Studio Atelico
@studioatelico.bsky.social
๐ค 25
๐ฅ 8
๐ 31
Webiste:
https://atelico.studio/
We Build AI Engines. For Video Games. That Run On-Device.
At Nordic Game, our Co-Founder Ennio De Nucci made the case for artist-controlled, on-device AI in games: supporting creativity, authorship, and player experience without cloud inference and its costs. Next stop: Meet Piero, our CEO & Co-Founder @ Summer of AI in Haarlem. ๐
3 days ago
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Vol. 8. Type something weird. See what happens. That's literally the game.
#GameDev
#AI
#IndieDev
#OnDeviceAI
#Gaming
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15 days ago
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Vol. 7: proof that "describe a creature in 140 characters" is the best sentence in gaming right now.
#GameDev
#AI
#IndieDev
#OnDeviceAI
#Gaming
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22 days ago
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Bobium Brawlers lets you battle with any creature you want - check out a selection of Brawlers made by folks at GDC - Vol. 6
#GameDev
#AI
#IndieDev
#OnDeviceAI
#Gaming
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29 days ago
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Bobium Brawlers - Vol. 5 of the best Creatures from GDC! DM if you want to join our upcoming beta!
#GameDev
#AI
#IndieDev
#OnDeviceAI
#Gaming
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about 1 month ago
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Who doesn't like a little goth in their creature battler?
#GameDev
#AI
#IndieDev
#OnDeviceAI
#Gaming
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about 1 month ago
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Vol 2 GDC Creature compilation just dropped!
#GameDev
#AI
#IndieDev
#OnDeviceAI
#Gaming
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about 2 months ago
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Post-GDC glow still in effect, thanks to the amazing creatures players generated. Here's a sampling - more real soon, but tell us what you'd like to see BEPPE create!
#GameDev
#AI
#IndieDev
#OnDeviceAI
#Gaming
#GDC
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about 2 months ago
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Weโre not building games with AI, weโre building games that only exist because of it. At
#PGC2026
, we shared how Studio Atelico is: โข Running AI fully on-device (no cloud, no latency) โข Building an AI engine for devs โข Designing gameplay around generative systems
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HyprChats: Studio Atelico @ PGC London 2026
We sat down with Ennio De Nucci, Co-founder and Game Design Director at Studio Atelico, during PGC London 2026. Learn more about Studio Atelico: https://atelico.studio/ Learn more about HyprMX:โฆ
https://www.youtube.com/watch?v=JZeu9L_xk6s&t=2s
2 months ago
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After taking a bit of time to decompress and digest, here are some quick thoughts about our GDC experience ๐งต
3 months ago
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Scenes from last nightโs Indie Arcade Party @ DNA Lounge, where we were demoing Bobium Brawlers. Folks loved the creature creation and we loved getting critical feedback on our labor of love these past few months!
3 months ago
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Going to GDC? Be among the first to play Bobium Brawlers. We'd love to know what you think. Tuesday, we are at the Indie Arcade Party @ DNA
www.eventbrite.com/e/2026-indie...
Wednesday, we are at the Indie Showcase @ Buzzworks
www.indiebyog.com/events/gdc-2...
Come say hi and play the game!
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3 months ago
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Most artist contracts werenโt written for the AI era. So we wrote one. Today weโre sharing ๐๐ฅ๐, ๐๐ต๐ฒ ๐๐ฟ๐๐ถ๐๐ ๐ฅ๐ถ๐ด๐ต๐๐ ๐๐ผ๐ป๐๐ฟ๐ฎ๐ฐ๐, a framework for fair collaboration between studios and artists when AI is involved. Blog post with link:
atelico.studio/blog/introdu...
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Introducing ARC - a Creator Agreement for the AI Era | Atelico
Introducing ARC - a Creator Agreement for the AI Era
https://atelico.studio/blog/introducing-arc-a-fair-contract-for-artists
3 months ago
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Announcing our first game: Bobium Brawlers, a turn-based creature battler where players invent unique monsters and battle them 1v1 with friends.
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4 months ago
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reposted by
Studio Atelico
Piero Molino
10 months ago
We raised $5M in seed funding! ๐ Will use it to make better games: worlds that react, characters that riff, stories that grow in unexpected ways. Weโre also building tools so other devs can do the same. Here's the full story:
atelico.studio/blog/funding...
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reposted by
Studio Atelico
Piero Molino
11 months ago
AI in games can flood the world with forgettable slop or help artists make the impossible playable. We only use AI if โ๏ธ Artists approve how their work is used โ๏ธ Revenue is shared โ๏ธ Labor and creativity are respected How to use AI in games without losing your soul?
atelico.studio/blog/game-ai...
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reposted by
Studio Atelico
Piero Molino
12 months ago
Ciao Roma! Tomorrow I'll be in Rome to give a talk at /dev/games about our Generative Agents Realtime Playground and the game tech of
@studioatelico.bsky.social
for running AI on-device. ๐ Thursday, June 4th ๐ 11:10โ12:10 Come say hi if you want to chat about ethical AI in games!
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reposted by
Studio Atelico
Piero Molino
12 months ago
ยกHola Barcelona! Tomorrow Iโm at Pocket Gamer Connects for the AI Agents in Games panel with Rana Rahman, Jack Basford & Claire Rozain. ๐ Tues, June 3 ๐ 15:40โ16:20 ๐ Track Room 2 Come say hi if you're at the conference and want to chat ethical AI in games!
#PGConnects
#AIinGames
#GameDev
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We are AI and gaming industry veterans from Uber, Meta, and Creative Assembly building an on-device AI Engine for Video Games. Our technology enables gaming experiences where characters possess lifelike intelligence, interact naturally with players, and reason within the game world.
over 1 year ago
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