@atlasimaginal.bsky.social
π€ 17
π₯ 214
π 5
reposted by
oldmanofthefire
about 2 months ago
loading . . .
1
101
6
reposted by
Thomas Van Bouwel
7 months ago
Huge thanks to everyone who tuned in to the Creature Feature on
@ign.com
yesterday! We announced
@laserdancegame.bsky.social
is coming to Early Access in fall, and also showed off some new gameplay footage. Here's a short behind the scenes for how we shot it! π₯ 1/9 π§΅
add a skeleton here at some point
3
19
8
reposted by
Helvetica Blanc
7 months ago
From the Archives β 2022 05 04-10
0
236
45
reposted by
oldmanofthefire
8 months ago
adventurin
loading . . .
8
175
25
reposted by
Rem (πππππ‘π€π£π)πΊ
9 months ago
Because your boss's birthday is an important occasionπ
#indiegames
#gamedev
#unrealengine
#wishlistwednesday
loading . . .
0
18
7
reposted by
Wade! | Developing SOTS π
9 months ago
Its probably a bad habit, but most of the textures in SOTS are hand painted with a mouse... At this point i think it adds to the whimsy :^]
#gamedev
#indiegamedev
#godot
22
331
62
To the unknown. ( Full video here
www.instagram.com/p/DG5W93iOhiN/
)
loading . . .
9 months ago
0
1
0
reposted by
Koira OUT NOW πΆ Studio Tolima
9 months ago
Koira releases earlier! Mark April 1st on your calendar π
loading . . .
0
17
10
reposted by
Thierry Brim
9 months ago
Parryyyyyyyyyyyyy everythiiiiiiiiiiiiiiiing. Except, of course, after taunting the guy. Is this what they call hubris?
#pixelart
#gamedev
loading . . .
0
14
1
reposted by
Ennio Dal Farra
10 months ago
Hello, just arriving here. I work on an atmospheric side scroller game called GuΓ‘ishΓ³u
store.steampowered.com/app/2595470/...
0
15
4
#fanart
#lordoftherings
loading . . .
10 months ago
0
10
2
reposted by
oldmanofthefire
10 months ago
gears turning again on the dark thicket βοΈπΉ
2
131
17
reposted by
Okomotive
10 months ago
Time to break out and emerge into the open air π€οΈ
loading . . .
3
90
21
#tipi
#illustration
#mood
#ambiant
#night
#travel
#sky
#fire
#mystic
11 months ago
0
5
0
11 months ago
0
2
0
reposted by
Tomas Sala
11 months ago
Well the mercenary (and pirate) guild do need a freehouse themed capital airship. Working ont hat. Here's the rough body shape and keeping that sort of nautical vibe of the Freehouse surveyor. Time to chuck it in-engine and add guns..
2
31
5
reposted by
Thierry Brim
about 1 year ago
I'm working on the meta progression of the game, it's not completely done but I'm happy to have coded so many upgrades and systems since summer. Once I'm done, next milestone should be about new enemies and art style improvements.
#gamedev
#gaming
#indiegame
#pixelart
#solodev
loading . . .
0
23
7
reposted by
Thierry Brim
about 1 year ago
I've been experimenting with color palettes lately, to be able to produce new environnlents or moods quickly. Whats your favorite two colors palette?
#gamedev
#indiedev
#pixelart
#roguelite
loading . . .
Fully Automated Art Test
YouTube video by Pipette Inc.
https://youtu.be/kJoYes5NYMM?si=7NIgEqmu-oiNLNGa
1
10
1
reposted by
Michael Knubben
over 1 year ago
I'm a real tech artist now
@polycount.bsky.social
#polycount
#b3d
loading . . .
geometry nodes Polycount Greentooth
I made this as part of an object that shows a specific collection's tri-count, and the mouth turns upside down if you go over a set limit. Also, if there are...
https://youtu.be/1HM-fMNNnLI?si=0CquWR6j8HIjk76e
1
15
5
you reached the end!!
feeds!
log in