Paul Demeulenaere
@shadi3st.bsky.social
๐ค 68
๐ฅ 70
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Engine (VFX) developer for @unity3d (previously Ubisoft and Cyanide)
reposted by
Paul Demeulenaere
Legulysse
about 1 month ago
My first trailer for Tower of Pestilence is out ๐ฆ
store.steampowered.com/app/3400590/...
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Tower of Pestilence - Announcement Trailer
YouTube video by legulysse
https://www.youtube.com/watch?v=Rzcl_RRpTi4
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reposted by
Paul Demeulenaere
Soufiane KHIAT
about 1 month ago
Introducing Alwan (ุฃููุงู): A pure C colour science library 100+ RGB spaces, 30+ colour spaces, ACES 1.x & 2.0, spectral processing, CAMs, ... Zero dependencies. Unit tested against
colour-science
f32 or f64 floats. Looking for reviewers before public release (DM for repo). 1/15
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Flock the System ๐ค
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8 months ago
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Triangle Sorting is still cool โคต๏ธ
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about 1 year ago
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reposted by
Paul Demeulenaere
Orson Favrel
over 1 year ago
Testing the new collision's features in VFX Graph, I made this cheap Katamary sample. Meshes are GPU particles, that stick and orient to the sphere. The Collider radius is driven by the sticky particle count stored in a tiny buffer. Thanks
@shadi3st.bsky.social
for the help on particle's orient.๐
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Nobody asked for a tofu simulator ๐ง
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over 1 year ago
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