Sean Dick
@seandick.net
📤 6163
📥 1247
📝 4413
Rogue gameplay programmer Puppy Truck, Tonight We Riot, ReBop Blasters
https://dean-sick.itch.io
reposted by
Sean Dick
feels like I'm just spinning my wheels, running in place
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1 day ago
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feels like I'm just spinning my wheels, running in place
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1 day ago
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Players love making a mess, as I have been told by
@byobattleship.bsky.social
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2 days ago
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reposted by
Sean Dick
Rasheed Abueideh - Now crowdfunding Dreams on a Pillow 🍉
2 days ago
I’m NOT excited and I’m NOT thrilled. I’m honestly scared to share this, but I’m not a coward. I have to show you what you helped us create. None of this would have been possible without your help, and we can’t finish it without your support
www.launchgood.com/1948
youtu.be/D4qh1FAPEUo
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Dreams on a Pillow - Official Gameplay First Look
YouTube video by Rasheed Abueideh
https://youtu.be/D4qh1FAPEUo
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y'all are spared from my video spam today by bluesky's video processor
2 days ago
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truly I have reached new peaks of realism here
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2 days ago
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not to scale
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3 days ago
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I feel like steam should at least provide a dedicated space for early access games to provide a roadmap with progress if not require it outright.
3 days ago
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reposted by
Sean Dick
Stein Makes Games ➡️ Nordic Game 2026
4 days ago
Some players said the rats in my game were too cute so they didn't want to fight them. I think I found a solution:
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and checkpoint for the day. sound, rough animation, tomorrow particles and refinement
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4 days ago
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that's a bit more like it
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4 days ago
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horrifying bug
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4 days ago
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more of the same, but this time it's actually hooked up
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5 days ago
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it's coming along, ever so slowly
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5 days ago
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reposted by
Sean Dick
eatpantgames - making Teeto!
6 days ago
These bouncy umbrellas feel a lot better now that it actually carries your momentum from jump to jump. Ah, the things you learn when you’re right at the end of development 🙃
#indiegame
#gamedev
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Sean Dick
HedgeMom
6 days ago
Picks him up and smooches his head
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it's amazing how much stuff you can come up with to do that isn't making actual UI
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6 days ago
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reposted by
Sean Dick
ShawnTheMiller | PlayTiltshift.com
7 days ago
Who likes Inventory Tetris!? ✋✋✋
#IndieDev
#GameDev
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I half want to try doing a developer commentary but I feel like it'd be 99% me laughing at my own jokes
7 days ago
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Not looking forward to making the actual UI, but this is gonna be a good title screen
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7 days ago
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I have somehow managed to escape thinking about what other people think about mass effect for nearly 20 years and I aim to keep that steak going
7 days ago
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h/t to
@gord.games
for giving me this particular brain worm
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8 days ago
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the game I was playing did a bullshit on me so I did some experimenting with the rigging system
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9 days ago
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Now to make a title screen... Next week
9 days ago
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felt bad having two things happen on the same switch
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9 days ago
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graphic because it's a spoiler for a puzzle
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10 days ago
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kachunk
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10 days ago
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I have a sneaking suspicion the check-the-vanishing-point-to-detect-slop thing breaks down on photos shot with a wide angle lens and an off-center crop. It's cute, but in each image it's the least readily apparent thing wrong.
11 days ago
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reposted by
Sean Dick
Veetri: Swizzled🥑
12 days ago
Like a dog without his bone Unlike a G without his chrome It's hard to imagine The homie dog in a Jag and he's checkin' for the checkered flagin'
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reposted by
Sean Dick
Max!
12 days ago
I'm glad this is finally coming-together because it's been banging around my head for 6mo. Since having to get a dayjob for health-insurance, my progress has been limited to early-morning & weekend dev sessions.
bsky.app/profile/litt...
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game_menu_scene_final_final.unity
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12 days ago
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there's so much room for expression with the drift
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12 days ago
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Sean Dick
Chris Weisiger
13 days ago
Here's the new Torment Hexus trailer. Because they SHOULD be afraid of us! Make sure to wishlist us on Steam!
store.steampowered.com/app/3238420/...
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drift playground making me a bit nostalgic for when this game was set on an asteroid
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13 days ago
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thanks past me for making this easy and efficient
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13 days ago
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I somehow forgot to port over tire tracks and paw prints when I redid the skeleton.
13 days ago
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and that's the final bug sorted (for now) related to the paper plane
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13 days ago
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proof
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14 days ago
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welp
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14 days ago
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Love having nightmares about bugs in my game
14 days ago
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Pronouncing EULA as if its first name is Leonhard
15 days ago
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more drifting
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15 days ago
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revisiting drifting
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15 days ago
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regulation field goal
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16 days ago
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fixed so many darn bugs in this build, felt like a good time to share a full rez video
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16 days ago
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finally adding in the checkpoint activation animations
@horstp8r.bsky.social
made so many months ago
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17 days ago
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leaving notes for the playtesters
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17 days ago
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also added an auto-lock to the closest aimed (and active) fast travel target when you start the howl.
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17 days ago
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finally formalizing that the teapots are fast travel locations and general despawn events are handled by warping you back to the last safe location you've landed on
17 days ago
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