DM David Hartlage
@dmdavid.com
📤 1071
📥 308
📝 356
D&D design, advice, rules, and inspiration from your friend DM David. He/Him dmdavid.com
2024 monsters reevaluated based on adventure I just ran: Assassin - brutal Kraken - rough Bone devil - good match for cr Evoker wizard - also just right Chain devil - weak and sad
8 days ago
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In the early days of D&D, players liked saying, “I ready my sword” or “I nock an arrow.” I witnessed it all the time. This helped counter DMs who might otherwise insist players spend a turn drawing a sword or preparing an arrow.
10 days ago
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The
@slyflourish.com
trick of improvising the reveals of secrets & clues during play keeps gaining my favor. The technique helped me remix an adventure that would have run well short of my 4-hour con slot. I gave leads to the mod's written encounters until time came to reveal how to finish the quest
20 days ago
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I’m one of those who loved playing Fall of Blackbottom because of a real sense of peril and choices that made the difference between success and failure. Plus the villains did bad things so I loved taken down.
add a skeleton here at some point
20 days ago
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Gateway error Service unavailable Dndbeyond is having a night Guess I’ll have to reference books like a caveman
25 days ago
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reposted by
DM David Hartlage
d20play
about 1 month ago
Bitter Sweet Draw Steel game today. Only 2 of 5 heroes made it to the safehouse. But, they saved 8 other souls. Real. Hard. Choices.
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reposted by
DM David Hartlage
Marcello, the Valiant DM is at GaryCon!!!
about 1 month ago
Your action pose! Tks for bringing
@ghostfiregaming.bsky.social
s The Grim Hunt to life for all your players.
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I’m counting down hours until I get in the car and drive to Fort Wayne to the Winter Fantasy convention!
about 1 month ago
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I’m prepping to run 3 Grim Hollow adventures at Winter Fantasy. In my own adventures, I add “Leads” sub-sections that list the players’ likely next steps after a scene. In these GH mods, I’m thrilled to see “Moving On” sections that serve the same purpose. So helpful!
about 2 months ago
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Remember when the pages of the original 2014 D&D books all fell out of their bindings? I put the pages in these comb bindings, but I suppose it’s time to recycle.
about 2 months ago
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My adventure's timeline: 1. Party of evil NPCs visit a dungeon and start waking a threat. 2. PCs learn something's up and go to investigate. Me at 2am: Wait! Why hasn't team evil finished when the PCs arrive? Finally, D&D's 5-minute work day *aids* storytelling.
2 months ago
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I love books of random tables, but few reach the heights of The Creative Game Masters Guide to Extraordinary Locations by Duncan Rhodes. This book keeps adding ways to prove invaluable, including dispensing advice, inspiration, and adventure seeds. It’s rocket fuel for your imagination.
2 months ago
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I picked up Sign of the Labrys (1963) because it features a megadungeon-like underground that Gary cited as an inspiration. Also, it’s post apocalyptic like Gamma World.
2 months ago
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TTRPGs have avoided higher tariffs on games due to an exemption for printed, hardbound books. Reminds me of 2003 case where a judge ruled the X-Men non-human, gaining their action figures the reduced tariffs for toys rather than dolls. So on the nose for the X-Men's themes.
2 months ago
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I'm working on a level-12 D&D adventure and facing the usual challenge of finding enough high-level monsters that are (a) plausibly found in a group and (b) reasonably simple to run as a group. Once again, the answer is fiends.
#FeelingDevilish
2 months ago
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Wow! This interactive map makes a great way to explore the Realms.
add a skeleton here at some point
2 months ago
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New post: How a Roleplaying Game like D&D Could Make Rounds Play Better • Making retreat practical like in 1974 • "Join me, and together, we can rule the galaxy" • 6 seconds of simultaneous effects, just like AD&D
dmdavid.com/tag/rpg-desi...
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RPG Design: How a Roleplaying Game like D&D Could Make Rounds Play Better
Since D&D dropped the declaration phase in favor of cyclic initiative, it has let one round blur into the next without any phases that trigger between rounds. Still, each round represents a sho…
https://dmdavid.com/tag/rpg-design-how-a-roleplaying-game-like-dd-could-make-rounds-play-better/
3 months ago
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My Winter Fantasy judging schedule Feb 07 - Saturday (9AM - 1PM) Grim Hollow #7 - Blood & Poison Feb 07 - Saturday (2PM - 6PM) Grim Hollow #5 - Requiem for the Living Feb 08 - Sunday (9AM - 1PM) Grim Hollow #6 - Worse than the Disease Feb 08 - Sunday (1PM - 5PM) Grim Hollow #7 - Blood & Poison
3 months ago
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reposted by
DM David Hartlage
MechTexas
3 months ago
If you are curious about running Draw Steel and are hesitant to get in the system, I recommend this discussion between
@d20play.bsky.social
and
@dmdavid.com
Tom has put a lot of time and effort into the system and has some valuable insight into running Draw Steel.
