faurencaus
@faurencaus.bsky.social
📤 3
📥 1
📝 6
Solo GameDev of
@undefense.bsky.social
Building a 2D Pixelart Soulslike Artist & Storyteller
reposted by
faurencaus
unDefense
1 day ago
DevLog 020- Enemy dynamism ⚔️ Enemies/Bosses aren't just going to stand around to take a beating. They’ll dodge your attacks, jump behind you or away, and close the distance. How’s your reaction time looking? 👀
#indiedev
#indiegames
#combat
#gaming
#pixelart
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reposted by
faurencaus
unDefense
3 days ago
Two is company or a Trap? Can you handle a double ambush? 🌫️ Do you think two enemies are fair?
#indiedev
#indiegames
#pixelart
#combat
#gaming
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faurencaus
unDefense
4 days ago
DevLog 019 - Worked hard on levels beyond typical side scrollers with organic terrain & multi-layered backgrounds inspired by Hollow Knight. Parallax effects create depth & atmosphere, makes exploration feel alive. Ready to dive into living world?
#indiedev
#indiegames
#pixelart
#metroidvania
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reposted by
faurencaus
unDefense
5 days ago
Will you find your way out of the caves? 🤔 Left? Right? Up? Down? Ready to explore?
#indiedev
#indiegames
#pixelart
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reposted by
faurencaus
unDefense
9 days ago
DevLog 018 - This is from an old build. One of the first things I wanted my
#creatures
to do was chase you around, cut you off, and make it a bit challenging sometimes to run past all the enemies. What vibe does this creature give you?
#indiedev
#indiegames
#pixelart
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reposted by
faurencaus
unDefense
10 days ago
Why are you running away?! I am just trying to be your friend!
#indiedev
#indiegames
#pixelart
#creature
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reposted by
faurencaus
unDefense
11 days ago
DevLog 017 - When I started making my game, I knew very little about coding; but I knew how to draw, so I started drawing all the animations. But now, by the power of coding, I am going all in with procedural animations. What do you think? did I make a mistake?
#indiedev
#indiegames
#pixelart
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reposted by
faurencaus
unDefense
16 days ago
DevLog 016 - I've redone the
#creature
code a few times because I keep learning new things that make me rethink the basics I did. It took several tries, but now I'm very happy with how it's working. 👉 Share & Follow along for more BTS insights!
#indiedev
#indiegames
#pixelart
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reposted by
faurencaus
unDefense
16 days ago
🔍Which is the odd one? 🤔 This is from an old build of my procedural animations creatures.
#indiedev
#indiegames
#pixelart
#Creature
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reposted by
faurencaus
unDefense
17 days ago
DevLog 015 - Necks have animations now. The code lets me change the length of necks and limbs, and the animations still work. Physics behaviour made things a little more complicated, but it's working! Like, Share & Join us to help shape the game :)
#indiedev
#indiegames
#pixelart
#Creature
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reposted by
faurencaus
unDefense
18 days ago
Still looking for a way to explain to my family what I actually do for a living.
#indiedev
#indiegames
#pixelart
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reposted by
faurencaus
unDefense
23 days ago
Send this to a friend who is a chicken, or are you a chicken? 🐓 My grandma used to be scared of them, but why? They are just mini-dinosaurs 🦖 This is a work in progress
#creaturedesign
for my game, giving them more neck animations at the moment.
#indiedev
#indiegames
#pixelart
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reposted by
faurencaus
unDefense
25 days ago
DevLog 014 - A great thing about procedural animations is that sometimes you have to set a couple of parameters, and it will be enough to make it look and feel good. But also, it takes very little to make it look ridiculous. what do you think?
#indiedev
#indiegames
#CreatureDesign
#pixelart
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reposted by
faurencaus
unDefense
25 days ago
Dance! Dance! Dance! Dance your problems away! Dance! Dance! Dance! Dance till your head goes away! or maybe don't, no pressure.
#indiedev
#indiegames
#CreatureDesign
#pixelart
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reposted by
faurencaus
unDefense
26 days ago
Sometimes to dance, you only need to move your neck... and sometimes you need to get injured while doing it, otherwise... you aren't dancing sweetheart.
