van800
@van800.bsky.social
π€ 19
π₯ 42
π 35
Developer at JetBrains Rider, working on gamedev integrations.
I was thinking about this proposal for a long while until it got formulated nicely
github.com/godotengine/...
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Unified external editor configuration for all file types Β· Issue #14924 Β· godotengine/godot-proposals
Problem or limitation Godot's external editor configuration is fragmented across three independent subsystems, with no shared concept of "which editor handles this file type": GDScript uses text_ed...
https://github.com/godotengine/godot-proposals/issues/14924
10 days ago
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I put big effort for this to happen. :yay
godotengine.org/article/part...
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JetBrains Rider brings support for Godot Asset Store addons β Godot Engine
Developers building add-ons for the new Godot Asset Store can now benefit from new and improved support from JetBrains Rider.
https://godotengine.org/article/partners_jetbrains_rider_asset_store_addons_support/
12 days ago
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Looking forward to GodotCon AMS!
about 2 months ago
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reposted by
van800
JetBrains Rider
4 months ago
Attention,
#UnrealEngine
developers! Rider's expression evaluator has been rewritten, and the results are π€―: π Variable inspection is 87x faster on warm runs and 16x faster on cold ones. π Debugger memory usage is over a third of what it was. Get the full story π
jb.gg/rd-261-new-l...
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How We Made Variable Inspections 87 Times Faster for Unreal Engine in Rider | The .NET Tools Blog
If you've ever expanded a complex Unreal Engine variable in Rider's debugger and had time to contemplate your life choices, this post is for you. We've rewritten our expression evaluator, and the r
https://jb.gg/rd-261-new-lldb-natvis-evaluator-sm
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godotengine.org/asset-librar...
I'm on vacation for a couple of days and managed to finish the submission π . And haven't forgotten to fix all the appliances around the house either.
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JetBrains Rider Integration - Godot Asset Library
https://godotengine.org/asset-library/asset/4576
6 months ago
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Finally, I am more satisfied with the functionality of my
@godotengine.org
plugin. Briefly tested it on Win/Linux/Mac. Need to sort out the CI β to compile the GDExtension part.
github.com/JetBrains/go...
It helps with
@jetbrains-rider.bsky.social
as an external editor.
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Godot editor plugin to easily enable settings recommended for Rider integration by van800 Β· Pull Request #426 Β· JetBrains/godot-support
fixes https://youtrack.jetbrains.com/issue/RIDER-131535/Provide-a-GodotEditor-plugin-for-setting-up-Rider Provides: selector in UI to choose one of the Rider installations found on the system to ...
https://github.com/JetBrains/godot-support/pull/426
6 months ago
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At the
#GodotFest
I was asked about editing SConstruct in Rider. ~6h of investigation, just to understand it was already supported π . Currently requires the following to work in
@jetbrains-rider.bsky.social
π§΅
7 months ago
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Iβve created a proposal about improving the selection of external editors in
@godotengine.org
:
github.com/godotengine/...
It also includes a design idea for supporting alternative mechanisms for opening files in an external editor, not just by calling the command line.
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Make external editor selection easier with a discoverable list of installed editors Β· Issue #13615 Β· godotengine/godot-proposals
Describe the project you are working on Currently working on a Godot editor plugin targetted to simplify integration with Rider Describe the problem or limitation you are having in your project I h...
https://github.com/godotengine/godot-proposals/issues/13615
7 months ago
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1. Yesterdays
#GodotFest
recodings are already on youtube. Wow, this is sonic speed! 2. Brilliant
www.youtube.com/watch?v=pVLz...
when it comes to coding for
@godotengine.org
GDScript, C# and C++
@jetbrains-rider.bsky.social
is a great tool. 3. Impressed with the
@godot-rust.bsky.social
community.
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Matt Ellis: Godot meets JetBrains: Building IDE tools for a growing engine #GodotFest2025
YouTube video by GodotFest
https://www.youtube.com/watch?v=pVLza2WiDZ0
7 months ago
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Today
#GodotFest
I realized that IRL suggesting to run `scons vsproj=yes dev_build=yes` is not the same as suggesting it on discord. Just coded automatic in-Rider suggestion to simply run it without googling.
7 months ago
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Digged a while today about bringing the Godot game window to front, when debugging from Rider. Turns out not possible with current architecture on Mac, but works fine on Windows.
youtrack.jetbrains.com/issue/RIDER-...
