joshua oosterhuis
@oost-audio.bsky.social
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technical sound designer and some other things.
it’s time to d-d-d-d-doomscroll
over 1 year ago
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technical
#gameaudio
unreal engine folks: I’m trying out pre-baked reverb tails for “interior” and “exterior” locations. how would you go about getting this data from the player character into a metasound?
over 1 year ago
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entirely unsurprising
over 1 year ago
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we made it!!
over 1 year ago
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you reached the end!!
feeds!
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