あるる / きのもと 結衣
@arlez80.bsky.social
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はたかなぷやぷやにこれんだ~。対戦ゲームを趣味で作成中。
#haxe
#GodotEngine
#電脳乙女戦記
#カスタムロボ
youtu.be/3N1ziLZ0IqM?...
#GodotEngine
TPS devlog #6 新ステージを実装したのと、技の改良そのほかいろいろアップデートしてます。
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new TPS devlog #6 made with Godot Engine!
YouTube video by きのもと結衣
https://youtu.be/3N1ziLZ0IqM?si=jDqNyLEb2hEtYGT1
12 days ago
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www.youtube.com/watch?v=qdia...
Godotで作ってる TPSのdevlog更新。ネット対戦を実装したので、テストプレイ。
#GodotEngine
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new TPS devlog #5 made with Godot Engine!
YouTube video by きのもと結衣
https://www.youtube.com/watch?v=qdiaAXyTNrQ
26 days ago
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www.youtube.com/watch?v=Dpbd...
#GodotEngine
道生成アドオン作ってます。
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Procedural Road Generator (WIP) for Godot Engine 4 #2
YouTube video by きのもと結衣
https://www.youtube.com/watch?v=DpbdOlNSYJo
3 months ago
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久々にプルリク出しました。動的道生成アドオンを作っている最中にバグを見つけた。
github.com/godotengine/...
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Fix `Mesh.generate_triangle_mesh` when using `PRIMITIVE_TRIANGLE_STRIP` by arlez80 · Pull Request #108038 · godotengine/godot
I fixed #108011. This issue is alternately generated on the front face and back face by generate_triangle_mesh (called by create_trimesh_shape) when using PRIMITIVE_TRIANGLE_STRIP.
https://github.com/godotengine/godot/pull/108038
3 months ago
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reposted by
あるる / きのもと 結衣
Godot Engine
4 months ago
Brrr… 🧊 Do you feel that? That’s the cold front of the
#GodotEngine
4.5 feature freeze (beta) just around the corner. We still have some days to wrap up new features, and this new dev snapshot is fire 🔥 visionOS support, shader baker, WebAssembly SIMD, and more!
godotengine.org/article/dev-...
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Dev snapshot: Godot 4.5 dev 5 – Godot Engine
The cool chill of the feature freeze approaches…
https://godotengine.org/article/dev-snapshot-godot-4-5-dev-5/
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GDScriptでCBORをParse/Binarifyできる GD-CBOR を公開しました。
bitbucket.org/arlez80/gd-c...
#GodotEngine
#GDScript
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Bitbucket
https://bitbucket.org/arlez80/gd-cbor
4 months ago
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電脳乙女戦記も更新してるし、新しい対戦ゲームのほうもちょこちょこ作ってる。
6 months ago
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reposted by
あるる / きのもと 結衣
antourenein 🍇 [Studio Allele]
8 months ago
Interesting little experiment rigging a 3D piano and scripting it to react to a MIDI file, using
#GodotEngine
and the expertly crafted Godot MIDI Player by
@arlez80.bsky.social
to parse the MIDI events from a file.
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reposted by
あるる / きのもと 結衣
Keith Jones
9 months ago
How far can
#shaders
get me without artistic skill? At least to this beat up old shop! Wood grain shader credit Yui Kinomoto, who I think is
@arlez80.bsky.social
Everything else is a Polygon2D, some with noise. Is this a good starting point for a game's visual style?
#godot
#gamedev
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