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d20play Live 90 Learning to Run Draw Steel
YouTube video by d20play
https://www.youtube.com/live/T_QGRaVQz8E?si=TIIT3jPIhTuYzkQ_
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Grammar mavens: Should I be writing, "The fifth-edition designers opted to skip all that rules baggage," with or without the hyphen?
3 months ago
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New post: Making the most of cyclic turn order in games Like D&D and Pathfinder.
dmdavid.com/tag/making-t...
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Making the Most of Cyclic Turn Order in Games Like D&D and Pathfinder
My post Turns and Turn Order Are the Worst, so Why Do Roleplaying Games Make Us Spend So Much Time Deliberating Them? compared the two most common methods for setting turn order, player-driven and …
https://dmdavid.com/tag/making-the-most-of-cyclic-turn-order-in-games-like-dd-and-pathfinder/
3 months ago
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reposted by
DM David Hartlage
Raging Owlbear
3 months ago
My group started our
#Dragonbane
mini-campaign last week. Here are some thoughts and highlights (very mild spoilers).
#ttrpg
#dnd
add a skeleton here at some point
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My new discovery in the AD&D DMG: Gary explains hp and poison saves. "Damage is not actually sustained—at least in proportion to the number of hit points marked off in most cases. The so called damage is the expenditure of favor from deities, luck, skill, and perhaps a scratch." (1/3)
3 months ago
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reposted by
DM David Hartlage
Jonathan Tweet
3 months ago
Turns out that Steve Perrin is behind the initiative rules in Holmes Basic and thus cyclic initiative in 3E
add a skeleton here at some point
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reposted by
DM David Hartlage
Jonathan Tweet
3 months ago
This classic RuneQuest/Glorantha supplement changed the way I design RPGs. The "cult initiate" concept in RQ became the "wizards' houses" of Ars Magica, then Vampire's clans, then all the factions in the '90s-era RPGs. Hard to part with. Lots of old stuff on eBay.
www.ebay.com/sch/i.html?_...
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reposted by
DM David Hartlage
Andrew B. -> BreakoutCon
3 months ago
Interesting read as always from David! I keep coming back to the fact that two of
#dnd
5e's three pillars of play (exploration and social interaction) use "player-driven" turn order and everyone's fine with it, yet when a game tries it for combat, some folks just totally lose their s***.
add a skeleton here at some point
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New post: Making the best of roleplaying games like Draw Steel and Daggerheart with player-driven turn orders
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Making the Best of Roleplaying Games Like Draw Steel and Daggerheart With Player-Driven Turn Orders
The post Turns and Turn Order Are the Worst, so Why Do Roleplaying Games Make Us Spend So Much Time Deliberating Them? compared the two most common methods for setting turn order, player-driven and…
https://dmdavid.com/tag/making-the-best-of-roleplaying-games-like-draw-steel-and-daggerheart-with-player-driven-turn-orders/
3 months ago
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If you have a wand of magic missiles with 7 charges and a DM who lets you pass it from character to character, then you can fire 21 missiles in a round. If you just fire once with all charges, then you only get 9. Work for hirelings? (Check out my latest post on the awkward necessity of turns.)
4 months ago
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Recently, I saw a post name a cinematic martial arts RPG with a dialogue phase that gave combatants time to threaten, banter, and so on. Now I can’t find the post or remember the name of the game. Can anyone help me out?
4 months ago
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reposted by
DM David Hartlage
d20play
4 months ago
Talking about initiative in TTRPGs with
@dmdavid.com
tomorrow night. What is the best way?
youtube.com/live/idJP7L6...
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d20play Live 88 ROLL FOR INITIATIVE What is the Best Way
There are as many ways to do initiative as there are TTRPGs. What is the best way? The BEST D&D Quick Reference: https://www.dmsguild.com/product/493865/2024-DD-Quick-Reference-Sheets?affiliate_id=46...
https://youtube.com/live/idJP7L6fZv8?feature=share
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New post: Turns and Turn Order Are the Worst, so Why Do Roleplaying Games Make Us Spend So Much Time Deliberating Them?
dmdavid.com/tag/turns-an...
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Turns and Turn Order Are the Worst, so Why Do Roleplaying Games Make Us Spend So Much Time Deliberating Them?
What rates as the most exciting phrase spoken in a Dungeons & Dragons game? “Roll for initiative.” What rates as the most unwelcome task? After those three words, the minutes of bookkeeping req…
https://dmdavid.com/tag/turns-and-turn-order-are-the-worst-so-why-do-games-make-us-spend-so-much-time-deliberating-them/
4 months ago
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When a character attempts an action and then rolls the dice, does the roll tell how well the character performs and nothing more, or can the roll reveal something about the world? Monte Cook breaks down an essential concept for RPG designers and GMs.
montecook.substack.com/p/roll-the-d...
