Hyper
@hyperbx.bsky.social
π€ 767
π₯ 162
π 132
Code Rewriter (he/him) Linktree:
https://linktr.ee/hyperbx
Quick update on this, I made the borders mirrored and added a faded letterbox when narrower than 4:3 instead, so it doesn't look as horrific as it used to.
add a skeleton here at some point
4 days ago
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Fun '06 fact: the button window text is always rendered twice, but is covered up by the main menu panels, so you don't see the duplicate at the top left.
4 days ago
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Soonβ’
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6 days ago
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10 days ago
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After almost a month of work, the '06 recomp options menu has been merged! This comes with a few new options, along with some improved existing ones to make them work at runtime. It's still not 100% there yet though, as many of the video settings available are yet to be implemented on demand.
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15 days ago
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reposted by
Hyper
Isaac
about 1 month ago
This week we got more progress from
@hyperbx.bsky.social
on the options menu! All of this is implemented outside the game's UI engine in ImGui :)
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reposted by
Hyper
Isaac
about 1 month ago
Nothing much to report this week, but here's a sneak peek at what
@hyperbx.bsky.social
is cooking up :)
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about 2 months ago
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reposted by
Hyper
Isaac
about 2 months ago
This week, we've fixed several more high FPS issues, including particles, UI animations, and bullet collision, improvements for the debug camera, and added patches for rendering Shadow's shadow-Mephiles in crispy high res!
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reposted by
Hyper
Isaac
2 months ago
Here it is! The most anticipated patch yet... Ultrawide support in the UI, along with several restoration patches and high frame-rate fixes. This took a lot of work, so make sure to give your thanks to
@hyperbx.bsky.social
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So here we have the main menu scaling to aspect ratios like 16:10, 4:3 and AAAAAAAAAAAA
2 months ago
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You know you're screwed when you search for CPU instructions and get results for HP printers instead
2 months ago
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I think there might be a problem
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2 months ago
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Sonic '06 for the telephone
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2 months ago
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So this is the level of procrastination I'm on today huh
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2 months ago
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My last lobby in CrossWorlds before the beta servers closed, I'm gonna miss this game. π«‘
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2 months ago
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I need to get off this vibe coded OS man, I'm so tired of something new just breaking in every update and nothing actually important being addressed, just more Copilot+ garbage nobody is actually asking for
2 months ago
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Cursed
3 months ago
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Today in pointless details that I put way too much effort into, I've adjusted the CRIWARE logo screen in Marathon Recompiled to make the technology logos align to the bottom right corner.
3 months ago
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These arrows have been the bane of my existence for the past couple days, but I finally got them extending dynamically at ultrawide.
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3 months ago
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reposted by
Hyper
Isaac
3 months ago
Here's what we cooked up this week, some big things coming soon... - Ultrawide support for pre-rendered videos - Voice language config, you can now play with JP VAs in English locale! - Autosaves at all vanilla save prompts! - Audio popping fixes for macOS - Cleanup & additions to several patches
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3 months ago
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ultrawhyde
@isaacmarovitz.com
3 months ago
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hwoah
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3 months ago
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reposted by
Hyper
Lady Lunanovaπ³οΈββ§οΈ (Comms Open)
3 months ago
so i have been sitting on the cancelled hyrule port for far too long, so i'm releasing it in the VERY unfinished state it's in now, alongside the project files so anyone can try to pick it up where we left off.
drive.google.com/drive/folder...
#Sonic
#SonicTheHedgehog
#SonicFrontiers
#Mods
#Modding
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reposted by
Hyper
Isaac
3 months ago
Would you look at the time... - We've fixed issues with reflections in stages like Crisis City - Started implementing fixes for high refresh rate (>60 FPS) - Added support for volume attenuation on Linux and Windows aaand started work on autosaves!
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I took apart my keyboard because the print screen key stopped working after I vacuumed my desk yesterday. I didn't see any obvious signs of damage so I put it back together and the key just started working again.
3 months ago
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Who allowed Brainfuck to become widely adopted and why is it called Regex?
3 months ago
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Music Attenuation is in!
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3 months ago
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Random bit of Unleashed Recompiled trivia; I'd actually implemented this in the options menu for previewing video settings, but we ultimately decided on using the thumbnail system for that instead.
add a skeleton here at some point
3 months ago
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reposted by
Hyper
Emma (IPG)
3 months ago
the rom-properties shell extension for Windows Explorer and various Linux file managers is very useful and you should check it out if you're interested in reverse engineering and such
github.com/GerbilSoft/r...
