Pixelteriyaki
@pixelteriyaki.bsky.social
๐ค 1655
๐ฅ 358
๐ 1246
UK based Game Dev! Makes cute and crunchy stuff! Games: Fingun Fingun Forever! Super Weekend Mode
Had a LOT of fun playing EX zodiac last night!
about 1 hour ago
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Merry belated Christmas btw!!
11 days ago
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reposted by
Pixelteriyaki
Johan Peitz - wishlist Icy Tower!
3 months ago
๐ฃ ICY TOWER IS COMING BACK Stoked to announce that we're making a brand new Icy Tower game, ready for the 25th anniversary next year! Check out the trailer, spread the news, and wishlist on Steam :D
s.team/a/3014860
More in thread ๐๐งต
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Using time stuck at home to work on my backlog. Probably won't be fully better Until February/ March ๐ซ
13 days ago
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reposted by
Pixelteriyaki
Caroline Middlebrook
18 days ago
I recently started upgrading my projects to
#Unity
6.3 LTS and one of them gave me an obscure error message when I tried to build it. This is the fix.
youtu.be/inaBf1WfdxI
#gamedev
#unityengine
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Fix This "UnityEditor.dll" Build Error in Unity 6.3
I recently started upgrading my projects to Unity 6.3 LTS and one of them gave me an obscure error message when I tried to build it. This is the fix.
https://youtu.be/inaBf1WfdxI
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I've seen a few artists do the whole X character as a Pokemon thing , but a lot of their time their output just feels like an amalgamation of existing Pokemon. Here's my ROUGH attempt at trying to do a saiyan / goku inspired ape as a Monster / Pokemon. Still a WIP
#pixelart
28 days ago
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Should I keep the cards. Or turn them into minatures?
#gamedev
#pixelart
add a skeleton here at some point
29 days ago
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Started designing the board for Cardbarian! I think it looks neat! I tried my best to make it look like a mini dungeon haha.
#gamedev
#pixelart
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about 1 month ago
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Some enemies will under go transformations after they move. The vagrant (who normally moves in 4 directions) will become the wolfman after moving. The wolf man will teleport to a random corner tile then transform back into the vagrant.
#gamedev
#pixelart
about 1 month ago
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Got a bit of energy back today. Diet really does make a big difference lol. ๐ฅน Going to implement the rest of the enemies and start doing fun stuff with the cards a bit later
about 1 month ago
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reposted by
Pixelteriyaki
All abilities allow you to manipulate the board without consuming a turn. Jump allows you to move to any free tile. Shield allows you to turn your triangles into crosses (crosses beat triangles, crosses also beat crosses if it's your turn), Shout stuns all enemies on the same row.
#gamedev
#pixelart
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about 1 month ago
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So im recovering from pneumonia. Also found out my blood sugars in per-diabetic range. Also anemic because of the pneumonia. I've been ill like , every 2 months. need to get my shit together bleh. Universe fuck my shit up even more please ๐
about 1 month ago
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All abilities allow you to manipulate the board without consuming a turn. Jump allows you to move to any free tile. Shield allows you to turn your triangles into crosses (crosses beat triangles, crosses also beat crosses if it's your turn), Shout stuns all enemies on the same row.
#gamedev
#pixelart
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about 1 month ago
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Do you have a seemingly unwinnable puzzle? You can use spells (one per round) to get different effects without using a turn. Jump lets you move to an free tile on the board!
#gamedev
#pixelart
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about 1 month ago
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If you move onto a enemy tile and your arrows touch, you defeat the enemy on that tile. If you touch the side of a card that has an X on it, you're automatically defeated. The same rules apply on the enemies turn too. I was kind of inspired by triple triad / turnament
#pixelart
#gamedev
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about 1 month ago
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Trying to figure out 4 directional enemies on a 3X3 grid is a nightmare lool
about 1 month ago
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Here's the full set of those cards I was drawing earlier!
#pixelart
about 1 month ago
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Haven't drawn like this in a while!
#pixelart
#cards
#tcg
about 1 month ago
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Been ill again lol! Time to work work work
#gamedev
#pixelart
about 2 months ago
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Haven't done pixelart (properly ) in ages ๐ซ
about 2 months ago
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Only thing I'm pondering about is. there's no incentive to really.. move now XD. At tthe same time if you don't move enough you don't score. Risky play = more points. At least the game is accessible to slower and more skilled players now.
#gamedev
#pixelart
add a skeleton here at some point
about 2 months ago
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Hyper Balls direction is changing slightly. It's going to be a caravan mode styled arcade game where you have to get the most kills within 5 minutes of play. The player having to clear each round in 11 seconds wasn't translating to users properly.
