Matt
@bestatfailing.bsky.social
📤 23
📥 46
📝 51
Shakespeare for brain rot
From
@jmasten.bsky.social
's
@ardenpublisher.bsky.social
edition of Christopher Marlowe’s Edward II: “These notations represent centuries of prior readers who, along with me, now welcome you to collaborate in the reading, staging and interpretation of Edward II.” Powerful stuff.
about 6 hours ago
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In his
@ardenpublisher.bsky.social
edition of Christopher Marlowe’s Edward II,
@jmasten.bsky.social
carefully separates the original text from the play’s reputation to allow for fresh interpretations and discovers a new copy of the First Quarto in the process. Impressive.
about 6 hours ago
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My introduction to Shakespeare was "Everybody’s Shakespeare" (later "Mercury Shakespeare") by Orson Welles and his mentor Roger Hill. These condensed plays are hard to get but I haven't found a better place to start.
#Shakespeare
8 days ago
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Andrew James Hartley’s experience in the theater adds a number of new and interesting choices to a play that is very difficult to add to. Julius Caesar also happens to be one of my favorite works of Shakespeare and an excellent place to start.
#Shakespeare
19 days ago
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Curtis Perry and Ayanna Thompson do an excellent job with a chaotic text of a chaotic play that demands to be understood in the context of the most current scholarship.
#Shakespeare
19 days ago
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The General Editors of the
@ardenpublisher.bsky.social
Fourth Series have managed to make these new editions more accessible while maintaining the same level of scholarship. The expanded "How to use this edition" section is particularly helpful. Quite an achievement.
#Shakespeare
19 days ago
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Zenith Radio Model for VFX
artstation.com/artwork/4Nrgwk
Modeled in Maya, textured in Substance Painter, rendered with Arnold.
#AutodeskMaya
#MadeWithSubstance
#ArnoldRenderer
loading . . .
Zenith 10-S-130 Radio from 1937, Matt Stubbins
Zenith 10-S-130 radio for VFX. Modeled in Maya, textured in Substance Painter. Grill curves created with Bifrost. Logos created in Photoshop. Rendered with Arnold.
https://artstation.com/artwork/4Nrgwk
7 months ago
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Render of radio with textures. Made in Maya, textured in Substance Painter, rendered with Arnold.
#AutodeskMaya
#MadeWithSubstance
#ArnoldRenderer
7 months ago
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Render of the final radio model without textures. Made in Maya, rendered with Arnold.
#AutodeskMaya
#ArnoldRenderer
8 months ago
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WIP renders of the complete internal parts. Made in Maya, rendered with Arnold.
#AutodeskMaya
#ArnoldRenderer
8 months ago
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WIP test render of the interior parts. Made in Maya, rendered with Arnold.
#AutodeskMaya
#ArnoldRenderer
9 months ago
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WIP test render of the shapes for the interior parts. Made in Maya, rendered with Arnold.
#AutodeskMaya
#ArnoldRenderer
10 months ago
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Updated test render. Rendered with Karma XPU in Houdini.
#Sidefx
#Houdini
10 months ago
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Updated test render. Rendered with Arnold in Maya.
#AutodeskMaya
#ArnoldRenderer
10 months ago
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Updated test render. Rendered with Cycles in Blender.
#b3d
#blender
10 months ago
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WIP Test Render. Rendered with Karma XPU in Houdini.
#Sidefx
#Houdini
10 months ago
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WIP Test Render. Rendered with Arnold in Maya.
#AutodeskMaya
#ArnoldRenderer
10 months ago
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WIP Test Render. Rendered with Cycles in Blender.
#b3d
#blender
10 months ago
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Test render of grill curves made with Bifrost in Maya, rendered with Arnold.
#AutodeskMaya
#ArnoldRenderer
11 months ago
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WIP test render made in Blender.
#b3d
#blender
11 months ago
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Test render of grill curves made with geo nodes in Blender.
#b3d
#blender
11 months ago
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WIP test render with Karma XPU.
#Sidefx
#Houdini
about 1 year ago
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Test render of another angle.
#Sidefx
#Houdini
about 1 year ago
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Test render of a new grill. Couldn't get what I needed with textures or geo, so I had to make it with curves in Houdini. Rendered with Karma XPU
#Sidefx
#Houdini
about 1 year ago
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Test render of updated textures.