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WSGF modders have set a weird precedent where they upload widescreen hacks, link their socials and donation pages, but never any source code. I never quite feel safe downloading from there, but somehow nothing I've tried has been nefarious, despite this trend.
3 months ago
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reposted by
Hyper
Isaac
3 months ago
We have been busy, busy, busy! Here's some screenshots and a brief summary of what's been added to Marathon Recompiled in the last few days. - Metal & D3D12 support - Several shader fixes - Several mod manager patches ported (HUD colours seen here) - Improved colour accuracy - Working installer
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Marathon Recompiled is not finished, any tutorials for setting it up in its current state do not use binaries provided by us. Any official updates will come from either
@isaacmarovitz.com
or myself. Refer to the official GitHub repository for development updates. Thanks.
github.com/ga2mer/Marat...
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GitHub - ga2mer/MarathonRecomp: An unofficial PC port of the Xbox 360 version of Sonic the Hedgehog (2006) created through the process of static recompilation
An unofficial PC port of the Xbox 360 version of Sonic the Hedgehog (2006) created through the process of static recompilation - ga2mer/MarathonRecomp
https://github.com/ga2mer/MarathonRecomp
4 months ago
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reposted by
Hyper
Isaac
4 months ago
It's been another week, and we've been hard at work resolving lots of big GPU and CPU problems. Although this looks pretty complete, we're still a long way from release, so please bear with us as we make this game the best it can be.
www.youtube.com/watch?v=cnOh...
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Marathon Recompiled - Kingdom Valley Gameplay
YouTube video by isaacryu
https://www.youtube.com/watch?v=cnOhOJPJLl8
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So whilst writing unit tests for Marathon ('06 modding tool) to ensure all binary formats are written 1:1, I found that the sound bank file for Shadow's boss voice lines wasn't writing correctly. ...or rather, the *original* file wasn't written correctly, causing his voice lines to sound wrong.
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4 months ago
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In light of Marathon Recompiled, I figured I should give a quick update on the future of '06 mods and how the recompilation port will support them. In short, Sonic '06 Mod Manager is being worked on again and will be used for mod installation across all supported platforms.
4 months ago
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been working on the other Sonic recomp
4 months ago
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reposted by
Hyper
Isaac
4 months ago
Thank you, everyone, for your interest and support! I thought I would answer some FAQs about Marathon Recompiled. We plan to support all DLC. We spent much of the afternoon getting it working today. Achievements will be tracked like Unleashed.
add a skeleton here at some point
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I love trying to close GitHub Desktop and being held hostage for an update that I didn't choose to install
4 months ago
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reposted by
Hyper
Justin113D
4 months ago
I have finally fully reverse engineered the
#SXSG
deferred rendering shaders & the Common_dpn shader. Took almost 3500 lines of HLSL code, but now i can start working on other shaders too! Big thanks to
@skyth.bsky.social
again, this would've taken forever without him!
github.com/hedge-dev/Ne...
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reposted by
Hyper
Isaac
4 months ago
Been a while since I posted a progress update on Marathon Recompiled, so here's where we're at! We have working builds for Linux and macOS, and I'm working on sorting out the remaining blockers for Windows. Bugs in game, and singleplayer 3D not rendering properly yet but stay tuned...
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5 months ago
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reposted by
Hyper
Orteil
5 months ago
if you're in Europe PLEASE consider signing the Stop Destroying Games initiative. the deadline is July 31st 2025. it aims to create legislation for publishers to stop killing the games you pay for and to provide an end-of-life plan for live-service products. thanks!
eci.ec.europa.eu/045/public/#...
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European Citizens' Initiative
Give your support !
https://eci.ec.europa.eu/045/public/#/screen/home
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I keep getting recommended videos about Gabe Newell having done a *thing*, but this one is by far the strangest I can't tell if this is just a big elaborate joke that I haven't been engaging with or if these things actually happened
5 months ago
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Deltarune Chapter 4
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5 months ago
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my bad guys, I crashed the Steam store
5 months ago
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human.. i remember you're delta rune tomorrow.
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5 months ago
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Just finished a new playthrough of Deltarune 1&2, I missed a *lot* of stuff last time I played these. Got both eggs and finished both secret bosses, looking forward to doing none of that for 3&4 without the wiki!!
5 months ago
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β₯οΈπ³οΈβππ³οΈββ§οΈ
add a skeleton here at some point
6 months ago
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