Phyoke
@phyoke.bsky.social
š¤ 150
š„ 466
š 104
Indie game dev, occasional Twitch streamer, even occasionaler artist. linktr.ee/phyoke
Who wore it better?
5 days ago
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HE ROLLS. Added a second model instead of just making him curl up. Wasn't sure how the model-swapping would look but with the "scrunch", "aerial unscrunch", and "idle unscrunch" animations, I think it looks pretty good!
#gamedev
#indiegamedev
#indiegame
#godot
#blender
#n64
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7 days ago
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Something's off about this dive-roll animation but I can't put my finger on it
#gamedev
#indiegamedev
#indiegame
#godot
#blender
#n64
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10 days ago
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We have all the collectibles now! Talisman, moon token, and...golden coffee bean? What could they all be for? š
#gamedev
#indiegamedev
#indiegame
#godot
#blender
#n64
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25 days ago
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Been having a lot of fun pretending I'm making Donkey Kong Country (turning 3D models into 2D sprites). I also updated the moon token colors to stand out from the background better.
#gamedev
#indiegamedev
#indiegame
#godot
#blender
#n64
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25 days ago
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Been cooking all weekend on a collectibles and a HUD! Only moon tokens are modeled so far, the others (and the font) are placeholders. Took a while to polish the single vs group sliding.
#gamedev
#indiegamedev
#indiegame
#godot
#blender
#n64
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about 1 month ago
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That's it? That's the lost episode? That was just a bunch of cheap walk cycles!
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about 1 month ago
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Various bits of polish: - dust trails when he starts/stops running, turns sharply, or jumps/lands - skidding on his heels if he stops from a sprint - stretching when he jumps, squashing when he lands
#gamedev
#indiegamedev
#indiegame
#godot
#blender
#n64
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about 1 month ago
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Been debating for a while which approach to use to make him lean into turns, weighing pros/cons, mildly stressing about it in the background for weeks while working on other features. LookAtModifier3D. Easy. 5 minutes.
#gamedev
#indiegamedev
#indiegame
#godot
#blender
#n64
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about 1 month ago
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One line stuck out to me in the interview with Team Cherry āWhat is Jira?ā God I wish that were me lol
about 1 month ago
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Welcome to my playthrough team, Victreebel, this design is great haha
add a skeleton here at some point
about 1 month ago
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Very productive stream yesterday (forgot to post about going live š¬), he can jump, double jump, and fall now!
#gamedev
#indiegamedev
#indiegame
#godot
#blender
#n64
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about 2 months ago
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Kirby Air Riders looks SO GOOD
about 2 months ago
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Updates, it's coming along! - Fixed dingy colors - Idle/walk/run animation blending - Character controller runs on a state machine now (jumps and double-jumps work too, but aren't animated yet) - Added input buffer for jumps
#gamedev
#indiegamedev
#indiegame
#godot
#blender
#n64
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about 2 months ago
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Been REALLY busy the last few weeks refinishing my deck and camping, but Iām back on the game dev grind and Iām real close to having something post-worthy š
#godot
#indiegamedev
about 2 months ago
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It's not just good, it's good *enough* Still planning on him leaning into turns, haven't looked into it yet but I'm imagining I'll make a "lean left" and "lean right" version of the run cycle and just have him shift to those while he turns?
#gamedev
#indiegamedev
#indiegame
#godot
#blender
#n64
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2 months ago
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Stuck in that feeling where youāre new to
#blender
modeling and animation, but one of the first things you have to make is your gameās main character, and you have to balance knowing itāll be 100% replaced when youāre better at it but still wanting to put a lot of effort into it
2 months ago
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š“ Firing up a stream to do some animation for my game's main character! Stream link in the first comment
#gamedev
#indiegamedev
#indiegame
#godot
#blender
#n64
3 months ago
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He gettin' his bones put in.
#gamedev
#indiegamedev
#indiegame
#godot
#blender
#n64
3 months ago
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āWARNING: CHALLENGER APPROACHING ā Capsule-with-nose was a fun temp character model, but its time is limited!
