Sipsii00
@sipsii00.bsky.social
📤 57
📥 38
📝 85
creative tjomme & gamedev without competence.
pinned post!
I promise this is actually a survival game..
#screenshotsaturday
#gamedev
#unrealengine
#ue5
#survivalgame
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2 months ago
0
13
2
Introducing 2.5D inverse kinematics Is it necessary? no. Is it worthwhile? idk. (it’s also in full 8 directional Doom mode)
#gamedev
#retrofps
#ue5
#unrealengine
#indiedev
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2 days ago
0
37
5
”I’ve been trying to reach you about your car’s extended warranty”
#ue5
#retrofps
#indiedev
#screenshotsaturday
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18 days ago
0
15
1
PARKOUR?! PARKOUR! I’m beginning to feel like this game wants to be ”Dying Light but Stalker: Anomaly” And I like it
#UE5
#gamedev
#retrofps
#survivalgame
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23 days ago
0
18
3
Introducing some verticality via free running movement. Beginning to feel smooth and grounded without feeling ”floaty”
#UE5
#gamedev
#retrofps
#screenshotsaturday
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25 days ago
1
18
3
How did I miss
#UE5
built-in screenshot command?! Now I can go from 1080p to 5k resolution, Steam store page is going to be crisp
#psx
#indiedev
#retrofps
25 days ago
0
3
1
First draft of the official reveal trailer is finally done, this is harder to finish than I’d like. I now actually have to set the style of the game, sigh.. Here’s some screenshots
#screenshotsaturday
#indiedev
#ue5
#retrofps
about 1 month ago
0
4
2
Back to foliage again, it’s so godamn hard to nail correctly. Either the colors are off or they hurt my eyes because of the retro shader
#blockbench
#ue5
#retrofps
#psx
#screenshotsaturday
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about 2 months ago
1
13
1
Last spam, I promise! ————— - Move + rot: models now snap to grid - Adjust export camera height - Scaling - Export sprites: 8 directions or from view - File format support: .glb + .gltf + .obj See comment below! :) (Again, model by
@gapbite.bsky.social
)
#gamedev
#software
#godotengine
#fluxanim
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2 months ago
1
6
1
Rotation on Z axis is now working, next for today is position and rest of rotation editing. Making readable and not annoying gizmo is so much harder than I anticipated.. Models by the lovely
@gapbite.bsky.social
#screenshotsaturday
#software
#godot
#psx
#gamedev
#3d
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2 months ago
1
11
4
You can now export a sprite sheet!! Took awhile to understand how blit_rect is properly used, but finally the
#software
actually works as intended! Props can now be rendered into an 8 directional sprite sheet for
#psx
and Doom-style games Next: animation, keyframes, Ik
#gamedev
#godot
#indiedev
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2 months ago
1
22
4
Baby steps! Save/load, import .obj models, recent projects tab. Slowly it’s becoming an actual application!
#gamedev
#psx
#fluxanim
#godotengine
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2 months ago
1
9
3
It’s way too early to show anything yet, but I’m currently working on a new standalone tool for my
#psx
gamedevs out there. Entirely made with
#godot
#gamedev
2 months ago
0
10
2
To whichever LEGEND decided to support me for my 8 directional sprite asset, I will kiss you on the forehead and read you a bed time story tonight! You got me a coffee out of sheer kindness, damn. It isn’t all stress and frustration with this
#gamedev
thing after all :)
2 months ago
1
12
2
I promise this is actually a survival game..
#screenshotsaturday
#gamedev
#unrealengine
#ue5
#survivalgame
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2 months ago
0
13
2
how every monday hits you.
#gamedev
#unrealengine
#retrofps
#survivalgame
#ue5
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2 months ago
3
21
4
Saying goodbye to the weekend with a bang! TW: hanging
#indiedev
#gamedev
#unrealengine
#retrofps
#survivalgame
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2 months ago
1
7
4
REAGERA animation system rework is almost done, they can now trip over things and hit their heads! And more performant by filtering and tracing only what’s needed!
#gamedev
#unrealengine
#retrofps
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2 months ago
0
7
1
Using modified Nokia 3310 technology, we now have a group chat similar to Stalker’s PDA
#gamedev
#retrofps
#survivalgame
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3 months ago
0
13
3
While prototyping vehicles, I had the genius idea to attach a rope pole. It’s gonna be fun dragging frogmen across the ground!
