Naninovel
@naninovel.com
📤 143
📥 6
📝 121
Writer-friendly
#visualnovel
engine. Chat with us at
http://discord.gg/BfkNqem
.
pinned post!
Our "made-with" list has exceeded 100 entries! To celebrate the milestone, we've launched a dedicated page: 👉
naninovel.com/made-with
Thank you for choosing Naninovel! 💖
#gamedev
#vndev
#naninovel
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about 1 year ago
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Naninovel is 50% off on the Asset Store. 👉
assetstore.unity.com/packages/slu...
#sale
#vndev
#naninovel
6 days ago
0
3
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Streamlining variables in NaniScript. More to come!
#gamedev
#vndev
#naninovel
26 days ago
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6
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All dropdowns across the editor just got a UX upgrade: fuzzy search, scrolling, and better grouping to help you find what you need faster.
#gamedev
#vndev
#naninovel
about 1 month ago
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6
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Our VS Code extension now features line decorators and playback status in the gutter. Everything is configurable: disable the icons, switch them to monochrome, or adjust their opacity and color. 👉
pre.naninovel.com/guide/ide-ex...
#gamedev
#vndev
#naninovel
about 1 month ago
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8
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Spaces in labels and script paths are now supported, allowing for more readable titles and endpoint syntax.
#gamedev
#vndev
#naninovel
about 1 month ago
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6
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Previously, NaniScript commands could only be nested using spaces. Now tabs are supported as well — use whichever you prefer! 👉
pre.naninovel.com/guide/scenar...
#gamedev
#vndev
#naninovel
about 1 month ago
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10
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A new batch of NaniScript improvements! 1. You can now use spaces in values without wrapping them 2. Operator aliases for more readable expressions 3. A new "or" command for more concise conditional blocks
#gamedev
#vndev
#naninovel
2 months ago
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4
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Inline comments are now available in v1.22-preview. 👉
pre.naninovel.com/guide/scenar...
Thanks to everyone who shared feedback on the RFC! Join our Discord to explore other proposals currently under discussion.
#gamedev
#vndev
#naninovel
2 months ago
0
7
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Our largest release yet — v1.21 — is now promoted to stable and available to all users via the Asset Store and Download Archive. Release notes:
naninovel.com/releases/1.21
Happy storytelling!
#gamedev
#vndev
#naninovel
2 months ago
0
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Naninovel has a fresh new website design — now in preview. 👉
pre.naninovel.com
Stable v1.21 is just around the corner!
#gamedev
#vndev
#naninovel
2 months ago
0
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Updated "Getting Started" video tutorial for the upcoming v1.21 👉
www.youtube.com/watch?v=N1_C...
Stable release coming soon!
#gamedev
#vndev
#naninovel
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Naninovel: Getting Started (v1.21)
YouTube video by Elringus
https://www.youtube.com/watch?v=N1_CwR5xblU
3 months ago
0
9
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In the last update, we also optimized engine startup and added a "Lazy" UI initialization option. The improvement is especially noticeable if you have many save files, unlockable tips, CGs, or other demanding UI elements.
#gamedev
#vndev
#naninovel
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3 months ago
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6
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It's now possible to reuse a single asset for multiple purposes — for example, share one texture across multiple characters or backgrounds. A long-standing Unity Addressables limitation is finally worked around. No more asset duplication on build!
#gamedev
#vndev
#naninovel
3 months ago
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We've resurrected the documentation translations! 🇯🇵
pre.naninovel.com/ja/guide
🇨🇳
pre.naninovel.com/zh/guide
Both are now up to date with the English version. The docs have also been overhauled to make them more concise and better structured.
#gamedev
#vndev
#naninovel
3 months ago
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4
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Our new Story Editor is now bundled with the Unity package! Replacing the old visual editor and script graph, it offers plenty of new features, works much faster with larger scripts, and is fully integrated with the Unity editor.
#gamedev
#vndev
#naninovel
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4 months ago
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In v1.21 we upgraded the base Unity version to 6.0, which allowed us to replace the custom version of UniTask with Unity's new built-in Awaitable async primitive. This required some breaking changes to the engine's async APIs; below are some examples.
