The Labyrinth Committee
@labyrinth-os.bsky.social
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Official account for Labyrinth.os
https://dataerase.itch.io/
As of last week, we are on 1.6.5 which resolves most of the last remaining game bugs in my list (at least that i'm aware of). I will be moving to doing updates less frequently from here on out as I need a break and I think it's mostly in a stable state at this point.
add a skeleton here at some point
12 days ago
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One more update today.
17 days ago
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Hi! As of today we are at 1.6.4! That's more versions than the last! Please come see the labyrinth!
add a skeleton here at some point
20 days ago
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No update this week. But probably sometime next week?
23 days ago
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reposted by
The Labyrinth Committee
about 1 month ago
master of labyrinth
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reposted by
The Labyrinth Committee
24 days ago
The mysterious
#labyrinth.os
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We are at 1.6 as of this week! Bug reports have slowed down significantly, so it's mostly smaller fixes this time! Come see the Labyrinth!
add a skeleton here at some point
about 1 month ago
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1.5.8 is here! The bug that started happening over the weekend where enemy animations would turn off after saving has been fixed along with some other minor bug fixes. Come check the labyrinth out! We have 11 endings!
add a skeleton here at some point
about 2 months ago
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We are at 1.5 now! If you are stumped at what to do on U_XX00XXA then check the Changelog! Check the Changelog anyway!
add a skeleton here at some point
about 2 months ago
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reposted by
The Labyrinth Committee
2 months ago
jiji from labyrinth.os
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We are at 1.4.6 now! If you reported a bug over the weekend, check the Changelog as it was likely it was fixed, although I didn't get around to nearly everything.
add a skeleton here at some point
2 months ago
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We are 1.4.2 now. The major things that have been fixed since release: *Font reading is working correctly now *Quicksave no longer crashes the game on either the extensions screen or when entering certain battles. *Fixed an issue where an incorrectly named image prevented progress in Fairy Circle
add a skeleton here at some point
2 months ago
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Sorry for the wait, fixed the bug with the fonts and title screen and Technomancer creation. Downloading & Purchasing should be enabled again.
add a skeleton here at some point
2 months ago
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Sorry everyone, I am not going to be able to fix the font bug tonight. Hopefully I will be able to figure it out over the weekend. I cannot replicate it on any of my machines which makes it very hard to debug.
2 months ago
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I'd hold off on purchasing right now. There seems to be an issue with the fonts not rendering correctly that I can't replicate on my machine but everyone else seems to be having issues with. This may take me awhile to fix. I apologize.
add a skeleton here at some point
2 months ago
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Thank you everyone again! Labyrinth.os v1.0 is ready:
dataerase.itch.io/labyrinthos
add a skeleton here at some point
2 months ago
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Will be releasing later in the day for people anticipating. I have some things to check over still in the current build.
2 months ago
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Thank you for your patience. Labyrinth.os will released to the world on April 10.
loading . . .
3 months ago
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The game is currently in a beta testing phase. I have about 10 people playing through it at the moment.
over 1 year ago
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All news and updates regarding Labyrinth.os will be happening here for now on. I want to keep my main art account separate.
over 1 year ago
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Something will be here Some day soon So long as she permits it For everything here? It is her will But you already knew that Didn't you? Fraulein from the center of the labyrinth
over 1 year ago
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testing
over 1 year ago
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you reached the end!!
feeds!
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