Sze
@szze.bsky.social
π€ 139
π₯ 134
π 34
Senior Game Designer. Currently at Ubisoft Berlin. Also creates Quake levels.
Here's a trailer for it:
www.youtube.com/watch?v=oW0b...
add a skeleton here at some point
12 days ago
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I also made a map for it - "The Oppressing Facade". Thanks a ton to the QBJ3 team for making basically a new super polished and audiovisually stunning game. I can't stress enough how high the production value for it is!
add a skeleton here at some point
14 days ago
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I also made a map for this - "Keen as Mustard"! Go and play the whole pack... if you dare.
add a skeleton here at some point
8 months ago
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I also made a trailer for my new
#Quake
map:
www.youtube.com/watch?v=0ASJ...
loading . . .
8 months ago
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I also made a map for this!
add a skeleton here at some point
8 months ago
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Here's a small making of of my latest Quake map "Freezing Furnace". Build time was about two weeks and the map had to use the mod Arcane Dimensions and feature the jump boots item. π§΅
#leveldesign
about 1 year ago
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Some screenshots from my latest Quake map, "Freezing Furnace", part of the Christmas Jumper Jam pack.
about 1 year ago
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New Quake Jam dropped, the Christmas Jumper Jam! It's build in Arcane Dimensions and features the jump boots in every map. I also made a map for it! π§π₯π’
add a skeleton here at some point
about 1 year ago
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Never posted this overview of my recent published
#Quake
map: "Hammerhaller", from the Slipseer π¨Bonk Jam, where players use a hammer for traversal and combat. Plus some screenshots for context.
about 1 year ago
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Level art doodle (textures by
@makkon.bsky.social
). Was experimenting the last weeks with different styles.
#Quake
about 1 year ago
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Test, test... is this thing on?
#Quake
doodle.
over 1 year ago
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