Alvin
@spazmantiz.bsky.social
π€ 73
π₯ 28
π 102
Working on BUNKT
Google search is just awful now I have to use before: operator for anything. is this because of SEO?
about 2 months ago
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The turret is working now. Quite a bloodbath.
#gamedev
#indiedev
#GodotEngine
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2 months ago
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testing turret
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2 months ago
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Iβm liking this sprite stacking technique. You canβt really tell from a distance. π
#indiedev
#GodotEngine
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2 months ago
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ποΈ
#indiedev
#GodotEngine
#screenshotsaturday
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2 months ago
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Adding new resource and implementing stardew valley like cursor.
#gamedev
#indiedev
#GodotEngine
#screenshotsaturday
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3 months ago
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Simple perlin noise does the job
#gamedev
#indiedev
#GodotEngine
#roguelike
#ProceduralGeneration
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3 months ago
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Spent time designing the last level, and Iβm really happy with how it turned out.
#gamedev
#indiedev
#GodotEngine
#isometricgame
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3 months ago
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making floor level themes π
#gamedev
#indiedev
#GodotEngine
3 months ago
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Adding seed to level generation for more reproducibility. even down to the debris π
#gamedev
#isometricgame
#GodotEngine
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3 months ago
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Wall visibility and enemy area system now working with new procedural level generation. Watching the levels reshape themselves on the fly feels incredibly good right now π
#gamedev
#indiedev
#isometricgame
#GodotEngine
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3 months ago
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Update on procedural level generation: now that I have the room data (size, position, etc.), I'll be setting up enemy areas and loot next. π οΈ
#gamedev
#indiedev
#isometricgame
#GodotEngine
add a skeleton here at some point
3 months ago
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reposted by
Alvin
The Evil Betty
4 months ago
I want an action RPG that isn't 65% inventory screens.
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testing random level generator with BSP
#gamedev
#indiedev
#isometricgame
#GodotEngine
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4 months ago
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take a shot π
#gamedev
#indiedev
#godotengine
#isometricgame
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4 months ago
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After days of procrastinating, I finally have interest in game dev again π. Just finished adding damage numbers and the item-shortcut HUD.
#gamedev
#indiedev
#isometricgame
#godotengine
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4 months ago
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adding tilt shift effect for miniature look
#gamedev
#madewithgodot
#isometricgame
4 months ago
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Adding cracked glass vfx. I'll add variation to cracks later π
#gamedev
#godotengine
#madewithgodot
#isometricgame
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4 months ago
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testing cutscene with command pattern
#gamedev
#indiedev
#isometricgame
#godotengine
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5 months ago
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Someone left a key in vending machine.
#gamedev
#indiedev
#screenshotsaturday
#godotengine
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5 months ago
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Adding damage indicator
#gamedev
#indiedev
#isometricgame
#bunkt
#GodotEngine
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5 months ago
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updating hud and character sprite
#gamedev
#indiedev
#isometricgame
#bunkt
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5 months ago
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QoL update: hide wall if room too small
#gamedev
#indiedev
#isometrichorror
#bunkt
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5 months ago
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Playing around with steering and object pooling, I just like the feel of satisfaction when you collect orbs after defeating enemies in God of War. I might use that for the currency purpose. π΄
#gamedev
#indiedev
#isometrichorror
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5 months ago
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Decommissioned reactor..
#screenshotsaturday
#gamedev
#indiedev
#isometrichorror
5 months ago
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Added new enemy π is foreground too distracting?
#gamedev
#indiedev
#isometrichorror
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5 months ago
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more π©Έ
#gamedev
#indiedev
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6 months ago
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reposted by
Alvin
gawrone
6 months ago
You can still join the Pixelween 2025 contest. Check out the results of the previous years:
pixeljoint.com/2024/11/08/7...
pixeljoint.com/2023/11/04/6...
pixeljoint.com/2022/11/14/6...
pixeljoint.com/2021/10/31/6...
pixeljoint.com/2020/10/30/6...
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Updating room management system, I took different approach because old one is too resource demanding (for my 2015 ThinkPad). but still can't figuring out the wall part π what do you guys think?
#gamedev
#indiedev
#isometrichorror
add a skeleton here at some point
6 months ago
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Tinkering with color correction and dirtying up the floor.
#gamedev
#indiedev
#isometrichorror
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6 months ago
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Added new mechanic for undiscovered area/room π
#indiedev
#gamedev
#bunkt
#isometrichorror
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6 months ago
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Just finished setting up camera management! Originally, I planned to handle this with collisions, but using tilemap with alternate id turned out to be way cleaner (and keeps the node tree uncluttered π).
#gamedev
#indiedev
#GodotEngine
#bunkt
#isometrichorror
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6 months ago
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Experimenting with a new tileset and techniques to capture a bunker vibe, using caves and tunnels as the entry.
#gamedev
#indiedev
#isometrichorror
#bunkt
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6 months ago
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Exploring new level layouts to bring more depth.
#indiedev
#gamedev
#isometrichorror
#bunkt
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7 months ago
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Got the leg and body sprites separated so animations can run independently. Still experimenting with how to make melee combat feel really satisfying!
#indiedev
#gamedev
#isometrichorror
#bunkt
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7 months ago
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Push box puzzle...mind the gaps
#indiedev
#gamedev
#isometrichorror
#godot
#bunkt
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7 months ago
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Adding off-screen indicator for enemy position
#indiedev
#gamedev
#isometrichorror
#godot
#bunkt
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7 months ago
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Just updated the wall visibility system! Hiding the whole wall feels way better than just showing the player outline. Also made walls one tile thickerβmakes things way easier to work with.
#gamedev
#indiedev
#isometrichorror
#screenshotsaturday
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10 months ago
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finally done implementing enemy patrol line, player outline, and shadow. still figuring out how to make wall dark if there is no light π
#indiedev
#gamedev
#horrorisometric
#godot
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10 months ago
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Update, I'm liking sprite getting for visual cue.
#gamedev
#indiedev
#godot
#horrorisometric
#bunkt
add a skeleton here at some point
11 months ago
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Adding grass as spot for player to hide. maybe add jiggle animation next?
#gamedev
#indiedev
#godot
#horrorisometric
#bunkt
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11 months ago
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Just checking in
#indiedev
#gamedev
#godot
#horrorisometric
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11 months ago
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They see me rollin' π Done implementing roll mechanic. this one definitely need a cool down π.
#indiedev
#gamedev
#godot
#horrorisometric
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11 months ago
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Watch out for the ceiling.
#indiegame
#indiedev
#godot
#bunkt
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11 months ago
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Working on stealth mechanics. In future I'll add more behavior like only peeking trough cover for more extra spook π π»
#indiedev
#gamedev
#godot
#horrorisometric
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11 months ago
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I've been obsessed with abandoned bunker πͺ. I'm changing the game name to BUNKT. making quick logo in blender.
11 months ago
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Adding top 5 gaming tropes. pushing box around. π¦
#indiegame
#indiedev
#gamedev
#godot
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11 months ago
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Adding the top part because it look too bare bones. also planning to add slowdown animation.
#indiedev
#gamedev
#godot
#indiegame
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11 months ago
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Doing some elevator stuff π. still figuring out the scale.
#indiedev
#indiegame
#gamedev
#godot
11 months ago
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Really long air vent
#gamedev
#indiedev
#godot
#screenshotsaturday
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11 months ago
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