MauS
@mausthekat.bsky.social
📤 19
📥 5
📝 35
Jet Set Willy: Redux was briefly featured in the
#RGDS
podcast. You can see it here
youtu.be/qgkeVYZ9Qto?...
at about the 2m30s mark.
#JetSetWilly
#Retro
#Gamedev
#Python
loading . . .
373 - Tolkien’s Games of Middle‑Earth Special
YouTube video by RGDS Podcast
https://youtu.be/qgkeVYZ9Qto?si=ezqwVDr2RhNzi4-f
3 days ago
0
11
2
reposted by
MauS
Richard Jordan
3 days ago
Some of the special baddies from the original Melkhior's Mansion will be making an appearance in Melkhior's Tower. Not 100% sure what they'll do yet, I need to figure that out.
bitglint.itch.io/melkhiors-to...
#melkhiorstower
#playdate
#gamedev
#indiedev
#pixelart
loading . . .
1
28
8
Good test session today! Most of the networking issues are fixed, and it's mostly just tweaks to gameplay modes needed.
#JetSetWilly
#Retro
#Gamedev
#Python
5 days ago
0
3
1
Those who forget history are doomed to repeat it.
add a skeleton here at some point
10 days ago
1
1
0
Mines! Players can now drop mines in multiplayer mode.
#JetSetWilly
#Retro
#Gamedev
#Python
14 days ago
0
10
2
Excuse the crappy phone video, but I put a bit of effort into solving the network drift problem today, ensuring guardians stay synced across different clients without bogging down the network with excessive traffic. This one's been running an hour or so.
#JetSetWilly
#Retro
#Gamedev
#Python
loading . . .
16 days ago
0
3
0
Milestone reached! The Raspberry Pi 4 client is reaching acceptable levels of performance; a few dropped frames and network stutters to investigate, but it's getting there!
#JetSetWilly
#Retro
#Gamedev
#Python
17 days ago
0
6
1
reposted by
MauS
Stephen Smith
20 days ago
Currently working on a Bugaboo type of game - can you get to the end of the level in time? Lots of scope for showing some classic Spectrum levels.
#gamedev
#godot
#zxspectrum
loading . . .
0
11
3
Aside from a bunch of optimisations for running on the Raspberry Pi 4 target, I decided to have a bit of fun with an alternative server authentication scheme. This should cause the nostalgia glands to start pumping for players of the originals.
#JetSetWilly
#Retro
#Gamedev
#Python
18 days ago
1
3
1
Got the networking issues sorted. And I think I've pretty much wrapped up the web dashboard. More details are in the alt text.
#JetSetWilly
#Retro
#Gamedev
#Python
19 days ago
0
8
2
Guess who just found out that
JetSetWilly.net
was available?
loading . . .
Jet Set Willy: Redux
https://JetSetWilly.net
20 days ago
0
0
0
This evening continued the theme of doing the fun/easy bits... A built-in web page on the server showing live server state information, updated in real time. Player info is redacted for games where revealing it location would give an unfair advantage.
#JetSetWilly
#Retro
#Gamedev
#Python
22 days ago
0
2
1
reposted by
MauS
Richard Jordan
23 days ago
Correct link to dev log...
bitglint.itch.io/melkhiors-to...
loading . . .
Devlog
A Playdate exclusive Melkhior's Mansion spin-off
https://bitglint.itch.io/melkhiors-tower-playdate/devlog
0
3
1
I decided to rewrite the core audio systems in Rust today to eliminate some Python GIL issues affecting performance. After that, I decided to tackle something a little easier. Behold... The in-game Willypedia!
#JetSetWilly
#Retro
#Gamedev
#Python
23 days ago
0
10
3
reposted by
MauS
Minion
26 days ago
First (real) playthrough of StarQuake. Need to play it a few more times till I'm happy with it (plus I'm really crap at it !)
#GameDev
#Pico8
www.youtube.com/watch?v=_Jwx...
loading . . .
Pico8 StarQuake Gameplay
YouTube video by minionsoft
https://www.youtube.com/watch?v=_JwxPsQTa5I
1
22
7
reposted by
MauS
Richard Jordan
24 days ago
Been tinkering with the title screen and screen transitions in Melkhior's Tower. More info about the game in the devlog:
itch.io/dashboard/ga...
#melkhiorstower
#playdate
#gamedev
#indiedev
#pixelart
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2
49
13
Someone asked about whether JSWR ran on the Raspberry Pi 4 the other day. I said no, because there were some GL compatibility issues, but then I got to thinking: If it ran on the RPi4, that would mean it would be pretty well optimized for other platforms. So...
#JetSetWilly
#Retro
#GameDev
#Python
24 days ago
0
7
2
I managed to get the first "official" test session going today thanks to the
#JSWO
crew at the
#RGDS
Discord. It went about as disastrously as expected, of course, but on the bright side I did gather lots of juicy diagnostics. I still detest network code.
#JetSetWilly
#Retro
#GameDev
#Python
26 days ago
0
5
2
I still despise debugging network code, but at least I got the multiplayer victory screen working... (I managed to break a bunch of stuff related to teams, and I also found a weird bug where 3/4 players froze and forgot to have logging turned on. Sigh.)
#JetSetWilly
#Retro
#Gamedev
#Python
28 days ago
0
7
3
If there's one thing I've truly come to despise, it's debugging network code.
29 days ago
0
0
0
So, I spent a lot of today writing a unified build script to build the game for multiple platforms (Windows, Linux, Mac and Steamdeck), but I did get to do some fun stuff too.
#JetSetWilly
#Retro
#Gamedev
#Python
30 days ago
0
11
5
This is the most extreme crt shaded room in the game. It looks just as awful as I remember from the original back in '84.
#JetSetWilly
#Retro
#Gamedev
#Python
about 1 month ago
0
6
1
I've got the headless server fully on par with the in-process host server. The plan is to replace the host server with the headless in-process, eliminating a bunch of duplicate code. In other news, I took a break today and started on the animated title screen.
#JetSetWilly
#Gamedev
#Python
#Retro
about 1 month ago
0
9
2
A screenshot of the standalone server (optional) showing the flashy ASCII art logo.
#JetSetWilly
#Gamedev
#Python
about 1 month ago
0
6
1
Testing headless sync via a transatlantic server. Multi-player part has two modes: "host" where a player hosts the server in-process and "headless" where a server runs separately. It's not as clean as I'd like, but can be tidied.
#ScreenshotSaturday
#JetSetWilly
#GameDev
#ZXSpectrum
#Remake
#Redux
about 1 month ago
0
4
2
After finishing the color clash shader, I got the shader bug and implemented an approximation of an old school TV display.
#JetSetWilly
#gamedev
#python
about 1 month ago
0
7
1
I added a ZX graphics mode with authentic(ish) colo(u)r clash shader. Only 2 colors permitted per 8x8 pixel block.
#JetSetWilly
#gamedev
#python
about 1 month ago
0
9
2
More
#JetSetWilly
. This time with alternative graphics from a mobile conversion from about twenty years ago.
about 1 month ago
0
2
1
Implementing a replay mode is a lot more complicated than you'd think when you want it to adjust the replay on the fly in what I've turned into a semi- nondeterministic environment...
#JetSetWilly
#GameDev
#Python
about 2 months ago
0
8
2
Jet Set Willy
about 2 months ago
1
1
2
@loafjaw.bsky.social
are you on here at all?
2 months ago
0
0
0
you reached the end!!
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