#MadeWithSubstance
#AutodeskMaya
#ArnoldRenderer
about 1 year ago
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Test render of the start of a possible wood material for the cabinet.
#MadeWithSubstance
#AutodeskMaya
#ArnoldRenderer
about 1 year ago
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Updated test render with some additional materials.
#AdobePhotoshop
#AutodeskMaya
#ArnoldRenderer
about 1 year ago
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Test render of dial with glass. Rendered with Arnold.
#AdobePhotoshop
#AutodeskMaya
#ArnoldRenderer
about 1 year ago
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Done with the characters, still needs some clean up and a few other small things.
#AdobePhotoshop
about 1 year ago
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More progress creating the dial
#AdobePhotoshop
about 1 year ago
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More progress creating the dial
#AdobePhotoshop
about 1 year ago
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Slowly making progress
#photoshop
about 1 year ago
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Test render of WIP texture for the radio dial. Couldn't find a font that worked, so I'm painting each character.
#photoshop
about 1 year ago
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Time to start texturing. Testing some Substance smart materials to get an idea how it looks.
about 1 year ago
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First pass on the grill material, made in Substance Designer
#MadeWithSubstance
about 1 year ago
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Still trying to get the shapes right.
about 1 year ago
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Modeling an old radio for a new project.
over 1 year ago
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Alternate render of glass destruction. Made in Houdini, rendered with Arnold, texturing done in Mari and Substance Designer.
#SideFx
#Houdini
#ArnoldRenderer
#VFX
#MadeWithSubstance
#FoundryMari
loading . . .
over 1 year ago
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Houdini Glass Destruction
artstation.com/artwork/y4NbXO
#SideFx
#Houdini
#ArnoldRenderer
#VFX
#MadeWithSubstance
#FoundryMari
loading . . .
Houdini Glass Destruction, Matt Stubbins
Glass destruction made in Houdini, rendered with Arnold. Modeling done in Maya, texturing done in Mari and Substance Designer.
https://artstation.com/artwork/y4NbXO
over 1 year ago
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Alt test render of glass destruction. Made in Houdini, rendered with Arnold, texturing done in Mari and Substance Designer.
#SideFx
#Houdini
#ArnoldRenderer
#VFX
#MadeWithSubstance
#FoundryMari
loading . . .
over 1 year ago
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Test render of glass destruction with textures. Made in Houdini, rendered with Arnold, texturing done in Mari and Substance Designer.
#SideFx
#Houdini
#ArnoldRenderer
#VFX
#MadeWithSubstance
#FoundryMari
loading . . .
over 1 year ago
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Test render of floor materials made in Substance Designer.
#MadeWithSubstance
over 1 year ago
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Test render before texturing the details and creating the floor. Made in Houdini, rendered with Arnold.
#SideFx
#Houdini
#ArnoldRenderer
#VFX
loading . . .
over 1 year ago
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Test render of glass destruction. Made in Houdini, rendered with Arnold.
#SideFx
#Houdini
#ArnoldRenderer
#VFX
over 1 year ago
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Updated WIP RBD sim.
#SideFx
#Houdini
#VFX
loading . . .
over 1 year ago
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WIP RBD sim.
#Sidefx
#Houdini
#VFX
loading . . .
over 1 year ago
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Procedural Night Sky. Made in Houdini, rendered with Arnold.
www.artstation.com/artwork/nJZ8a9
#sidefx
#Houdini
#ArnoldRenderer
#VFX
loading . . .
Procedural Night Sky Made In Houdini, Matt Stubbins
Procedural Night Sky Made In Houdini, Rendered With Arnold
https://www.artstation.com/artwork/nJZ8a9
over 1 year ago
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Render of half moon rise with stars. Made in Houdini, rendered with Arnold.
#sidefx
#Houdini
#ArnoldRenderer
#VFX
loading . . .
over 1 year ago
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Test render of Moon rise with stars. Made in Houdini, rendered with Arnold.
#Houdini
#ArnoldRenderer
#VFX
loading . . .
over 1 year ago
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Test render trying to replicate the way the Moon looked last week.
#Houdini
#ArnoldRenderer
#VFX
over 1 year ago
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