#indiedev
#indiegame
#CreatureDesign
#pixelart
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reposted by
faurencaus
unDefense
26 days ago
Incorporating proper neck and tail movement into our
#creatures
makes a big difference to the feel of their combat animations. But what else can they do with their necks and tails? You will have to stay tuned to find out 🤐
#IndieDev
#indiegames
#Gamer
#pixelart
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reposted by
faurencaus
unDefense
28 days ago
Two distinct personalities just by tweaking size, neck angle, and gaze of these two creatures. 🦕🦖 Same base code, yet quite different outcomes.
#screenshotsaturday
#pixelart
#gamedev
#indiegames
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reposted by
faurencaus
unDefense
29 days ago
I think Pokémon creatures should have more explicit evolution animations, idk metamorphosis can be messy and disturbing in some cases, but also fun and interesting. What do you think?
#screenshotsaturday
#pixelart
#gamedev
#indiegames
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reposted by
faurencaus
unDefense
30 days ago
DevLog 013 - I am having fun customising creatures & designing the code to generate slight variations at runtime. So, they feel different from each other. Each
#creature
should enjoy its own personality, behaviour and moods, so it's more fun to face them again
#indiedev
#indiegames
#gamer
#pixelart
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reposted by
faurencaus
unDefense
about 1 month ago
Too much? Someone is trying to stand out from the crowd. Blending in was getting exhausting!
#GameDev
#PixelArt
#IndieDev
#CreatureDesign
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reposted by
faurencaus
unDefense
about 1 month ago
DevLog 012 - So, I spent unhealthy amount of time watching animals walk or run. The walks of a monkey/lemur/wolf are distinct. But just in one animal, sometimes the way they walk is completely different from the way they trot or run. 🤯
#indiedev
#pixelart
#gamedev
#nintendo
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reposted by
faurencaus
unDefense
about 1 month ago
I am working on building this world bit by bit, creature by creature. This one crawls and hops around. What vibe does this one give you? How is Monday moving for you?
#solodev
#creature
#indiegamedev
#pixelart
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reposted by
faurencaus
unDefense
about 1 month ago
DevLog 010 - What's the weirdest Long-necked creature you have ever seen? Maybe Loch Ness Monster? Maybe an Ostrich? is there any Long-necked bug? or even a creature from any games?
#screenshotsaturday
#pixelart
#gamedev
#indiegames
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reposted by
faurencaus
unDefense
about 1 month ago
Experimenting with what kinds of neck behaviors I can do for my creatures. A giraffe or a long-necked lizard probably behaves differently. Idk, maybe I will find something interesting.
#indiegame
#indiedev
#gamedev
#pixelart
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reposted by
faurencaus
unDefense
about 1 month ago
DevLog 010 - This week has been tough for many reasons. This neck thing will be use in all kinds of creatures, so it needs to be flexible in its behavior. It will work for tails, feathers, hair... 😵 But now it is time to code some animations to bring our game to life.
#gamedev
#indiedev
#pixelart
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reposted by
faurencaus
unDefense
about 1 month ago
This gave me some troubles making it look more natural, but it is working now. I like it when enemies follow your position with their heads. I remember playing Mario Odyssey, and being very impressed at how Mario will move his head and look at things around.
#gamedev
#pixelart
#indiedev
#indiegames
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reposted by
faurencaus
unDefense
about 1 month ago
T&D 003 : So they are Tig & Duck. But who are you? Let's say Hi! in the comments. Hi everyone! I hope you are enjoying yourselves. Let's get to know each other 😊
#webcomic
#comic
#comicart
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reposted by
faurencaus
unDefense
about 1 month ago
DevLog 009 - Coding physics for these chains. I can pull them from the head or tail or lock them in place from either end. Would this work for some sort of weapon? They were meant to be the necks and tails for creatures, but now I think I can use them in many other ways.
#indiedev
#pixelart
#gamedev
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reposted by
faurencaus
unDefense
about 1 month ago
Turns out, necks can be very expressive. I am trying some control for the necks so they can be of use. More coming soon!
#indiedev
#pixelart
#gamedev
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reposted by
faurencaus
unDefense
about 1 month ago
DevLog008- These look like fireworks made of fishes. I wonder if I can turn them into a creature design for the game. Does it give you any weird ideas?
#indiedev
#pixelart
#gamedev
#actionrpg
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reposted by
faurencaus
unDefense
about 1 month ago
What can I do with these? They look like fishes.
#indiedev
#pixelart
#gamedev
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reposted by
faurencaus
unDefense
about 1 month ago
DevLog 007 - This creature is starting to come together. Now with a neck and tail, will just keep tweaking it bit here and there and add a head. I can't help to notice, but... are birds just evolved Raptors?
