Nicolas Barradeau
@nicoptere.bsky.social
📤 898
📥 550
📝 205
creative coder
https://www.barradeau.com
"self portrait" still lagging behind
#genuary
and this took me forever but it was fun. mediapipe, three.js and a bunch of custom shaders.
barradeau.com/2026/genuary...
if you want to try it at home (you won't see my pretty face though 🤷) audio 'Brooklyn' by Young Brass Band
#genuary13
#genuary26
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about 10 hours ago
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more progress on "self portrait", BEHOLD the mighty skull dance !💀
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1 day ago
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making GREAT progress on "self portrait" 😆
#genuary
#genuary13
#genuary26
3 days ago
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"Boxes only" I wanted to create an infinite Klotski, a sliding puzzle game and it was going fine until I realized it was NP-complex and cowardly chose to display 4 of them side by side instead ^^ music: "Prickly pear" by Portico Quartet
#genuary
#genuary12
#genuary26
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4 days ago
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"Quine" always wanted to do a Quine, it's both very silly and very challenging technically. here I print an ASCII rendition of my avatar then re-render it using the source code that can then be copy/pasted to re-create the whole animation ♾️
#genuary
#genuary11
#genuary26
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6 days ago
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"Polar coordinates" explores some famous conformal maps (
en.wikipedia.org/wiki/Conform...
), I still remember being galaxy-brained when I discovered this principle ✨ boids for scale.
#genuary
#genuary10
#genuary26
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7 days ago
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"Crazy automaton. Cellular automata with crazy rules." not strictly speaking a CA yet inspired by @sakana.ai latest paper on core wars, it uses tiny neural nets (10-12-6 p) to play a core wars in 2D, the fittest agent becomes the "Digital Red Queen"
#genuary
#genuary9
#genuary26
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8 days ago
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"A City. Create a generative metropolis." Jared Tarbell's Substrate (
www.complexification.net/gallery/mach...
), PSLG (
en.wikipedia.org/wiki/Planar_...
), simplification, finding cycles (the "blocks"), relaxation, *ahem* "clouds", tilt shift and voilà!
#genuary
#genuary8
#genuary26
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8 days ago
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"Boolean algebra." treat, trick, treat OR trick, treat AND trick, treat XNOR trick...
#genuary
#genuary7
#genuary26
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8 days ago
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'Lights on/off. ' explores the Art gallery problem, vision cones, floorplan generation, nav-meshes, avoidance and such
#genuary
#genuary6
#genuary26
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9 days ago
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'Write “Genuary”. Avoid using a font.' where I TOTALLY NOT used a font, it first uses Sinkhorn Optimal Transport to find the target locations then injects the particles into @liabru 's MatterJS engine and pure fairy dust is used to "rewind".
#genuary
#genuary5
#genuary26
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10 days ago
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#genuary
"Lowres" locates some interesting features, triangulates, creates a mesh and adds to a 2D physics sim, runs a pass of relaxation, sample colors at the new locations, returns to origin & finally performs a Jump Flood to render the image
barradeau.com/2026/genuary...
#genuary2026
#genuary4
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12 days ago
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#genuary
"Fibonacci forever", I did a silly 2048-like game using adjacent numbers in the Fibonacci sequence (1+1,1+2, 2+3, 5+8, etc.) to create combos. I doubt it's possible to go beyond F(17) & I added a solver because I hate this game 😀
barradeau.com/2026/genuary...
#genuary2603
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12 days ago
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love it!
add a skeleton here at some point
12 days ago
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oh no
add a skeleton here at some point
12 days ago
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follow up with the second prompt "Twelve principles of animation", I made a silly dancefloor to show the different principles, also added some insights, some are actually very hard to render ^^'
#genuary
#genuary2
#genuary2026
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14 days ago
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late at the party but
#genuary
(
genuary.art
) is something special so here's my take at the first prompt : "One color, one shape"
#genuary1
#genuary2026
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14 days ago
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reposted by
Nicolas Barradeau
Everything Procedural Conference
15 days ago
The Call for Speakers is still open, we are very curious to what you have been up to!
add a skeleton here at some point
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Nicolas Barradeau
Karim Maaloul
19 days ago
Mixing all my passions together,
#karate
,
#illustration
and
#3D
animation into making a game, could this be something?
