simstim
@simstim-star.bsky.social
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📥 73
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Game developer - Unreal, C++, DirectX 12
https://github.com/simstim-star
I'm working on porting the official Microsoft DirectX12 examples to C. I am doing it for fun and to learn better about DX12, Windows and C. Here is the code for this sample:
github.com/simstim-star...
#directx
#gamedev
#cprogramming
#C
#graphicsprogramming
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4 months ago
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Only in
#cpp
this is "fairly straightforward" lmao
9 months ago
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reposted by
simstim
Eternal Skies
9 months ago
I started all social media at the same time six months ago. Twitter: 28 followers Mastodon: 118 followers Bluesky: 7256 followers This is literally the only social media platform you can get people to follow you're starting from scratch.
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One thing that makes me reluctant to use C instead of C++ is concurrency, especially on Windows. C++ support for concurrency is already not great as is, but at least it offers a lot of nice functional programming idioms out of the box that make the code nicer compared to using raw Win32 stuff.
9 months ago
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It's funny to find an __if_exists in DirectX 12 official examples when this article
devblogs.microsoft.com/oldnewthing/...
says you should never use it
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The sad history of Visual Studio's custom __if_exists keyword - The Old New Thing
When times were simpler and bytes were precious.
https://devblogs.microsoft.com/oldnewthing/20190828-00/?p=102812
10 months ago
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Trying to port DirectX 12 Graphics Samples to
#c
Already done: HelloBundles, HelloConstBuffers, HelloFrameBuffering, HelloTexture, HelloTriangle, HelloVADecode, HelloVAEncode, D3D12Bundles and D3D12DepthBoundsTest
#programming
github.com/simstim-star...
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GitHub - simstim-star/DirectX-Graphics-Samples-in-C: Port of the examples in https://github.com/microsoft/DirectX-Graphics-Samples to C
Port of the examples in https://github.com/microsoft/DirectX-Graphics-Samples to C - simstim-star/DirectX-Graphics-Samples-in-C
https://github.com/simstim-star/DirectX-Graphics-Samples-in-C/tree/main
10 months ago
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Trying to rewrite DirectX stuff in C as an excuse to study some of its internals is a nice exercise. Here is a WIP rewrite of DirectX Math library in C
github.com/simstim-star...
#gamedev
#mathematics
#gamedevelopment
#programming
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GitHub - simstim-star/DirectXMath-in-C: Port of https://github.com/microsoft/DirectXMath to C
Port of https://github.com/microsoft/DirectXMath to C - simstim-star/DirectXMath-in-C
https://github.com/simstim-star/DirectXMath-in-C
10 months ago
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Some notes I took while studying DirectX 12. Do you take notes while studying?
#programming
#gamedev
#gamedevs
#gamedevelopment
10 months ago
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I created a new account here and on Twitter to see how fast both grow posting the same content about
#gamedev
. Results after one day:
#Bluesky
: 44 followers and every post got a few likes.
#Twitter
: 1 follower and 1 like on the posts. Great results, only thing I miss here is an impressions count.
10 months ago
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reposted by
simstim
Stein Makes Games ➡️ #GodotFest
10 months ago
Sharing this graph to show how I reached 10K followers as a
#gamedev
on
#bluesky
in roughly 10 weeks. Thanks for being part of it!
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Drawing a triangle with DirectX 12 using pure C
github.com/simstim-star...
#CProgramming
#Gamedev
#gamedevs
#gamedevelopment
#Programming
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GitHub - simstim-star/DirectX12-HelloTriangle-in-C: Adaptation of the official DirectX12 HelloTriangle example using C
Adaptation of the official DirectX12 HelloTriangle example using C - simstim-star/DirectX12-HelloTriangle-in-C
https://github.com/simstim-star/DirectX12-HelloTriangle-in-C
10 months ago
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An overview of Character movement in Unreal Engine
#UnrealEngine5
#unrealengine
#gamedev
#gamedevs
#gamedevelopment
10 months ago
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A quick overview of how to draw a triangle on screen in OpenGL
#opengl
#gamedev
#gamedevelopment
#programming
10 months ago
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