that's super boring to show, so have this little crate doodle I made while testing😎 Public Alpha getting closer and closer👀
#blender3d
#b3d
#blender
#3dart #3dmodeling
over 2 years ago
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reposted by
João Desager
Jordan Cain
over 2 years ago
More #ConjureSDF stuff. There's a part on my current project that I made with boolean+cleanup that took about 20 minutes to make (1st img) I remade that shape with CSDF (2nd img) in about 4 minutes using 3 primitives. A link, a cube (intersect), and a sphere (subtract). Then mirrored it on 2 axes.
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reposted by
João Desager
Jordan Cain
over 2 years ago
Playing around with the first pre-alpha build of #ConjureSDF to include a 'Convert to Mesh' feature. It may be a wee bit dense. 🤏
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Switching it up a little on #ConjureSDF development by working on the UI/UX in a few small areas. Now the boolean operation/blending type consists of custom icons instead of dropdowns👀 Public Alpha - Q1 2024
over 2 years ago
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Development for #ConjureSDF is now also here👀 It's an SDF modelling addon that can convert to meshes. Think Metaballs on steroids! Public Alpha - Q1 2024
over 2 years ago
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