Nurzhan Saken
@saken.me
📤 61
📥 46
📝 73
program manager
@rust-lang.org
• github.com/nxsaken
reposted by
Nurzhan Saken
Тsфdiиg
about 14 hours ago
Soviet Union in C
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Rust program management, July 2026: new Project Goals! new Comprehensibility team! committee on LLM policy? Rust for Linux & CPython! program management meta? All Hands 2027!
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Program management update — June 2026 | Inside Rust Blog
Want to follow along with Rust development? Curious how you might get involved? Take a look!
https://blog.rust-lang.org/inside-rust/2026/07/14/program-management-update--june-2026/
about 16 hours ago
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Autistically walking in circles in the kitchen while snatching potato wedges from the fridge one by one and putting mayo on them is realigning all of them chis and chakras and yin yangs inside of me
2 days ago
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Betpak Bala (2022-12) - fosforsaken
fosforsaken
https://plyr.fm/track/1172
3 days ago
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Ship of Theseus has nothing on hearing Laura Shigihara's voice at the end of Deltarune Chapter 1 after many, many years since finishing Plants vs. Zombies for the first time
23 days ago
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reposted by
Nurzhan Saken
Bevy
26 days ago
Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more!
bevy.org/news/bevy-0-19
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Bevy 0.19
Thanks to 261 contributors, 1185 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.19 release on crates.…
https://bevy.org/news/bevy-0-19
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Oh! There was a directly related talk at RustWeek. At 33:44, someone brings up GhostCell; earlier, at 28:05,
@aapoalas.trynova.dev
talks about a similar approach in gc-arena, and the speaker also mentions Haskell's ST monad, which expresses the same idea. See also: the generativity crate.
add a skeleton here at some point
about 1 month ago
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Rust program management, May 2026... RustWeek! Video interviews! Project Goals! Funding! Mirroring! Rust for Linux! More meeting notes!
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Program management update — May 2026 | Inside Rust Blog
Want to follow along with Rust development? Curious how you might get involved? Take a look!
https://blog.rust-lang.org/inside-rust/2026/06/11/program-management-update-may-2026/
about 1 month ago
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I'm still sort of shocked that I got to watch like a third of them live...
add a skeleton here at some point
about 1 month ago
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TECHNICAL RELATIONSHIPS ARE VIOLENT ENCOUNTERS.
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Psychology of Programming Interest Group
https://ppig.org/papers/2006-ppig-18th-blackwell/
about 1 month ago
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Thanks to the GhostCell paper for teaching me branded types in Rust via invariant lifetimes. This has been *awesome* for eliminating pretty much all bounds and length checks in my indexing-heavy code (and enforcing more subtle invariants).
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GhostCell: Separating Permissions from Data in Rust
https://plv.mpi-sws.org/rustbelt/ghostcell/
about 1 month ago
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The Rust Project has been messing with my dreams. Last time, I was in a Sims-like where Project Goals were people and I took care of them. Today, I drowned myself in a flooded room to reveal a nested dream hinting at a key (shard 🙄) to a chest hidden on an archipelago, and it was somehow relevant.
about 2 months ago
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Rust Project goals, end of 2025H2
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Project goals update — April 2026 (end of 2025H2) | Rust Blog
Empowering everyone to build reliable and efficient software.
https://blog.rust-lang.org/2026/05/18/project-goals-2026-04/
about 2 months ago
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April in Rust program management
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Program management update — April 2026 | Inside Rust Blog
Want to follow along with Rust development? Curious how you might get involved? Take a look!
https://blog.rust-lang.org/inside-rust/2026/05/13/program-management-update--april-2026/
2 months ago
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TIL that since Rust 1.79 (god I'm old) these trait bounds: ~~~ Foo: Bar, <Foo as Bar>::Baz: Qux, ~~~ can be collapsed into: ~~~ Foo: Bar<Baz: Qux>, ~~~ Types and traits get massive in my project because of const generics and const traits, so this is really satisfying <3
3 months ago
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Throwback to the Tarot cards I pulled while building a line clipping library. The Five of Wands represents undifferentiated input line segments, while the Four and Eight of Wands show their progressive differentiation into the four quadrants and then the eight octants (see Bresenham's algorithm).
3 months ago
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March in program management
#rustlang
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Program management update — March 2026 | Inside Rust Blog
Want to follow along with Rust development? Curious how you might get involved? Take a look!
https://blog.rust-lang.org/inside-rust/2026/04/09/program-management-update-2026-03/
3 months ago
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Something about allocators as symbols of the Great Mother, the heap as the womb, and the stack as the Father.
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Allocator traits and std::heap · Issue #32838 · rust-lang/rust
📢 This feature has a dedicated working group, please direct comments and concerns to the working group's repo. The remainder of this post is no longer an accurate summary of the current state; see ...
https://github.com/rust-lang/rust/issues/32838
4 months ago
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February in Rust program management
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Program management update — February 2026 | Inside Rust Blog
Want to follow along with Rust development? Curious how you might get involved? Take a look!
https://blog.rust-lang.org/inside-rust/2026/03/27/program-management-update-2026-02/
4 months ago
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Brought five really vivid dreams from the last two nights into analysis today, and even returned to a couple of much older ones. I'm so happy I get to talk about them with someone for an hour twice a week.
