Peter Hedman
@peterhedman.bsky.social
📤 324
📥 153
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Researcher at Meta, working on radiance fields and view-synthesis. Pixels in, pixels out!
reposted by
Peter Hedman
Arthur
9 months ago
Probably the best Brush (
github.com/ArthurBrusse...
) reconstruction I've seen so far, many thanks to
@gradeeterna.bsky.social
!!
www.youtube.com/watch?v=yGl0...
Try it interactively here
arthurbrussee.github.io/brush-demo/?...
if you'd like to melt your GPU a bit ;)
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Cité d'Hauteville, Paris - Brush - 3D Gaussian Splatting
YouTube video by grade eterna
https://www.youtube.com/watch?v=yGl031QFtmk
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reposted by
Peter Hedman
Mohamed Sayed
9 months ago
Splats are great, but wouldn’t it be wonderful if we could transform them into the stuff of dreams? Introducing our
#CVPR2025
paper ✨Morpheus✨! Morpheus lets you change the shape and appearance of 3D Gaussian splats with a few words!
nianticlabs.github.io/morpheus/
(1/6)
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reposted by
Peter Hedman
Zhenjun Zhao
10 months ago
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering? Adam Celarek,
@grgkopanas.bsky.social
, George Drettakis, Michael Wimmer, Bernhard Kerbl
arxiv.org/abs/2502.19318
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This project blew my mind! It looks just as good as 3DGS but it has no per-scene optimization or reconstruction. Every frame is generated *from scratch* and it nevertheless runs in real-time.
quark-3d.github.io
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Quark: Real-time, High-resolution, and General Neural View Synthesis
Quark: Real-time, High-resolution, and General Neural View Synthesis
https://quark-3d.github.io/
about 1 year ago
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Come work with us on view synthesis and inverse rendering!
add a skeleton here at some point
about 1 year ago
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