JackGoDev
@jackgodev.bsky.social
📤 11
📥 3
📝 46
hi i make games for
@arched-studios.bsky.social
:)))
basic enemy framework (this week was supposed to be a cool 3D model reveal but im too dumb for blender)
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3 days ago
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new custom camera system (intro segment as an example)
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10 days ago
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youtu.be/Q3Z0W2mxXAs
OST TEASR!!!!
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AEROMAGNETISM OST TEASER
YouTube video by JackGo
https://youtu.be/Q3Z0W2mxXAs
17 days ago
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New triple loop intro for the new 1st level (I WAS SO BUSY THIS WEEK IM SORRY ASKJMN#ERDMNVCM<>)
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24 days ago
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New end level sequence (I've yet to think of something cooler than a sign to end the level with)
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about 1 month ago
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sliding down and running off slopes now fully function with magnets. Now that magnet physics are mostly complete, I can start working on cooler stuff (like an ost demo :o)
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about 1 month ago
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Magnets now are mostly omnidirectional and work around circles.
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about 2 months ago
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added grind rails (this will make more sense in context of the level lol)
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about 2 months ago
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added big tree with a cool vine that you can run down (this is very cool)
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about 2 months ago
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Fixed up tilemap to path based terrain collisions and added more level design (sorry this update is lame I was sick this week)
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2 months ago
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New magnet rotation and ceiling collision (you stick to ceiling when magnets push you into them)
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2 months ago
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New vine-like terrain that can be placed anywhere via a path 2D. (also I really like the song I made for this)
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3 months ago
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New intro animation w/ WIP graphics obviously. My dumbass was abt to show off the level select progress but thats spoilers for every single location of the game so heres this.
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3 months ago
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New speed effects (purple trail + speed lines) and a speedometer.
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3 months ago
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Ground dash thingy to build speed fast and take out grounded enemies. (I have NO idea what the in universe reason koiku can do this is)
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3 months ago
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New spike obstacle (will probably be switched to thorns or smth but thats way harder to draw) + more level
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4 months ago
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New parallax backround (with placeholder assets lmao)
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4 months ago
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uhhhmhm uhhhh new magnet attack without gravity because its my enemy and i hate it
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4 months ago
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Added running down walls if you fall fast enough.
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4 months ago
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Health system + death + new SFX
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5 months ago
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Added the ability to hold down a button to toggle whether the player is a magnet or not. Also added a sick effect for it.
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5 months ago
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New song on my YT! (yes this is the weekly game update i didnt have a lot of time)
www.youtube.com/watch?v=Ddve...
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Miniboss Theme - Aeromagnetism
YouTube video by JackGo
https://www.youtube.com/watch?v=DdveJVvMrpU
5 months ago
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Reworked sliding so that it has advantages over running now. Basically with the power of mag-lev BS there is now zero friction when you slide, and you get twice the acceleration down slopes, so with a good combo of running and sliding you can reach some crazy speeds.
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5 months ago
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I made a boost pad which is fine or whatever but I also discovered new tech i accidentally made!!! if you dash you can redirect all you're horizontal velocity the other way, so you can build a bunch of speed by just chaining slopes.
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5 months ago
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New magnet dash thingy visuals/collisions. Gonna be struggling to not cram one bajillion of these things in every level I have way too much fun playtesting this part.
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6 months ago
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We here at arch studios or whatever its called are proud to announce that we're the first people to ever put a loop-d-loop in a video game. Its never been done before and we did it. congratulations to us.
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6 months ago
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New magnet visuals (BESTAGONS LETS GO)
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6 months ago
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New collectable!!!(mind the placeholder image) I'm hoping to have these be incentive for the player to interact with/learn level mechanics and maybe restore health. Also I have to lock in and make them something not generic like coins/gems/hearts.
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6 months ago
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New Sprites + New Squash & Stretch + New Rounded Collision + Ratio
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7 months ago
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incredibly wip test level also enjoy 16 seconds of the new level 1 song aaaflkjfnsffdsf
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7 months ago
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Tired of magnets? Try COOL magnets!!!11!!!!!1 They redirect your velocity going in by 90 degrees, and then make you go a bit faster because its awesome.
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7 months ago
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New charge dash thingy. Good for getting some starting speed or jumping higher than you normally would be able to, at the cost of only being able to perform it at a horizontal stand-still.
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7 months ago
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New dashpad thingies (it'll make sense in universe eventually I swear) and some directional magnet testing.
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8 months ago
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You can now get horizontal momentum by sliding just as you hit the ground(ultrakill moment) also did some grapple point work
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8 months ago
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jank rotational running/physics lol
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8 months ago
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New WIP sprite animations
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8 months ago
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New song teaser yayyayayyay
youtu.be/P3os6n1o_3w
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ANOTHER Song for a game i'm making (WIP)
YouTube video by MundaneNickname
https://youtu.be/P3os6n1o_3w
8 months ago
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OH LORD HE ZOOMIN' (Animation WIP) Also check out the new Arched Studios Discord Server:
discord.gg/AJCSwhja
9 months ago
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basic hitboxes and magnets fdhlkdsaflajkegfd
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9 months ago
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reposted by
JackGoDev
Arched
9 months ago
Expect more posts like this after I finish the Niko drawing series
add a skeleton here at some point
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New song teaser for the game on my YT because I can't figure out how to post audio files here
youtu.be/Z3XktvA_bWM
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Song teaser for a game that I'm making
YouTube video by MundaneNickname
https://youtu.be/Z3XktvA_bWM
9 months ago
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discord whiteboard with other game dev
10 months ago
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Here's some actual drawing practice. I'm gonna try and do something like this at least once a week so I can improve.
10 months ago
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reposted by
JackGoDev
Arched Studios
10 months ago
We are now developing a new platformer game based around maintaining momentum! Use EPIC MAGNET POWERS to launch around the mountain region into unique areas. Koiku is a dragon born without wings, who now has to use his legs to traverse a flight driven society. Dev:
@jackgodev.bsky.social
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low effort sketches of koiku(thats the dude im making a game abt. wowza)
10 months ago
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uhh the sky sure is blue today??? idk social media i just make games
10 months ago
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