#gamedev
#vndev
#naninovel
4 months ago
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5
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Our VS Code extension now shows the connection status: when online, the metadata and playback status are synced with the Unity project, while offline indicates that cached metadata from a previous session is being used.
#gamedev
#vndev
#naninovel
4 months ago
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If you're upgrading to Unity 6.3 LTS, don't forget to also upgrade Naninovel to v1.21-preview. We've recently pushed an update that fixes the compatibility issues. 👉
pre.naninovel.com/guide/gettin...
We plan to promote v1.21 to stable status in early 2026.
#gamedev
#vndev
#naninovel
4 months ago
0
8
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Naninovel is 50% off during the Black Friday sale. 👉
assetstore.unity.com/packages/slu...
#gamedev
#vndev
#naninovel
5 months ago
0
6
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We now fully support the Universal Render Pipeline (URP): all the render features that previously didn't work, such as bokeh, glitch, and trans commands, will now work out of the box. The samples project has also been updated to work under URP.
#gamedev
#vndev
#naninovel
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5 months ago
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10
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Our package now includes "Visual Novel" and "Dialogue System" samples, which you can import through Unity's Package Manager.
#gamedev
#vndev
#naninovel
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5 months ago
1
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Excellent tutorial on setting up Claude AI to help with Naninovel's C# APIs:
hazedenki.net/api/Post/Det...
If you've ever struggled with figuring out how to use Naninovel in C# to create custom commands, implement actors, embed mini-games, etc — check it out!
#gamedev
#vndev
#naninovel
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From Zero to Game Dev, Part 4: Take on Naninovel Development with Claude AI - HazeDenki.net
https://hazedenki.net/api/Post/Details/from-zero-to-game-dev-part-4-take-on-naninovel-development-with-claude-ai
5 months ago
0
7
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We've upgraded the integration sample to use the new dialogue mode and utilities for a no-code, easy setup and seamless integration with Cinemachine and Timeline.
#gamedev
#vndev
#naninovel
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6 months ago
0
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Naninovel is getting built-in integration with Unity's Timeline and Cinemachine systems. You can now play scenario scripts right from the timeline. More features to come!
#gamedev
#vndev
#naninovel
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6 months ago
0
6
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New "SceneList" choice handler allows displaying choice options inside a 3D bubble in the scene.
#gamedev
#vndev
#naninovel
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6 months ago
0
12
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More dialogue mode enhancements: assign scene objects (or prefabs) as Naninovel actors to easily set up dialogue infrastructure, such as speech bubbles and their authors.
#gamedev
#vndev
#naninovel
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6 months ago
0
10
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No more manual speech bubble positioning! Naninovel will auto-align the bubbles with their respective authors, and even flip or hide them when necessary. Pre-release docs:
pre.naninovel.com/guide/text-p...
#gamedev
#vndev
#naninovel
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6 months ago
0
10
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The hot-reload feature is now faster, more reliable, and supports dialogue mode. It also handles tricky cases like reloading into an empty script or adding content to a script that has finished playing.
#gamedev
#vndev
#naninovel
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6 months ago
0
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The first batch of changes improving the dialogue mode has just landed! Using the new "Minimal Mode" and event components, you can set up a dialogue system with Naninovel in just a few clicks, without even touching C#.
#gamedev
#vndev
#naninovel
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6 months ago
0
9
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NaniScript async capabilities are expanding with the new 'sync' command! You can now synchronize concurrently running tracks with each other or join them with the main track. Pre-release docs:
pre.naninovel.com/guide/nanino...
#gamedev
#vndev
#naninovel
6 months ago
0
8
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We're upgrading Naninovel into a universal storytelling solution with first-party support for drop-in dialogue and cutscene modes. Got ideas to make Naninovel better for these new scenarios? We'd love to hear them!
discord.gg/BfkNqem
#gamedev
#vndev
#naninovel
6 months ago
1
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Stable identification feature evolved into a text identifier utility! You can now selectively identify scenario text or remove the IDs from previously identified scripts. Pre-release docs:
pre.naninovel.com/guide/nanino...