#screenshotsaturday
#pixelart
#gamedev
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reposted by
faurencaus
unDefense
about 1 month ago
DevLog 006 - Trying to find the right neck style for this creature: not too floppy, not too stiff, just wobbly enough. It is fun to experiment with procedural animations, give creatures personality with just a couple of parameter tweaks.
#indiedev
#pixelart
#gamedev
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reposted by
faurencaus
unDefense
about 1 month ago
Meanwhile, new character approaches. A Feline and a Duck, what an odd couple. Odd couple. Odd challenges. Odd World.
#webcomic
#comic
#comicart
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reposted by
faurencaus
unDefense
about 2 months ago
DevLog 005 - Just experimenting with Hair Styles. Code-based animations add some randomness to the way the game looks, making it more natural looking, like with hair, tails, feathers, ropes. Is something I always liked about physics-based games.
#indiedev
#pixelart
#gamedev
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reposted by
faurencaus
unDefense
about 2 months ago
DevLog 004 I'm using physics-driven and code-based animations to bring the creatures in my game to life, which I think allows for organic and natural looking movements. Are you building procedural systems too? I find it quite fun to work with.
#gamedev
#indiedev
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reposted by
faurencaus
unDefense
about 2 months ago
DevLogClip 003 - In Elden Ring, small mobs can be just as challenging as a Big Boss. Against ten, you might think twice. So, the challenge for me is to make it fun to fight against many enemies at once, and not just annoying. Which game does that best?
#gamedev
#soulslikes
#ScreenshotSaturday
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reposted by
faurencaus
unDefense
about 2 months ago
DevLogClip 002 - Do you like it when enemies dodge your attacks? Or that annoys you? Enemies in Soulslikes need to have options to battle you, different attacks, and ways to avoid your attacks; it has to be fair!
#indiedev
#soulslike
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reposted by
faurencaus
unDefense
about 2 months ago
DevLogClip 001 - We are starting a DevLog series. I spent a lot of time creating the features needed to have enemies do more than just be punching bags. That's what I actually like about FromSoftware games, their enemies are smart enough to try to defend themselves from you.
#gamedev
#indiedev
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reposted by
faurencaus
unDefense
about 2 months ago
Realistic vs. abstract? Static comic panels or cinematic video edits? While realistic art immerses you, abstract style connects deeper emotionally. Motion and sound bring panels to life? Which format do you prefer reading? 🤔 001
#MotionComic
#ComicArt
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reposted by
faurencaus
unDefense
about 2 months ago
Welcome to the first look at our 2D
#pixelart
action-adventure RPG. Set against the backdrop of relentless rainy night and world defined by sheer perseverance.
#soulslike
Shadows hide unforgiving challenges and our protagonist is about to find out how unprepared they truly are. Join our game dev!
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reposted by
faurencaus
unDefense
about 2 months ago
Our two main characters for this silly
#Comic
adventure that will keep advancing little by little with each panel. They are an odd couple that will face odd challenges in an odd world. If you like stories, comics, funny bits or RPG games, you might like what we have for you.
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Question : Which games you feel proudest of finishing? Is it a difficult game, a long one, or something you thought you wouldn’t like?
about 2 months ago
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reposted by
faurencaus
unDefense
about 2 months ago
Here is what we are working on, the world we are building, will be shared with you, in the form of Challenging 2D
#pixelart
Videogame, a Story Driven Comic Book that precedes the game story, plus a silly 4-panel adventure just for fun. We will share more with time.
#soulslike
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Is Mina The Hollower a soulslike? Is looking so good, can’t wait to play it
about 2 months ago
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reposted by
faurencaus
unDefense
about 2 months ago
Is there a thing called a Soulslike Comic? Well, we are making one, a story driven comic about overcoming challenges and this is the first tease. Issue #1 is officially in development. Don't miss the first glimpse of the world we're building.
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reposted by
faurencaus
unDefense
2 months ago
We’re making this silly four-panel comic for fun and to build a consistent posting habit. Beyond just sharing more often, we want to practice our storytelling and see where we can take these characters within this format. Expect more of these during weekdays.
#webcomic
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reposted by
faurencaus
unDefense
2 months ago
Hi you... This is a tiny part of the world we are building for you. Do you like Games, Comics and Storytelling? We do, and that's why we are sharing these with you. Tell us what you think... lalalalala, see you around.
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faurencaus
unDefense
2 months ago
Sorry :(
#webcomic
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