Delta Parsec
@deltaparsec.bsky.social
📤 28
📥 343
📝 226
Games get made. How is the interesting part.
https://beacons.ai/deltaparsec
Booth interior shading: metal plate PBR from Poly Haven via Node Wrangler. Edge rust was the puzzle. Pointiness bled everywhere. Solution: Bevel normal dot-producted against geometry normal, remapped to drive a Mix Shader. Edges only, zero bleed.
#gamedev
#indiedev
#blender
#godot
#shaders
loading . . .
about 20 hours ago
0
13
3
UV seams on the wrong side of the ceiling bevel. Walls came out curved instead of flat. Moved them one edge over, unwrapped again, everything laid flat. One of those fixes that feels obvious in hindsight. Booth shell is ready for texturing.
#gamedev
#indiegame
#b3d
#blender3d
#madewithblender
loading . . .
6 days ago
0
8
2
Gave the booth interior a PBR metal plate from Polyhaven, then ran a procedural edge rust pass. The trick: dot product between a bevel and geometry normal to isolate convex peaks. No extra topology, no hand painting.
#gamedev
#indiedev
#blender3d
#shader
#procedural
#b3d
#godotengine
13 days ago
0
15
3
How reliable is it to use normal maps for rounding the corners of a window which the player will be staring through a lot?
#gamedev
#indiedev
#blender
#b3d
#pbrtextures
#textures
14 days ago
0
5
2
blocking out the booth interior in Blender. shell, console, lockers, ceiling, workbench. no textures yet, just trying to get the proportions of a cramped operator station right.
#gamedev
#indiedev
#godot
loading . . .
20 days ago
0
13
3
Three days without being able to touch your indie game project feels like an eternity
#indiedev
#gamedev
#godot
#solodev
#indiegame
#gamedesign
#gamedevelopment
21 days ago
0
9
2
reposted by
Delta Parsec
Godot Engine
24 days ago
While Godot 4.7 is enjoying its beta period, work continues on ensuring 4.6 is as stable as possible The first release candidate for
#GodotEngine
4.6.3 is now ready for testing!
godotengine.org/article/rele...
loading . . .
Release candidate: Godot 4.6.3 RC 1 – Godot Engine
Third time's the charm!
https://godotengine.org/article/release-candidate-godot-4-6-3-rc-1/
2
232
21
reposted by
Delta Parsec
Valve
25 days ago
Steam Controller update: Reservations will be available on
@steampowered.com
beginning tomorrow. Details here:
store.steampowered.com/news/group/4...
loading . . .
Steam Hardware - Steam Controller: Reservations open May 8th - Steam News
How to reserve yours, and what we're doing to mitigate the challenges from earlier in the week
https://store.steampowered.com/news/group/45479024/view/702141174212725149
43
954
210
reposted by
Delta Parsec
Godot Engine
26 days ago
Godot adoption has rapidly increased in the last few years. Here is a look at the hard numbers 📈
godotengine.org/article/godo...
loading . . .
Godot usage and engine growth – Godot Engine
Godot adoption has rapidly increased in the last few years. Here is a look at the hard numbers.
https://godotengine.org/article/godot-growth-stats-2026/
12
770
143
Chased a 4 FPS mystery. Four costs stacking quietly: fog running a full voxel pass at near-zero density, glow blurring every frame, 40 shadow-casting debris nodes, no render scale. Remove the invisibles, scale to 0.75, kill the shadows. 42 FPS.
#gamedev
#indiegame
#godot
27 days ago
1
5
2
You realize you did a good job when you get a jumpscare by what you have just implemented yourself in your own game
#indiedev
#gamedev
#godot
28 days ago
0
8
2
Felt like a real Monday today. Created a spherical particle emission, but can't see a single particle when looking at a specific direction. Tomorrow is a new day and my future self will solve this.
#indiedev
#gamedev
#godot
29 days ago
1
8
3
reposted by
Delta Parsec
Seco
30 days ago
#retro
#godot
#gamedev
#indiedev
#FPS
#solodev
#sci-fi
[WIP] Quickdraw magnum
loading . . .
4
143
29
Free, offline, automatic captions from any audio file using Python and OpenAI Whisper. No API key, no subscriptions. Script:
https://github.com/Delta-Parsec/tools/blob/main/generate_captions.py
#gamedev
#indiedev
#python
#tutorial
#gamedevtools
loading . . .
about 1 month ago
0
6
2
In Spire-13, you orbit a planet. So I built a sky that actually shows it. Planet phases, co-rotating terrain texture, drifting stars and nebula. All driven by a procedural shader. If you're into this kind of detail, drop a comment.
#gamedev
#indiegame
#godot
loading . . .
about 1 month ago
0
10
3
reposted by
Delta Parsec
Zi 🔜 Furality
about 1 month ago
A cool consequence of basing page-flipping on detecting *any* relative motion is that it becomes more than a hand gesture - it's a full physical response! This means I can use *anything* to turn the pages, even by brushing the book against a stationary object. 🐧👄🐟🫗🔄️
#GodotEngine
#gamedev
#indiedev
add a skeleton here at some point
8
206
30
reposted by
Delta Parsec
Godot Engine
about 1 month ago
The 4.7 release cycle reaches an ever-important milestone with its very first beta snapshot:
#GodotEngine
4.7-beta1 has arrived! 🎉 As is tradition: we've got a feature-packed blog post showcasing the main highlights for this new version:
godotengine.org/article/dev-...
loading . . .
Dev snapshot: Godot 4.7 beta 1 – Godot Engine
Godot 4.7 enters beta!
https://godotengine.org/article/dev-snapshot-godot-4-7-beta-1/
4
313
42
Designed this delta-shaped starship in Blender to use as avatar and cover for Delta Parsec. Quite a few back-and-forths but pretty happy with the result. The greeble texture is procedural, from this tutorial: https://www.youtube.com/watch?v=CC0pyI7rR90
#blender
#indiedev
#gamedev
#b3d
loading . . .
about 1 month ago
0
10
2
Added a flicker to the booth lights when the grappling hook winds up. Five chained tween steps — two quick pulses then a smooth settle to near-dark. Small thing, but it makes the hook feel like it costs something.
#gamedev
#godot
#indiedev
loading . . .
about 1 month ago
0
5
1
Showing up progress of your indie game in social media is key for getting feedback and visibility, but oh boy, it's such a hard work to set up a proper pipeline for recording and editing the sessions!
#indiedev
#gamedev
about 1 month ago
1
9
2
I've been considering gdscript over C#, no particular reason in mind, just gut feeling at this point. Been using C# so far for being more familiar, but seems like there are more resources in gdscript, maybe...
#godot
#indiedev
#gdscript
#csharp
about 1 month ago
1
9
0
You're in a booth drifting through debris. Cryo-pods at the edge of radar range. Pull the lever, fire the grapple -- no repositioning, no abort. Solo dev project, very early. This is Spire 13.
#gamedev
#godot
#indiedev
loading . . .
about 2 months ago
0
8
3
you reached the end!!
feeds!
log in