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Roll the Dice and See
Today we’re going to talk about dice.
https://montecook.substack.com/p/roll-the-dice-and-see?utm_medium=email&triggerShare=true
4 months ago
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(Still contemplating turn orders in TTRPGs.) I've played some Savage Worlds and fail to get the appeal of random way it sets turn order: Deal standard playing cards and take turns by card rank. Repeat each round. Seems like a lot of ceremony just for maximum randomness. What's the appeal?
4 months ago
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Even if I didn't like Draw Steel, I would want to run it at the table just to build and use this incredible initiative tracking system
@alphastream.bsky.social
invented.
alphastream.org/index.php/20...
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My New Initiative Tracking System for the Draw Steel RPG
I get crafty and find an excellent way to track initiative in Draw Steel. I share how I made it, so you can too!
https://alphastream.org/index.php/2025/11/20/my-new-initiative-tracking-system-for-draw-steel/
4 months ago
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Games with player-driven turn orders like Draw Steel and Daggerheart have had me thinking. I paged to Combat Sequence in 13th Age 2E. “Jonathan introduced cyclic initiative to F20 gaming 25 years ago and we are never going back.” Opinionated. I like it.
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How D&D Got an Initiative System Rooted in California House Rules
Some groups playing first-edition Advanced Dungeons & Dragons might have run initiative by the book, but with the incomprehensible rules text, no one knew for sure. Besides, the full rules prov…
https://dmdavid.com/tag/every-version-of-dd-has-initiative-but-no-rule-changed-as-much/
4 months ago
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Look what arrived on my doorstep.
4 months ago
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People new to TTRPGs, especially kids, get excited by a game where they can try anything and watch the consequences. Forget archery contests and carnival games for intro adventures; everyone's played games with rolls and outcomes. I want scenes with choices and consequences.
4 months ago
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In games with player-driven turn orders like Daggerheart and Draw Steel, what's your best suggestion for keeping play brisk?
youtu.be/vy5LlRbKFFM
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After you!
YouTube video by Kameon Quillen
https://youtu.be/vy5LlRbKFFM?si=7vzWbIy8J-c21SdY
4 months ago
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I’m a huge fan of this technique for introducing characters during an adventure’s imagined opening credits. Very fun and memorable! Players who’ve never seen the A-Team often know the Borderlands games that use the same style.
youtu.be/oYZmpMIwZss
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My Go-To Technique for RPG Character Intros!
YouTube video by Alphastream
https://youtu.be/oYZmpMIwZss?si=ShQZx2RQOboXcTYJ
4 months ago
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In an real fight, everyone acts at the same time. Burning Wheel reflects simultaneous activity by resolving every action before applying all results at once. Results include wounded, killed, unbalanced, or knocked prone. This strikes me as brilliant and perhaps too different from what I'm used to.
4 months ago
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What the D&D 2024 Alert feat feels like to me. Black Bart goes for his gun, his gang raises weapons, and then the heroes take a time out to discuss who should have the quickest draw today.
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4 months ago
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On last night's d20Play Live stream,
@d20play.bsky.social
and I perused some randomly selected Forgotten Realms: Adventures in Faerûn. "What Wakes Below" stood out with the strong ideas and situations a DM needs to build 500 words into a full session. The wonderful map could be a campaign!
5 months ago
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Adventures in Faerûn takes a different slant on the Dalelands than the old sources I researched for my last campaign. But the new-to-me angle gives me exciting ideas.
5 months ago
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When I set my last D&D campaign in Daggerdale, I read lots of old Dalelands books. Still, Adventures in Faerûn lures me back to the Dales. Myth Drannor as a megadungeon analog? Yes, please. The place’s disparate locales avoid the risk of monotony and the nearby Dales offer other, bigger stories.
5 months ago
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Just about D&D 2024 game includes a PC with the Alert feat, which delays the start of each fight with a minute of talk about who wants to swap. I'm thinking about the play value of discussing who goes next. So much of that in Draw Steel and Daggerheart. Do the benefits merit the game time?
5 months ago
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My Halloween night spectacle.
#TheMusicalBox
5 months ago
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I've touted Affinity Publisher as outstanding alternative to InDesign, available at a modest, 1-time price. Today Affinity combined Publisher with their illustrator and photo editing apps and made it all free. The catch? Affinity owner Canva hopes you'll subscribe to an AI add-on.
5 months ago
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I like how well Forgotten Realms: Heroes of Faerûn realizes the potential of D&D 2024’s weightier backgrounds and origin feats. The book’s setting-specific additions bring the flavor of the Realms.
5 months ago
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When a character does something noteworthy, give a short, vivid description of the event—or invite the player to describe it. Focus on describing the big spells, stunts, transformations, setbacks, and feats of valor.
5 months ago
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Draw steel only allows respites in places where heroes are "unlikely to get stabbed in their sleep." The new Heroes of the Borderlands requires PCs to return to the keep for long rests. This sort of limit adds interesting choices, avoids 5-minute days, and I want it for D&D's core.
5 months ago
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