#b3d
#godot
#gamedev
#indiegame
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Nicolas Barradeau
Neal Agarwal
about 1 month ago
Made a site comparing the sizes of living things :) The great Julius Csotonyi spent 5 months painting over 60 illustrations for the site, no ai used >
neal.fun/size-of-life/
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noise functions in TSL
threejsroadmap.com/blog/10-nois...
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https://threejsroadmap.com/blog/10-noise-functions-for-threejs-tsl-shaders
about 1 month ago
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Nicolas Barradeau
Bruno Simon
about 1 month ago
6 years of thinking I can make a better portfolio. 1 year of actually building it. My new portfolio is LIVE 🚀 Please, don't break anything! 👉
bruno-simon.com
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Nicolas Barradeau
Mapterhorn
2 months ago
Mapterhorn v0.0.5 was released: Sweden, Poland, The Netherlands, Sicily, and parts of Sardinia got high-resolution terrain data. Total PMTiles file size: 2.6 TiB. The raw source data is now also available for download (2.9 TiB).
mapterhorn.com
Enjoy!
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this has bothered me for like... whenever PBR materials existed. maybe not suited for real-time games but thanks for scratching that itch :)
add a skeleton here at some point
2 months ago
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reposted by
Nicolas Barradeau
Julien Chaumond
3 months ago
Training LLMs end to end is hard. But way more people should, and will, be doing it in the future. The
@hf.co
Research team is excited to share their new e-book that covers the full pipeline: · pre-training, · post-training, · infra. 200+ pages of what worked and what didn’t. ⤵️
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Nicolas Barradeau
arxiv cs.CV
3 months ago
Hanke Chen, Yuan Liu, Minchen Li TRELLISWorld: Training-Free World Generation from Object Generators
https://arxiv.org/abs/2510.23880
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Krea released the weights of their real-time video model
www.krea.ai/blog/krea-re...
Curious about the real-time perfs on consumer hardware, also curious about the vid2vid feature. The HF model card is here:
huggingface.co/krea/krea-re...
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krea/krea-realtime-video · Hugging Face
We’re on a journey to advance and democratize artificial intelligence through open source and open science.
https://huggingface.co/krea/krea-realtime-video
3 months ago
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super cool & in-depth interactive intro/explainer about Physically Based Rendering
imadr.me/pbr/
the author shares mostly on X ( > @imadr_ )
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Physically based rendering from first principles
https://imadr.me/pbr/
5 months ago
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Nicolas Barradeau
Sam Rose
5 months ago
Well this was a delightful read.
www.makingsoftware.com/chapters/col...
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Making Software: What is a color space?
In which we answer every question you've ever had about digital color, and some you haven't.
https://www.makingsoftware.com/chapters/color-spaces-models-and-gamuts
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Nicolas Barradeau
Mike Bostock
5 months ago
The Notebooks 2.0 gallery now has a dedicated page!
observablehq.com/notebook-kit...
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Observable Notebooks 2.0 Gallery | Observable
https://observablehq.com/notebook-kit/gallery
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Nicolas Barradeau
Etienne Jacob
6 months ago
I wrote this article explaining algorithms for physarum-style simulations
bleuje.com/physarum-exp...
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Algorithms for making interesting organic simulations
Article explaining simulation algorithms that produce complex organic behaviours, starting with the classic physarum algorithm from Jeff Jones.
https://bleuje.com/physarum-explanation/
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GenAI FILP-FLOPS
www.syntilay.com
FINALLY!!
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AI Designed Shoes | Syntilay
Designed with AI and scanned to fit you perfectly, Syntilay is producing first generation slides. AI shoes made entirely by 3D printing powered from Zellerfeld and is entirely recyclable. Embrace the ...
https://www.syntilay.com/
7 months ago
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reposted by
Nicolas Barradeau
variable
7 months ago
Full case study of Spirit Plant - our biggest project to date - is finally live! 🖼️🌱🌷 Learn more about - the installation concept - tech behind the generative plants and simulation - UI/UX design - and more...
variable.io/expo-2025-sp...
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another image to 3D model, excellent NV Synth, more faithful to the source image than TRELLIS, max 1536^3 resolution and it creates watertight meshes (=3D print ready)!
lizhihao6.github.io/Sparc3D/
hf demo:
huggingface.co/spaces/ilcve...
not sure about the GPU requirements, probably high...