#indiedev
#retrofps
#unrealengine
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3 months ago
0
7
0
Clever girl…
#gamedev
#retrofps
#unrealengine
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3 months ago
0
7
3
More rope physics goodness! I got rope poles where you can attach the other end. Testing some tension between pillars
#gamedev
#indiedev
#unrealengine
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3 months ago
0
20
2
FINALLY got rope tension. It took a lot of trail and error (and hair loss) to get here. It’s not polished in the slightest, but it works! :)
#retrofps
#gamedev
#unrealengine
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3 months ago
2
24
3
i hate it here.
#indiedev
#retrofps
#unrealengine
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3 months ago
1
3
0
Progress for the ”Reagera” animation system is coming along. It handles character animations dynamically based on world context around the NPC’s
#retrofps
#gamedev
#unrealengine
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4 months ago
1
24
5
Wanted to be a part of
@jasozzgames.bsky.social
”kicking club”, heard they serve lobsters for breakfast
#screenshotsaturday
#retrofps
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4 months ago
0
6
1
Last ones for today
#blockbench
#unrealengine
#indiedev
4 months ago
0
5
0
so, foliage is hard.. has anyone any resources for modeling actual good looking foliage? (asking for a friend)
#3d
#blockbench
#art
4 months ago
0
2
0
Swedish buildings for
#screenshotsaturday
Oh Konsum, my beloved. You are missed :/
#gamedev
#retrofps
#unrealengine
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4 months ago
1
9
2
Fashion is now implemented! Keep it stylish with different backpacks when slaughtering people!
#gamedev
#unrealengine
#indiedev
#retrofps
#psx
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4 months ago
1
4
3
Alright, weapon control is coming along. You can now manually check approximate bullets left with ’left ctrl’. If you reload when checking, the reload time is considerably shorter! (Also counts the bullet in chamber)
#gamedev
#screenshotsaturday
#retrofps
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4 months ago
0
6
3
Close range gun combat: Is it fun yet? Meh. Is the concept there? Big yes!
#unrealengine
#gamedev
#retrofps
#indiedev
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4 months ago
2
14
2
Today’s monday, I’m currently working on some ”sound physics” to get some atmosphere going! Attenuation is not in place here yet, but we’re getting there
#indiedev
#unrealengine
#gamedev
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5 months ago
0
7
2
New hut for the village area
#psx
#indiedev
#unrealengine
#gamedev
#art
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7 months ago
0
16
6
Finally, the starting area is coming along. Been postponing art for awhile now
#psx
#indiedev
#unrealengine
#gamedev
7 months ago
0
20
8
For
#screenshotsaturday
, here’s three cultists warming themselves during a cold night.
#indiedev
#unrealengine
#retrofps
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7 months ago
0
5
1
only because I can, doesn’t mean I should..
#indiedev
#gamedev
#retrofps
#survivalhorror
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7 months ago
1
4
1
Combat is now getting somewhere, testing some close range situations
#indiedev
#gamedev
#unrealengine
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7 months ago
1
10
4
I’m finally beginning development on NPC behaviour. Now trying to develop a solid 2.5D animation system, inspired by The Last of Us.
#indiedev
#gamedev
#unrealengine
#screenshotsaturday
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7 months ago
2
15
5
First ambience test, a small break from features and debugging
#gamedev
#retrofps
#indiedev
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8 months ago
0
7
4
For
#screenshotsaturday
I got to try out some of my moss assets I’ve been wanting to use forever (ignore the poor skull model)
#gamedev
#unrealengine
8 months ago
0
5
1
Three days later, reworked inventory & pickup animation now works as intended! :) (UI is placeholder)
#gamedev
#unrealengine
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8 months ago
0
7
1
so anyways, the ritual system is coming along
#unrealengine
#whatamievendoinganymore
#justocculticthings
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8 months ago
0
5
0
7 hours later, I’m already tinkering with optimizations.. This is 6100 active animated sprite actors, all playing an animation, running at decently stable 23 frames per second. 23 frames, not great, not terrible
#unrealengine
#gamedev
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9 months ago
0
7
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Also, I figured out some lesser janky way to have first person shadows of a 2.5D player body! (shameless plug)
#gamedev
#unrealengine
#retrofps
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9 months ago
0
12
1
Just released an “Eight Directional” sprite system for UE5 on
itch.io
! Best part; it’s free (forever) MIT license, baby! B-)
sipsii00.itch.io/eightdirecti...
#gamedev
#gameassets
#retrofps
9 months ago
0
7
1
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