@l5050.bsky.social
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I made a ton of improvements to my SPM turn based combat, now the game engine supports loading any 2d enemy into the turn based combat which allows me to load a squiglet here
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7 months ago
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reposted by
alex
9 months ago
here's a demo of Paper Mario with peer-to-peer networking! how? by writing a separate application that talks to the emulator (or your favourite flashcart) over the GDB remote serial protocol. the game makes an RPC call (e.g. "move me to this xyz"), and it is broadcast to all peers over WebRTC 🤯
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