Gio Nakpil
@gionakpil.bsky.social
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Senior Creative 3D Evangelist & Community Advocate @ Adobe
Ahh! I always wondered where the pesky front section of the delt goes to. The mass is actually the pectoralis major unfolding
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9 months ago
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Making use of the hand placed scales of this chameleon model I made in @substance3dart Modeler. So satisfying to start playing with curvature maps and cavities in Painter to separate out all thise manually placed details. Still very early days and more to come.
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9 months ago
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Weekend fun with Zbrush ipad and the Kingslien Rake brush
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10 months ago
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Having fun with Adobe Illustrator (I’m a noob). I can’t wait to share some results from some of my experiments incorporating Illustrator in my 3D work.
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10 months ago
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A character concept inspired by the show “Primal”
10 months ago
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Having so much fun detailing this critter. Can’t wait to add color to all that surface displacement :)
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10 months ago
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Always learn a lot from Nikie’s knowledge drops
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10 months ago
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Check out Wes’ Instagram to get this awesome material!
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10 months ago
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Had fun experimenting with Project Neo, Photoshop (Beta) for the embroidery effect and Illustrator for the Mockup feature which you see here.
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10 months ago
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Hello all! A little announcement.
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11 months ago
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An old facial anim test based on a design by Carlos Huante. Had a lot of fun sculpting the blendshapes, which are actually just a limited amount, but contained corrective shapes in-between key expressions.
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12 months ago
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A scene I made in Substance 3D Modeler
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12 months ago
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"Top a Mus''" Having a blast with Project Neo, Adobe’s web-based SDF modeling app! Sharpening my design skills with fun critters and pushing proportions. Can't wait to share my other creations :)
#projectneo
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12 months ago
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Twitch
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about 1 year ago
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I plan to get back to this model over the holidays and give it the proper finish it deserves.
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about 1 year ago
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An awesome breakdown by Nikie from an awesome project
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about 1 year ago
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I had a lot of fun building this crate in Substance 3D Modeler all in desktop mode using our awesome non-destructive prims. Painted in Painter, animated in Maya and rendered in C4D with Redshift.
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about 1 year ago
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Hellboy fan art from ages ago.
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about 1 year ago
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A video I made showcasing the awesome non-destructive primitives in Substance 3D Modeler. It’s fun, easy to use and powerful.
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about 1 year ago
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I did this back in the early days of Oculus Medium. Would have been nice to flesh out the baddies on the same level as Bruce.
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about 1 year ago
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Another from the archives. Back when I was experimenting with animated layers in Zbrush. Inspired by 80s horror films like “Night of the Creeps” and David Cronenberg. Need to get back to more of this type of fun :)
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about 1 year ago
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đź‘‹ people of Bluesky. Gio here with my first post (an oldie but one of my favorites from my work). Looking forward to connecting with yall here and hopefully we can foster a healthy community where we share art and learn from each other.
about 1 year ago
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