4 months ago
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Got through my first month doing program management work for Rust. So grateful for the support I've gotten, and I hope I get to do this for a long time :-)
5 months ago
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reposted by
Nurzhan Saken
Egor
5 months ago
I wrote an article on the Great Mouravi - Giorgi Saakadze - a little earlier this month. It took 3 months of research and covers his life, the legacy of his legend, and the statue to him in Tbilisi today. I try to answer - was he a traitor or hero of Georgia?
#sakartvelo
#writing
#georgianhistory
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About That Saakadze Statue...
The life & legacy of Giorgi Saakadze
https://egorbreus.substack.com/p/giorgi-saakadze-statue
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My February 2023 agony over Disco Elysium foreshadowed my current devastation over Heated Rivalry.
5 months ago
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Result::не_влезай_убьет
8 months ago
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Jitter-free movement on a pixel grid
#gamedev
#indiedev
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8 months ago
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Carton of Egg's (for
@eggbreus.bsky.social
's blog)
#pixelart
9 months ago
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Grids and geometry are first-class citizens in my game engine. Same zero-cost APIs are used for graphics, level editor, collision detection, world maps. There's no difference between querying solids in an area and checking if a sprite has pixels of a color along a line.
#rustlang
#gamedev
#indiedev
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9 months ago
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Oh hey, another Rust release I contributed to (stabilized strict arithmetic, which panics on overflow)
add a skeleton here at some point
9 months ago
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Some dried blood on a cotton pad smiled at me after a nosebleed yesterday.
#pixel
#art
9 months ago
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My
@obsidian.md
vault has 3 note types: daily logs (yellow), events (blue/purple), and atoms (green). They follow some linking rules: - daily log -> daily log (previous day) - daily log -> event (exactly one per event) - event -> event (towards the past) - atom -> atom - atom -> event (as examples)
9 months ago
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It is viscerally satisfying to massage
#rustlang
libraries into being const, no_std, alloc-free, and as minimal as possible, with binaries managing the rest. It reminds me of the "functional core, imperative shell" pattern, and Hard Mode Rust (matklad). I wish to see more programs written like this.
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Hard Mode Rust
This post is a case study of writing a Rust application using only minimal, artificially constrained API (eg, no dynamic memory allocation). It assumes a fair bit of familiarity with the language.
https://matklad.github.io/2022/10/06/hard-mode-rust.html
9 months ago
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Blitting images to a pixel buffer with clipping and a moving camera. About to extend this for animation and text rendering. Dogfooding
crates.io/crates/clipline
for line drawing helps improve the library as well :)
#rustlang
#gamedev
#pixelart
#graphics
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9 months ago
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@buttplug.io
puts the embedded in embedded systems.
9 months ago
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First
#rustlang
release I contributed to. I stabilized uN::*_sub_signed and the const floating-point rounding methods. Exciting!
add a skeleton here at some point
10 months ago
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Got a text from the police chief in my hometown. My dad (no contact since 2021) tried to report me missing after years of stalking. I had to send a video saying I'm fine and don't want contact with relatives. I thought the officer would pressure me, but he was really respectful! I'm relieved.
11 months ago
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Just published clipline v4, a rewrite of my line rasterization crate with pixel-perfect clipping! Star it on GitHub:
github.com/nxsaken/clip...
Read the docs:
docs.rs/clipline/lat...
#rustlang
#pixelart
#graphics
#rendering
#gamedev
🎵: cuddlemeta by lianhua
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12 months ago
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More CPU graphics
#rustlang
#pixelart
#graphics
#gamedev
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about 1 year ago
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CPU graphics
#rustlang
#gamedev
#pixelart
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about 1 year ago
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reposted by
Nurzhan Saken
Egor
about 1 year ago
My new substack essay about the philosophy of love in WALL-E (2008) is finally out!
#Pixar
#Disney
#Moviereview
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WALL-E-cology
How WALL-E changes everything he touches
https://open.substack.com/pub/egorbreus/p/wall-e-cology
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#rustlang
is the usual vehicle for my
#INFJ
Ni-Ti loops, so seeing this in the mirror really struck me.
about 1 year ago
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Sped up my line-drawing
#rustlang
crate by pairing const-generic clipping functions with fully runtime iterator states. I expected the opposite, but v3’s generic states actually slowed iteration! Early v4's runtime flags improved iteration, but made clipping twice as slow. Friendship wins!
about 1 year ago
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On a recent rewatch, I noticed that when
#SailorMoon
changes her pose between her MSHA and RMHA attacks, it mirrors the pose of The Magician in the
#Tarot
. It kind of makes sense: she literally channels the Holy Grail into the new attack. I've never seen this pointed out, wondering if there's more.
about 1 year ago
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Mother, I binge-read
#rustlang
discussions until 4am again.
about 1 year ago
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Playing with pixel grids
#rustlang
#graphics
#procedural
#pixelart
#gamedev
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about 1 year ago
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