#gamedev
#vndev
#naninovel
6 months ago
0
11
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Essential engine events are now accessible as Unity events via the "Naninovel/Events" component menu. Useful for quickly setting up callbacks without using C#.
#gamedev
#vndev
#naninovel
6 months ago
0
10
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Our account dashboard has a refreshed look! Once you register a license, you get permanent access to all current and future stable releases, which you can download directly from the dashboard. 👉
account.naninovel.com
#gamedev
#vndev
#naninovel
7 months ago
0
8
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Procedurally generated placeholder actors from our standalone editor are now available in Unity! Use them when you do not yet have the art assets for characters and backgrounds. Pre-release docs:
pre.naninovel.com/guide/charac...
#gamedev
#vndev
#naninovel
7 months ago
0
11
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We've added a resource assigner to all compatible asset inspectors, making it easy to register an asset as an addressable Naninovel resource. No more manual path typing!
#gamedev
#vndev
#naninovel
7 months ago
0
11
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Set the new 'Filter Mode' option to 'Point' for pixel-perfect rendering of sprite actors.
#gamedev
#vndev
#naninovel
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7 months ago
0
9
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Input processing has been streamlined to use Unity's new input system by default. We also took the opportunity to clean our input interface, making it easier to integrate with custom solutions such as Rewired. Pre-release docs:
pre.naninovel.com/guide/input-...
#gamedev
#vndev
#naninovel
7 months ago
0
16
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We updated our audio interface to no longer require Unity's default APIs, making it easier to use FMOD, Wwise, or other custom audio solutions. Pre-release docs:
pre.naninovel.com/guide/audio#...
#gamedev
#vndev
#naninovel
7 months ago
0
10
2
The new select tag allows selecting arbitrary text based on the player's choice or a custom function. We've also added syntax highlighting and diagnostics for various text tags in the VS Code extension. Pre-relase docs:
pre.naninovel.com/guide/text-p...
#gamedev
#vndev
#naninovel
7 months ago
0
10
2
The new "Show Played Line" command in our VS Code extension lets you navigate to the currently playing scenario line. We've also added default hotkeys for both the "Goto Line" and the new command.
#gamedev
#vndev
#naninovel
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7 months ago
0
12
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We added aliases for the inline 'wait input' and 'continue' commands. A small tweak, but hopefully it'll make the syntax more accessible for new users while also keeping it compact.
#gamedev
#vndev
#naninovel
7 months ago
0
9
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Took longer than expected, but we now have a proper async/await model in NaniScript! Pre-release docs:
pre.naninovel.com/guide/nanino...
#gamedev
#vndev
#naninovel
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7 months ago
0
9
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Naninovel can now auto-save the game when the application quits.
#gamedev
#vndev
#naninovel
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9 months ago
0
10
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With the new 'to' parameter of the 'save' command, you can set where the player resumes after loading — perfect for checkpoints, hubs, or branching paths.
#gamedev
#vndev
#naninovel
9 months ago
1
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Each command now supports the 'unless' parameter, so you won't have to negate the 'if' ever again!
#gamedev
#vndev
#naninovel
9 months ago
0
4
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The first beta of our new standalone editor is live! 👉
naninovel.com/guide/editor
Give it a try — it runs in your browser, no Unity needed, and you don't even have to own Naninovel!
#gamedev
#vndev
#naninovel
9 months ago
2
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Our standalone editor can also attach to a Unity project and function as a live-editing tool.
#gamedev
#vndev
#naninovel
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9 months ago
0
10
2
Naninovel is 50% off on the Asset Store. 👉
assetstore.unity.com/packages/slu...
#sale
#vndev
#naninovel
9 months ago
0
1
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Flexible, customizable layout in the upcoming standalone editor: resize and reposition tabs freely, drag between tab sets, or maximize any tab with a click.
#gamedev
#vndev
#naninovel
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9 months ago
1
8
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