#gamedev
#indiegamedev
#indiegame
#godot
#blender
#n64
3 months ago
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Going live for a bit, planning on working on fine-tuning some physics and maybe making a rudimentary menu system, come hang! Does Bluesky have a similar "the algo with suppress any post with a link in it" thing like the other site does? I have no idea, so link to the stream is in the next comment!
3 months ago
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Now that the fixed-angle camera is functional, Iāve been working to add a first-person view! Enter it with up on the right stick, it locks character movement, and you can then look around with the left stick.
#gamedev
#indiegamedev
#indiegame
#godot
#n64
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3 months ago
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Flapjack got groomed and knows he gets treats after
3 months ago
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New favorite coffee table book, super nostalgic and inspiring for retro game dev,
@bitmapbooks.com
knocked it out of the park!
3 months ago
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If only I could see how the branches are laid out and jump high enough to reach themā¦OH WAIT WHATāS THAT? Added camera zoom levels and a double jump on stream last night!
#gamedev
#indiegamedev
#indiegame
#godot
#n64
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3 months ago
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Added a fixed-angle camera! Feels more authentically "N64" to me than a free-moving right-stick camera, like using C-buttons. When pressing left on the stick, would you expect the camera to move clockwise or counterclockwise?
#gamedev
#indiegamedev
#indiegame
#godot
#n64
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3 months ago
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Abolish ICE
4 months ago
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reposted by
Phyoke
Godot Engine
4 months ago
Brrr⦠š§ Do you feel that? Thatās the cold front of the
#GodotEngine
4.5 feature freeze (beta) just around the corner. We still have some days to wrap up new features, and this new dev snapshot is fire š„ visionOS support, shader baker, WebAssembly SIMD, and more!
godotengine.org/article/dev-...
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Dev snapshot: Godot 4.5 dev 5 ā Godot Engine
The cool chill of the feature freeze approachesā¦
https://godotengine.org/article/dev-snapshot-godot-4-5-dev-5/
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Figured out a pretty good solution to accurately recreate the video output of an N64! The game renders at 320x240 in a SubViewport with antialiasing, then is scaled up to 640x480 in the project settings. Gives it that good N64 *fuzz*.
#gamedev
#indiegamedev
#indiegame
#godot
#n64
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4 months ago
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Getting the process down for making N64-style models in Blender and importing them into Godot! Complete with texture blending and vertex color shadows.
#gamedev
#indiegamedev
#godot
#blender
4 months ago
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So did *anyone* get a Switch 2 email from Nintendo yet? Everyone Iāve seem talking about their preorders online got them through retailers.
5 months ago
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CONFIRMED Best Buy has a working virtual queue to buy a Switch 2 š«”
5 months ago
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My conspiracy theory is that Blueskyās āShow less like thisā button doesnāt actually tell its algorithm anything except āhey this guy interacted with this post, maybe he likes it and wants to see moreā
6 months ago
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Still one of the best movies ever made. I was super happy to see it in probably the highest quality itāll ever be!
6 months ago
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I count 24 starting positions šļøšļø
#MarioKart
9 months ago
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Without a title drop, Iām still assuming this is Mario Kart 8 in some way. Mario Kart 8 2? Mario Kart 8 Deux-luxe, if you will?
9 months ago
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Oh, the misery
10 months ago
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Finished Arcane arc 2
11 months ago
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Oops Scizor saw you hiding in the bush
about 2 years ago
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Iāve been looking for a shiny Meditite for YEARS
about 2 years ago
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Iāve been busy! Opened an Etsy for Pokemon emote packs, featuring Pikachu, Eevee, Togepi, Gengar, and more, including custom orders! The shopās called PhyokeArt, link in bio
about 2 years ago
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Beefy crunch burrito, oh how Iāve missed you
about 2 years ago
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Got my first shiny in Pokemon Sleep! Aaand itās one of the most indistinguishable ones š If it hadnāt been on screen for me to see the shiny animation I probably wouldnāt have fed it
about 2 years ago
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Art! By me!
about 2 years ago
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you reached the end!!
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