elle. but gamedev
@games.ellestuff.dev
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@ellestuff.dev
but where i actually do game dev stuff :3
pinned post!
qrt'ing this so i can pin it!!
add a skeleton here at some point
about 2 months ago
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why do i keep getting Invalid Handle'd???
about 2 months ago
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qrt'ing this so i can pin it!!
add a skeleton here at some point
about 2 months ago
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* it's like some king of... * minesweeper
#gamedev
#gamemaker
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about 2 months ago
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reposted by
elle. but gamedev
slimestuff.
3 months ago
the palette limiting and palette swap gamemaker shaders i made for my wip game are now available on my site to use in your own games
#gamemaker
#gamedev
#indiedev
ellestuff.dev/thingies
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i'll also be adding a rhythm game, inspired by friday night funkin, with real time palette swapping and multiple noteskins. here, i'm showing a bit of that off, along with having the limited palette + dithering shader cover the whole game screen
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3 months ago
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wip minesweeper implementation in my virtual desktop game thing
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3 months ago
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the game now supports importing wallpapers, along with a custom shader to make them fit the game better,,
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3 months ago
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Bringing back my old MarieOS project with a full rework! This one will have more direction and be a collection of games, like Last Call BBS & UFO 50
#gamedev
#gamemaker
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4 months ago
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why do i keep getting invalid handle'd???
6 months ago
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chat am i cooking
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7 months ago
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we funkin.
#gamemaker
#fnfmod
#gamedev
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7 months ago
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another day, another progress update,, i've added more efficient rendering for the spritesheet sprites (as i'm using the same sparrow v2 xml format as base fnf), and added a working song select, including alternate mixes. :3
#gamemaker
#fnfmod
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8 months ago
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spent all day totally-not-procastinating by adding the startup menu and spritesheet font rendering, with scaling support,,
#gamemaker
#fnfmod
8 months ago
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oh right, here's some "gameplay" footage :)
#gamemaker
#fnfmod
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8 months ago
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recently got animate to run on my laptop, so i'm returning to an old project of mine
#gamemaker
#fnfmod
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8 months ago
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switched from framerate-based animation timing to ms based,, also the colours for that last node's fluid can now be set using json, with plans to allow for custom values in recipes (eg: fluid colour changing based off recipe result)
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8 months ago
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decided to start rewriting the game from scratch to use a better data-driven content system along with making nodes much more customizable, helping you tell what things do at a glance.
#gamedev
#gameart
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8 months ago
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some test sprites for smtn i'm gonna start working on eventually
#gameart
10 months ago
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here are some sprites i've made for my game so far. if you have any more suggestions feel free to comment :3
#gamedev
#gameart
10 months ago
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handle's working now i think???
10 months ago
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i'm โ Invalid Handle'd rn but here's what i've been doing recently: i've implemented item groups, which act similar to minecraft's tag system.
#gamedev
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10 months ago
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reposted by
elle. but gamedev
slimestuff.
10 months ago
i've made the gamedev account! unfortunately i can't get the dns stuff too cooperate for some reason so until it's sorted the account can be found at
@ellegames.bsky.social
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hi! until i can get my custom subdomain handle to work i'll be using this lameass handle :)
10 months ago
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you reached the end!!
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