SiliconNoodle
@siliconnoodle.bsky.social
📤 31
📥 45
📝 47
Indie dev making a game about building whimsical machines
https://ko-fi.com/noodleballgames
I am making a big structural change to the core of my game's build system to fix a replication bug. Lots of slow boring work with nothing to show off. So here are some teasers of some logic components from my old Blender scratch file.
#gamedev
#indiedev
9 days ago
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Some desync issues gave me a peek at how the server communicates client positions back to them. Based on this teleportation trick, it would seem the server is like, "You are standing at this point on this thing." But the client was confused about where the thing was.
#gamedev
#indiedev
#ue5
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28 days ago
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I saw a Dr. K post on burnout monitoring that said to list out the things that drain your energy. I must be doing better these days because all I have is: pasta lunch.
29 days ago
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The lasers are now configurable and can be driven by wire signals. Here is one set up with the extent of pistons driving the R,G,B, and intensity channels. Color is normalized and the intensity multiplied by the largest of the channels or average to avoid "dark light."
#gamedev
#indiedev
#ue5
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about 1 month ago
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We got freaking buildable lasers! Next up is hooking up RGB parameters with the wiring system.
#gamedev
#indiedev
#ue5
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about 1 month ago
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Dismantling is functional! I'll change the colors and UI so it is not so blatantly ripping off Satisfactory. It took a little bit to resolve how I have the physics set up. My strategy has been to solve the big problems first. Another one down!
#gamedev
#indiedev
#ue5
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about 1 month ago
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Stencil buffer highlighting! Just using grab as a trigger to test it for now. In the near future it will be used for highlighting multi-selected parts for disassembly (ripping off Satisfactory), and in the far future for blueprinting.
#gamedev
#indiedev
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about 1 month ago
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Throwback Thursday: It has been 2 years since I started prototyping my game between contracts. This video explains a major motivator for switching to UE5 last year, though I definitely have more.
#gamedev
#indiedev
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about 1 month ago
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Worried about gravity messing with your build process? Suspend your contraptions and your disbelief with the new Newtonian Nullification Field! When activated, classical mechanics will no longer inhibit your workflow.
#gamedev
#indiedev
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about 1 month ago
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The logic system is shaping up. Here I show how parameters from one part can drive another and I/O can be assigned by channel, even creating cascades through the system.
#gamedev
#indiedev
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about 2 months ago
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Thowback Thursday: My final Rogue Ascent post for a while. The gunship boss was inspire by the Metal Gear Hind D fight. The game's goal was to feel like a badass. No better way than taking out a war machine on foot.
#gamedev
#indiedev
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Rogue Ascent - Developer Test - Full Gunship Fight
YouTube video by Noodle Optimistically
https://youtu.be/R4nhQcqADGE
about 2 months ago
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I'm working on a game about building wacky contraptions. Today I prototyped a wiring system for transferring state between parts. This little demo shows the motor speed being driven by the extension of the piston. This is the start of big things.
#gamedev
#indiedev
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about 2 months ago
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Throwback Thursday: Here's from my work on the Holomage from Rogue Ascent, a Mysterio inspired character who rules the holodeck. Use your scanner to disrupt her abilities: cloning, grenade volleys, black hole/white hole deflector, and more.
#gamedev
#indiedev
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about 2 months ago
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Throwback Thursday: I am a professional tentacle programmer. Here's some dev demos of the functionality behind the scrapper kraken boss from my work on Rogue Ascent. Layered wiggling, driving a pose, lerping between poses, and lerping along a curve defined by a pose.
#gamedev
#indiedev
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2 months ago
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"And he remembers also that every rational animal is his kinsman, and that to care for all men is according to man's nature." -M. A. Meditations Cooperation is humanity's survival super power. Go further than "love thy neighbor." The neighborhood is a rather small circle. It's just not good enough.
4 months ago
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As game developers, entertainers, or artists we have the awesome power and responsibility of shaping the zeitgeist and thus history. Jeff Foxworthy convinced his audience that surgeons and nuclear physicists were not smarter than 5th graders. Ron Swanson made Libertarianism quirky and cool.
4 months ago
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I believe the ratio of trained problem solvers and problem finders is off. We start problem solving in primary school but training in problem finding is only found in college. Problem triage is nowhere to be found. This is how you get tech bubbles, immense yet aimless talent solving non-problems.
5 months ago
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reposted by
SiliconNoodle
Jan van den Hemel
6 months ago
How to Straighten UV's so you can put textures on curved objects (Mio3 UV, UVTools, TexTools)
#b3D
#Blender
#Blender3D
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reposted by
SiliconNoodle
Scott Petrovic
9 months ago
Update 4 is live! 🎉 ✨ Animation video previews ✨ Dark & light theme toggle ✨ Better navigation ✨ Animation player Full release notes:
mesh2motion.org/news
Try it out:
app.mesh2motion.org
Would love your feedback — what should I improve or add next?
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@jembawls.com
Do you know if anyone at Coffee Stain has a clean photo of this doodle?
9 months ago
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Geeking out about the soroban and 5*2 base counting. With this, you can do operations up to values of 100 on your fingers, using the fingers as the 1s, thumbs as the 5s, and second hand as the 10s column. Counting systems like this make it a lot more obvious how we arrived at the electronic computer
over 1 year ago
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The research says social media is bad for our brains. I left, but now begrudgingly I am back. Shortform media is now the locus of attention and power. To stay out is to neglect the moral imperative to spread good. So take a break if needed. But don't give up on sharing your good with the world.
over 1 year ago
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