#gamedev
#pixelart
about 2 months ago
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All my experiments with shaders and lights today failed lool
about 2 months ago
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Done some visual updates to hyper ball recently. Little shapes fade in and out in random patterns on the grid now. I still need to communicate when you go up a level more clearly. Communication with the player still seems to be the biggest issue with this game so far.
#gamedev
#pixelart
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about 2 months ago
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I feel so disconnected from the greater Indie Dev community at large. But i feel like that's a good thing? ๐
about 2 months ago
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reposted by
Pixelteriyaki
Gael ๐
about 2 months ago
Last night I deleted ALL my games file by accident. And I didn't have a buck up of most of the files (stuff like art, documents, etc). Luckily, I could recover most of it with recuva ๐ตโ๐ซ This is your reminder, BACK UP YOUR PROJECT NOW!
#indiedev
#gamedev
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Finally got the shiny charm! I can die happy!
2 months ago
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Got round to fixing the HUD eventually!
#gamedev
#pixelart
2 months ago
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ITS TIME TO EAT
2 months ago
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What makes the trade evolution quest in za even worse is that the evo needs to happen on your end or else. it doesn't register. They want you to do this 5 times lmao
2 months ago
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The trade code list for Legends ZA is a godsend holy shit. WHY ADD ONLINE EXCLUSIVE QUESTS FOR A MOSTLY SINGLE PLAYER GAME AAAAAAAAAAAAA
2 months ago
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I've been thinking about publishers for hyper ball . I think a potential atari release (once the game has enough meat) would be perfect!
#gamedev
#pixelart
2 months ago
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Cleaned up the HUD today. Removed the place holder crown and just slapped a "level" and score there. Now I need to fix the timer side.
#gamedev
#pixelart
2 months ago
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Seeing that ToonSouls game get dog piled on Twitter / X is filling me with anxiety. Like justified or not. People are fucking cruel ๐ฅน. Like in my personal opinion there are a LOT of red flags but we can be constructive about it.
x.com/ToonSoulsGam...
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ToonSouls Game on X: "My game is good, the algorithm just ignores me My game is good, the algorithm just ignores me My game is good, the algorithm just ignores me My game is good, the algorithm just ignores... https://t.co/mRYqgPsGvv" / X
My game is good, the algorithm just ignores me My game is good, the algorithm just ignores me My game is good, the algorithm just ignores me My game is good, the algorithm just ignores... https://t.co/mRYqgPsGvv
https://x.com/ToonSoulsGame/status/1984295208662512084
2 months ago
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I was THINKING of doing a low poly 3D build. But I'm not sure if it'll hit the same.
add a skeleton here at some point
2 months ago
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I feel kind of guilty for letting my Twitter just rot ngl.
2 months ago
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Pondering on what to work on with Hyperball
2 months ago
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Random student saw me playing hyper ball "went what is that game" , tested it and liked it. *CONFIDENCE INTENSIFIES*
2 months ago
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Scrapped that. Too noisy lol!
add a skeleton here at some point
2 months ago
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Going to make the background change when you collect the associated score fruit!
#gamedev
#pixelart
2 months ago
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Current enemy distribution in Hyper ball so far. I feel like.. I'm missing something. Like at least two potential enemies. I was thinking of one that teleports you to a random tile but that ruins the flow way too much.
2 months ago
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Every 10 levels. your next ball to pop is a fruit. They'll give you a big score boost and it's also a mark of your achievement haha!
#gamedev
#pixelart
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2 months ago
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Every BLOB / spike creature in Hyper Ball (for now at least).
#gamedev
#pixelart
2 months ago
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The original player character was going to be a ninja, slashing other ninjas , but I felt like a ball and spike would convey what I wanted to show better.
add a skeleton here at some point
2 months ago
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It's feels weird making arcade games in an industry that doesn't really "LIKE" arcade games commercially anymore. At the same time. like.. arcade games are my strong point design wise >.>
#gamedev
2 months ago
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The score fruit stare from beyond the void!
#gamedev
#pixelart
2 months ago
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I got some people to test hyper ball!! AND THEY LIKE IT AAAAAAAAAAAAAAAAAAAAA
#gamedev
#pixelart
add a skeleton here at some point
2 months ago
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Hyper ball now has 100% more Hyper Juice in it. There's still some things that need to be communicated better (like the player getting a shield when you go up a stage) and other things.
#gamedev
#pixelart
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3 months ago
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Hyper ball! You play as a small spiky dude , that jumps between nodes to pop ball shaped monsters. The directional buttons always take you to the corresponding node , but the trajectory of your travel changes based on what node you jump from.
#gamedev
#pixelart
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3 months ago
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I've been quiet because I've been binging Pokemon, just started work again and, made a pretty cute arcade game :D. I'll share more details later!
3 months ago
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