Saskia Joanna Rauhut
@roughat.bsky.social
๐ค 21
๐ฅ 65
๐ 3
Joanna ๐ Talking, reading, writing & dreaming about games and playful things. Creating them, too!
I'm starting a newsletter where I'll share my thoughts on game design and genre conventions, mostly from an ecocritical perspective. The first article, on why I think The Sims 2 makes for a great city building game, is up now:
hugging-pixel-trees.ghost.io/levels-of-ab...
#gamedesign
#sims2
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Levels of abstraction: Why I still play The Sims 2
This month marked the 21tst birthday of my favorite city building game of all time: The Sims 2. I know it isn't normally thought to fall into the same genre as games like SimCity or Cities: Skylines โ...
https://hugging-pixel-trees.ghost.io/levels-of-abstraction-why-i-still-play-the-sims-2/
3 days ago
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Saskia Joanna Rauhut
Warp Door
10 days ago
Scroll and Shine (outerplays,
@roughat.bsky.social
,
@pastelsavage.bsky.social
) "The city lights up and slowly but surely gets ready for its daytime bustle." Free - Browser:
warpdoor.com/2025/09/17/s...
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Wanted to make a game where you make letters do things and came up with what I now think of as an interactive poetry collection:
roughat.itch.io/the-t-migrat...
Each letter gets to star in a tiny one-line poem. So far I've completed twelve poems. Letters are such a fun material to work with <3
14 days ago
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Saskia Joanna Rauhut
Eszter Vรกrhidi
7 months ago
Cover art that didn't make it ~
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Saskia Joanna Rauhut
Eszter Vรกrhidi
7 months ago
Game out! A short interactive story by Joanna (
@roughat.bsky.social
) and I.
outerplays.itch.io/something-to...
#indiegame
#indiedev
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Something To Reach For by outerplays, roughat, pastelsavage
To reach or not to reach? That is the question. The void awaits.
https://outerplays.itch.io/something-to-reach-for
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