Hillsguy
@hillsguy.bsky.social
📤 157
📥 30
📝 70
hi hemlo i develop videogames and draw (sometimes) my games:
https://samael-kethill.itch.io
#SunVox
loading . . .
17 days ago
0
0
0
Silent Hill 4 uses interesting volumetric light / light glare approximation. Instead of drawing sprites at each light source, full-screen subdivided plane with procedural vertex colors is rendered and blended with game frame.
#gamedev
25 days ago
1
27
8
Does anyone know how Climax Studios implemented shadow maps on PS2 and PSP in Silent Hill: Origins and Shattered Memories?
about 2 months ago
0
0
0
Got bizarre dream bazaar to work with portmaster Not quite butter smooth, but it works
2 months ago
0
1
0
yeah
2 months ago
0
10
2
(Textures by Makkon)
loading . . .
4 months ago
1
2
0
Was wondering why vertex lighting looks ugly in linear RGB compared to sRGB Turns out it's due to interpolation in linear color space. Interpolating sqrt(col) fixes the issue I also tried sqrt(1/col) but it looks wrong on smooth normals I wonder if this can be applied to lightmaps too
4 months ago
0
5
0
4 months ago
0
3
2
Experimenting with normals for spherical environment mapping
#gamedev
#indiedev
loading . . .
4 months ago
1
8
1
reposted by
Hillsguy
Matthew Wilde
5 months ago
This is a great thread
@hillsguy.bsky.social
, I'll add a bit more context here for anyone interested. Yes there's no fancy sim - it just uses a water interaction buffer as a target for the particle system rendering, so we could use the power of particle system we already have.
add a skeleton here at some point
4
236
53
Decided to check out how water is rendered in Counter-Strike 2. Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)
5 months ago
5
195
55
Made cloth physics using compute shaders in webgpu as a test assignment for a job. Got rejected anyway. Well, anyways, at least I implemented cloth physics for the first time and tried out new graphics API...
7 months ago
0
6
0
doodles
7 months ago
0
1
0
Attempt to approximate light sampling from surface area to smooth out the vertex lighting a bit. It kinda works, but I was expecting polygonal mesh structure visible due to vertex lighting to disappear, but it didn't... off / 1.414 units disk radius / 2 units disk radius
#gamedev
#indiedev
7 months ago
1
5
2
#furryart
7 months ago
1
3
0
Experimenting with AO and normal map calculation from height map in shader
#gamedev
#indiedev
7 months ago
0
7
3
#surreal
#digitalart
#krita
8 months ago
0
3
0
Ah yes, furry fagslop, finally
#furryart
8 months ago
0
4
0
I am in maggotnizer phase lately
8 months ago
0
0
0
practicing
#digitalart
8 months ago
0
4
0
trying to understand trees
8 months ago
0
1
0
youtu.be/htt9FLrGU60
loading . . .
Rhubarb - Aphex Twin Cover - DS-10
YouTube video by telecomboring
https://youtu.be/htt9FLrGU60
8 months ago
0
0
0
Probably many of you have heard about palette swapping (and also palette cycling), which old games (up to PlayStation 2) utilized to to add visual variety without consuming too much VRAM
9 months ago
1
3
2
Random fact: Coraline's mother's laptop is based on some old thinkpad
10 months ago
0
2
0
Worked on the Nintendo DS version of ClassiCube a few days ago a bit. It's still not very playable, but at least it's a bit faster and better looking than it was.
#homebrew
#indiedev
10 months ago
0
5
1
2023,
@grammwein.bsky.social
art style ripoff (sorryyy)
#furryart
11 months ago
1
5
0
Various old doddles 1. 2024 2. 2022-2024 3. 2022 4. 2024
#digitalart
#furryart
11 months ago
0
1
0
Finally added simplified frustum culling to my potentially visible set calculation program Now processing this map (328 meshes, 217 tris) takes 48 sec on my 1660 ti, previously it was 130 sec I render 8 256x cubemaps per cell and fill vis grid using DDA in compute shader
#gamedev
#indiedev
#raylib
11 months ago
1
13
3
Trying to deobfuscate/refactor STALKER Mobile 3D (J2ME) object loading code
about 1 year ago
0
2
1
Yume Nikki (ゆめにっき) (2004)
about 1 year ago
0
2
0
#furryart
about 1 year ago
0
3
0
sketches
#furryart
1. MOS 6502 2. fursona haysona motankasona 3. Uni frustration 4. Uni graduation
about 1 year ago
1
2
0
Some more or less finished pieces
#furryart
about 1 year ago
0
1
0
Hiii So It seems that everyone is leaving twitter/x after the last TOS change, so nice to meet you all again I'm going to post some of my old stuff now
about 1 year ago
0
2
0
you reached the end!!
feeds!
log in