bennett
@bennettb.bsky.social
π€ 164
π₯ 435
π 36
love to learn
https://www.artstation.com/blbd
pinned post!
more progress on the fake glass shader- i figured out a hacky way to blend a liquid color with the glass color
#3Dart
#gameart
#UE5
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over 1 year ago
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implemented meta's acoustic ray tracing into the step-based character controller project i've been working on
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taffer prototype 1/1/26
YouTube video by Bennett Breitenbach
https://www.youtube.com/watch?v=PK5TLUw3NO0
about 1 month ago
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bennett
Kronok
about 1 month ago
I've just released the newest update to my Unreal Engine level editor called Scythe. Here's what's new... π§΅
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I've been working on a step-based character controller, very jank but surprisingly fun
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about 2 months ago
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Louie Zong
7 months ago
CITY!!
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Kronok
10 months ago
Today I released Scythe 0.4.0 which brings Hotspots to Unreal 5.5: π§΅(1/9)
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RED_SIM
10 months ago
VRC Light Volumes is a next-gen voxel based baked volumetric lighting solution for VRChat, I'm working on right now! It affects avatars, dynamic props, etc. Works really fast without major overhead even on Quest. It will be fully open-source and free, so stay tuned!
#vrchat
#gamedev
#shader
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doodle for a project Iβm working on, really fun trying a new style
12 months ago
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Manu π
12 months ago
Handpainting Deku Kid!
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HotBloodedHeroine
12 months ago
cute little video showing off brain controlled ears and tail in vrchat using a bci and BrainFlowsIntoVRChat (i can no longer hide my excitement...)
#VRChat
#biosensing
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Dylan Browne
12 months ago
Through The Ages Cinematic is now live! Be sure to check out this 17 minute exploration of the
#NVIDIA
branch of
#UnrealEngine
and what it's capable of below.
#UE5
#GameDev
#Cinematic
#EnvironmentArt
#RayTracing
#LookDev
#Houdini
#Substance3DPainter
#Retro
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Joe Wintergreen
about 1 year ago
I just released a new tool: a "texture browser" for UE5.5 that presents materials as square thumbnails instead of spheres. Like a 90s texture browser. Much better for level designin'. Has favourite searches, quick access to recently-used materials, etc.
www.joewintergreen.com/new-tool-imp...
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i finished a project!! really happy with how the final shots came out
www.artstation.com/artwork/oJzdGq
#gameart
#ue5
about 1 year ago
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starting the new year off right π
about 1 year ago
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Jake L. Provo
about 1 year ago
Going into 2025; to all the newer artists It takes time. Failure is okay, and itβs a good thing. Be open to it Learning isnβt linear. But remember IT. TAKES. TIME. 2017 vs 2024 Same idea, time and experience separates them.
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Frictional Games
about 1 year ago
The HPL engine turns 20 today! π Join Thomas Grip in this video for a walk down memory lane and deep dive into Frictional lore! HPL is our proprietary engine that has powered all our - Amnesia: The Bunker was made with HPL3.5 Cheers to whatβs next π
youtu.be/DXNXwKE913A
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Our game engine HPL turns 20 years old!
YouTube video by frictionalgames
https://youtu.be/DXNXwKE913A
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Matteo Scopel
about 1 year ago
A walk in Venice turned into this stylized material.
www.artstation.com/artwork/XJGm50
#madewithsubstance
#gamedev
#b3d
#cgi
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bennett
about 1 year ago
My dog Rosie β€οΈ
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Louie Zong
about 1 year ago
superstition πββ¬
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gen design's teal & pink ππ
about 1 year ago
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starting on my next prop & using it to learn rigging
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about 1 year ago
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another quick project i did to practice UVs, still want to add some coffee stains to it but the base materials are there 2048x1024 albedo / normal / packed ORM, 662 tris
#gameart
#3dart
about 1 year ago
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Bee π¦
about 1 year ago
I made some progress on my scene, learned a little about cloth simulation in Blender to make the cushions and curtains.
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rainy day afternoon project, modeled in blender & textured in substance β²
#gameart
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about 1 year ago
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Liz Edwards
about 1 year ago
I can't believe Half-Life 2 is 20... I owe a lot to this hugely inspiring game. Here's a fun little clip of me painting in VR in Water Hazard :)
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starting work on energy conservation & absorption today
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over 1 year ago
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Robin Rebière
over 1 year ago
Hey there! I'm a french 3D Artist living in Barcelona! Here's some of my art (I love materials)
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i fixed the emissive color & also found out that my shader works identically in the path tracer
#3dart
#gameart
#ue5
add a skeleton here at some point
over 1 year ago
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more progress on the fake glass shader- i figured out a hacky way to blend a liquid color with the glass color
#3Dart
#gameart
#UE5
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over 1 year ago
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the fake glass shader I'm working on does indeed work in VR UE mobile forward 5.5
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over 1 year ago
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Sam Armstrong
over 1 year ago
Some new additions! πΊποΈ Figuring out a glass-like material was interesting. For some reason when I path-trace its pink an I don't know why, so if anyone has any suggestions that would be appreciated!
#3dart
#props
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if you were curious on how i did this, here's how my material is set up this is really limited at the moment & i'll be posting my progress as i get it more refined & featured
add a skeleton here at some point
over 1 year ago
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bennett
Sam Armstrong
over 1 year ago
Filling this desk up with a bit more story telling!
#3dart
#UE5
#props
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making progress on faking translucent materials with an opaque shader
#gameart
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over 1 year ago
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brought a shield i made at the beginning of the year into UE5.5, i think it turned out nice! 1,320 tris, one 2k set
#gameart
over 1 year ago
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more cat doodles
over 1 year ago
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it's almost halloween
over 1 year ago
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baked lighting my beloved
over 1 year ago
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