pokepetter
@pokepetter.bsky.social
📤 136
📥 36
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Gamedev
https://www.ursinaengine.org/
#art
1 day ago
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pokepetter
Tesura Games 👾
4 days ago
¡
#TeslagradPowerPack
🧲 ya se encuentra disponible en Edición Estándar y Coleccionista para
#PS5
y
#NSW
! ¡Toda la preciosa saga de puzles y plataformas, por primera vez, en un electrizante combo para dominar el arte de la magia magnética! ¡Consíguelo ya! ⚡️🔋
@raingames.bsky.social
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Wind simulation
2 months ago
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Making a new animated splash screen for ursina.
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4 months ago
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4 months ago
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4 months ago
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pokepetter
Rain Games
6 months ago
BOOM! We are announcing our new game project today. Knuckle Jet! It is set in the Teslagrad universe, aaaaand... it is a platformer. We had lot of great mechanics ideas that don't fit the main Teslagrad series. Knucklejet is the result! Wishlist us on Steam!
store.steampowered.com/app/3199470/Kn
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pokepetter
Rain Games
7 months ago
What's this? 🤔
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Short clip from the RPG I'm making.
#gamedev
#screenshotsaturday
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8 months ago
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9 months ago
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Working on combat for my RPG.
#gamedev
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10 months ago
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10 months ago
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10 months ago
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Made a shader that matches fog color to the skydome color.
#gamedev
10 months ago
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Me making music: The tempo is not slow enough until it's hard to breathe
11 months ago
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Early version of my new level editor in action. In this video I'm using a controller.
#gamedev
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11 months ago
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My voxel based level editor can create pretty organic shapes even though it's grid based
#gamedev
#procgen
11 months ago
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Ursina level editor.
#gamedev
11 months ago
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Voxel terrain + heightmap offset, then subdivided.
11 months ago
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How it looks after being extruded and subdivided.
#gamedev
11 months ago
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Custom grid for my new level building tool. It's regular grid that looks irregular so I can get the best of both.
11 months ago
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