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https://youtrack.jetbrains.com/issue/RIDER-132058/Debug-GdScript-would-not-bring-the-game-to-front
7 months ago
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reposted by
van800
Matt Ellis
7 months ago
Come see me talk about using
@jetbrains-rider.bsky.social
as your Godot IDE on Tuesday!
godotfest.com/talks/godot-...
add a skeleton here at some point
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Got a simple Godot Plugin to simplify setting recommended set of settings on and off.
github.com/JetBrains/go...
Curious of WDYT. I have more plans for it, like search Rider installations.
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Godot editor plugin to easily enable settings recommended for Rider integration by van800 Β· Pull Request #426 Β· JetBrains/godot-support
https://github.com/JetBrains/godot-support/pull/426
7 months ago
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Reflecting on my yesterdays gdextension development
chatgpt.com/share/68ff0a...
7 months ago
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The idea sounds very promising
youtrack.jetbrains.com/issue/RIDER-...
I plan to look at it on vacation π credit
@sandorhq.bsky.social
for the first part of it.
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https://youtrack.jetbrains.com/issue/RIDER-131535/Provide-a-GodotEditor-plugin-for-setting-up-Rider
8 months ago
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π GodotFest
8 months ago
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reposted by
van800
JetBrains Rider
9 months ago
The Rider 2025.3 Early Access Program is now open!π The first build in the series comes with: πΎ A host of improvements to game development π ".slnx" solution templates Check out this blog post to learn about the updates included in the first build: π
jb.gg/rd-253-eap-bs
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The Early Access Program for Rider 2025.3 Is Now Open! | The .NET Tools Blog
Weβre excited to kick off the Early Access Program (EAP) for Rider 2025.3!With the first preview build now available, you can try out the new features weβve been working on and let us know what you th
https://jb.gg/rd-253-eap-bs
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For me this was a pretty intense shaping
@godotengine.org
support in a minor
@jetbrains-rider.bsky.social
release 2025.2.1.
youtrack.jetbrains.com/issues/RIDER...
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https://youtrack.jetbrains.com/issues/RIDER?q=Available%20in:%202025.2.1*%20gdscript%20%23Godot
9 months ago
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GDExtension and a
@godotengine.org
demo game in one
@jetbrains-rider.bsky.social
solution. Possible with
github.com/godotengine/...
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10 months ago
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Made a couple of debugging improvements in the
@godotengine.org
. Adds features to DAP server. So all external editor may benefit from it, not limited to
@jetbrains-rider.bsky.social
github.com/godotengine/...
github.com/godotengine/...
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Support debugging Godot editor plugins with DAP by van800 Β· Pull Request #109665 Β· godotengine/godot
When DAP is used for debugging, GodotEditor plays the DAP server role, so we need to run a second Godot with the same project and --remote-debug flags wire it with DAP server similar way as we do f...
https://github.com/godotengine/godot/pull/109665
10 months ago
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Yesterday added everything to comfortably work on a
@godotengine.org
GDExtension in
@jetbrains-rider.bsky.social
github.com/godotengine/...
Now I am asking for a battle test.
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everything required to work on a GDExtension in Rider x-plat by van800 Β· Pull Request #95 Β· godotengine/godot-cpp-template
Automatically resolves C++ standard libraries. I have tested on Mac and Windows. Just need to Build once to have gen code appear.
https://github.com/godotengine/godot-cpp-template/pull/95
10 months ago
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reposted by
van800
Godot Engine
10 months ago
JetBrains is sponsoring the work we do for all of you! If you are working in GDScript or C#, you should give Godot + Rider a go. We would like to thank them for becoming a Platinum Sponsor of the project!
godotengine.org/article/jetb...
@jetbrains-rider.bsky.social
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Godot Foundation welcomes JetBrains as Platinum Sponsor β Godot Engine
The Godot Foundation is thrilled to welcome JetBrains as a Platinum Sponsor! Weβre very grateful for the support, and hope youβll give them a warm welcome too.
https://godotengine.org/article/jetbrains-joins-dev-fund-supports-godot/
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reposted by
van800
GameFromScratch
10 months ago
The
#GodotEngine
just got a major new supporter...
@jetbrains.com
- one of the biggest creator of developer software, including Rider, the
#gamedev
IDE. Excellent news!
gamefromscratch.com/jetbrains-sp...
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JetBrains Sponsors Godot at Platinum Level β GameFromScratch.com
The Godot foundation now has another platinum level backer, developer tool, language and IDE maker, JetBrains, creators of the Rider IDE.
https://gamefromscratch.com/jetbrains-sponsors-godot-at-platinum-level/
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