Garbage Cat Apocalypse
@garbagecatapoc.bsky.social
📤 5
📥 10
📝 18
Rouge Like Indie Game WIP
A closer look at the enemy
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3 days ago
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No more sphere place holders! First enemy model! (and some basic procedural animations).
#indiegamedev
#gamedev
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3 days ago
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Mouse model!
shapurr.com/graph/8efc76...
#indiedev
#indiegame
#gamedev
4 days ago
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All bullet-based enemy attack patterns now can take an optional "path" config that can change how a bullet travels. This entire miniboss is loaded from JSON!
#indiedev
#indiegame
#gamedev
#ScreenshotSaturday
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5 days ago
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Mini boss WIP 3 phases, 5 different attack patterns. Had to create a new OP player loadout that's editor-only just so I could beat it. Now time for lots of balancing/tweaking...
#indiedev
#indiegame
#gamedev
#ScreenshotSaturday
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19 days ago
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Making progress with the UI slowly but surely!
#indiegamedev
#rougelike
#screenshotsaturday
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19 days ago
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First stab at rendering the contents of the loaded mods in-game. I can make things functional, but god I suck at making them look good.
#indiegamedev
#rougelike
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23 days ago
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Pros of this enemy system is the amount of configurability you can have for an enemy. Cons is that you have so much to configure for an enemy.
#indiegamedev
#rougelike
29 days ago
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Spending more time on editor utilities than the actual game at the moment. Regardless, pretty happy with how configurable enemy behaviour is at the moment.
#indiegamedev
about 1 month ago
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Wrote my first unit test for the project and immediately found 2 bugs. Mama I'm home
about 1 month ago
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Very happy with the new item system. Building something complex as "Give 20 Luck, subtract it away until it's back to 0 as you pick up items" takes just a couple of minutes to set up.
#screenshotsaturday
#indiegamedev
about 1 month ago
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Item refactor is done... All items can have multiple effects that have triggers that invoke an array of actions... More complicated examples will follow soon... or work will continue to kick my ass.
about 1 month ago
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Health Potion
shapurr.com/graph/0aa6cd...
#indiegamedev
#rougelike
#screenshotsaturday
#gamedev
about 2 months ago
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Item bag model
shapurr.com/graph/d7549f...
about 2 months ago
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Fix one room generation bug, and 2 crop up in its death
about 2 months ago
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New Explosion effect for self-destructing enemies!
#gamedev
#indiegames
#screenshotsaturday
#rougelike
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about 2 months ago
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Animated Minimap! It's actually the same texture that overlays the entire map to do the room reveal effect, just blitted through a different shader.
#gamedev
#indiegamedev
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about 2 months ago
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