7 months ago
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reposted by
Nicolas Barradeau
Ryan Schmidt
8 months ago
(credit
@briankaris.bsky.social
)
add a skeleton here at some point
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like MetaHuman but StyleGAN + Gaussian Splatting. it has the quirks of StyleGAN (asymmetrical / melty features) only renders half the model but it's precise (hairs & thin features) & provides a solid latent inversion and some tricks to improve the GS model. project:
fraunhoferhhi.github.io/cgs-gan/
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CGS-GAN
https://fraunhoferhhi.github.io/cgs-gan/
8 months ago
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instant subscription :)
add a skeleton here at some point
8 months ago
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reposted by
Nicolas Barradeau
Raphaël Améaume
8 months ago
Today is the day! Inspect and tweak any
@threejs.org
website with ThreeTools Chrome extension. Registrations for the beta open at 5:00PM (CET)
three.tools
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ThreeTools – Three.js Chrome Extension
Inspect and tweak any Three.js website.
https://three.tools
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Nicolas Barradeau
Florian Morel
10 months ago
After a hiatus, I am freelancing again ! available now for creative development work – In 2025 I would love to work on beautiful interfaces, storytelling & micro-interactions among other things :) 📮
[email protected]
🛖
florianmorel.com
(Remote from Taipei, UTC+8)
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@froyok.fr
this will sound like a bold move but since I can't use DMs, I'll give it a shot: hello, if you happen to live near Paris, I'd really like to meet you (professionally). I don't come back often to Paris and there's a "gathering" on the 19, 20 & 21st of may, this would be a good opportunity.
9 months ago
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3D model generation often produces monolithic models with no semantics. here are some efforts in trying to make sense of the a 3D model to make them more usable (untested) PartField
github.com/nv-tlabs/Par...
SAMPart3D
github.com/Pointcept/SA...
Primitive Anything
github.com/PrimitiveAny...
9 months ago
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that's for when you need to estimate the pose of multiple pigeons in 3D =>
alexhang212.github.io/3D-MuPPET/
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3D-MuPPET: 3D Multi-Pigeon Pose Estimation and Tracking
Project page for '3D-MuPPET: 3D Multi-Pigeon Pose Estimation and Tracking'
https://alexhang212.github.io/3D-MuPPET/
9 months ago
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Nicolas Barradeau
Mark Pauly
9 months ago
Please share widely: The EPFL Geometry Computing Laboratory is launching its third call for an Artist / Designer Residency for the fall of 2025! More information on how to apply here:
www.epfl.ch/labs/gcm/ope...
#design
#art
#residency
#research
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Not sure how long it has been around but it’s a really great ML resource
huggingface.co/learn
by
@hf.co
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Hugging Face - Learn
We’re on a journey to advance and democratize artificial intelligence through open source and open science.
https://huggingface.co/learn
9 months ago
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very cool (live!) demo of what every major company is after these days : world emulation
madebyoll.in/posts/world_...
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World Emulation via Neural Network
https://madebyoll.in/posts/world_emulation_via_dnn/
9 months ago
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trying out FramePack, I really like the "atlas" based approach, the exceptionally low GPU requirements, the consistency and how it handles the scene continuation in video generation
lllyasviel.github.io/frame_pack_g...
need to explore further but it's a keeper for now
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FramePack
https://lllyasviel.github.io/frame_pack_gitpage/
9 months ago
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working with genAI is literally like summoning a Mr. Meeseeks. from wikipedia: "[they] typically live for no more than a few hours in a constant state of pain [...] the longer an individual Meeseeks remains alive, the more insane and unhinged they become."
en.wikipedia.org/wiki/Mr._Mee...
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Mr. Meeseeks - Wikipedia
https://en.wikipedia.org/wiki/Mr._Meeseeks
9 months ago
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cool demo to test different strategies to find Nearest Neighbours
latent.domains/midjourney-n...
details on the methods in the about section (bottom left)
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Latent Domains
https://latent.domains/midjourney-nearest-neighbors
10 months ago
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Nicolas Barradeau
Walaber
11 months ago
My new game is an open-ended programming toy about generating 3D objects from code. A free demo is available now on Steam!
s.team/a/3401490
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Nicolas Barradeau
Anime.js
10 months ago
After 5 years in the making, I'm very happy to finally release Anime.js v4, my dream animation library: 🧩 New modular API ⚡️ Highly performant 🖱️ Scroll-linked animations 🫵 Draggables ↔️ Responsive ✨ Additive animations 🪽 WAAPI support And so much more! Check out the new website
animejs.com
!
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