Eugen Peters
@eugenpeters.bsky.social
📤 21
📥 37
📝 79
IT, hobby gamedev Munich, Germany
https://evgeniipetrov.itch.io
My Ludum Dare 58 Entry "Go Be Collector Somewhere Else" is available to play in browser on
evgeniipetrov.itch.io/collector
. It's a puzzle-platformer about a very annoying cat.
#LD
#LDJAM
#indiedev
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Go Be Collector Somewhere Else by Evgenii Petrov
Annoying Cat
https://evgeniipetrov.itch.io/collector
about 1 month ago
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Go be collector somewhere else!
#LD
#LDJAM
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about 2 months ago
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reposted by
Eugen Peters
Ludum Dare
about 2 months ago
The Theme for Ludum Dare 58 is ... Collector
ldjam.com
#LDJam
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Night is coming. Our expedition into the overgrown ruins was split in the fog. Collector, trying to salvage whatever is left and combine a new modular navigation device, is now in complete isolation. Keep it together, but leave something behind. Remember: nothing is permanent!
#LD
#LDJAM
about 2 months ago
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about 2 months ago
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These two so far, perhaps i will come up with something even more vague and unimplementable later today
#LDJAM
about 2 months ago
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reposted by
Eugen Peters
Temple of the Roguelike
2 months ago
The first roguetemple's Fortnight has wrapped up! 33 brand-new traditional, turn-based
#roguelike
games await. Play, have fun, and share your feedback with the brave devs keeping the spirit alive! 👉
itch.io/jam/roguetem...
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My Roguetemple's Fortnight 2025 Entry "Wraithport Occult Police Department" is available to play in browser on
evgeniipetrov.itch.io/wraithport
. It's a classic roguelike inspired by ADoM and NetHack, with a nod to ZX Spectrum aesthetics.
#14DRL
#roguelike
#indiedev
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Wraithport Occult Police Department by Evgenii Petrov
Classic roguelike
https://evgeniipetrov.itch.io/wraithport
2 months ago
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Mostly feature complete, need to write some lore texts and do something with sound/music
#14DRL
2 months ago
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To the man who only has a hammer, everything he encounters starts to look like a nail
#14DRL
#indiedev
2 months ago
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reposted by
Eugen Peters
Temple of the Roguelike
3 months ago
Some of the
#roguelike
entries being developed for the fortnight!
itch.io/jam/roguetem...
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#14DRL
3 months ago
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Shaders
3 months ago
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Roguetemple's Fortnight Jam (14DRL,
itch.io/jam/roguetem...
) starts in 10 days. Dedicated to the classic roguelike experience, as 7DRL in spring increasingly explores broader 'system game' interpretations of the term 'roguelike'.
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roguetemple's Fortnight
A game jam from 2025-09-01 to 2025-10-15 hosted by slashie. Create a traditional roguelike in two weeks! A traditional roguelike? For this jam it is specifically desired to create games that retain so...
https://itch.io/jam/roguetemples-fortnight
3 months ago
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My
#GMTK
2025 Entry "Angry Flower Farmers" is available to play in browser on
evgeniipetrov.itch.io/angry
. It's a compact and cozy puzzle-roguelike where you build loops from tetromino shapes.
#gmtkjam
#indiedev
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Angry Flower Farmers by Evgenii Petrov
Grid-based puzzle-roguelike
https://evgeniipetrov.itch.io/angry
4 months ago
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Catification
#gmtk
#gmtkjam
#gamedev
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4 months ago
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reposted by
Eugen Peters
Nozomu
4 months ago
Still working on tactility in Burn With Me. Sound on, eyes open.
#gamedev
#godotEngine
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Any tech post recently: If you're still writing code using Claude and Cursor… you're already behind! How to build software in 2025: - Idea via PromptWhisper Ultra - Code with CopilordX inside Blorg - Deploy via Mopl + DeployChain - Debug with BlameGPT - Monetize via Plop+
4 months ago
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Still can't believe how much time it takes to make small UI details like these mob insertion animations.
#hobbydev
#indiedev
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4 months ago
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Hobby Saturday
#hobbydev
#indiedev
#screenshotsaturday
4 months ago
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5 months ago
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Based on letsplays of popular 7DRLs this year by people outside the usual 7DRL crowd, one thing is clear: forget grids and keyboards. It’s all about mouse/touch and a crystal-clear, persistent, responsive UX with tweening and sparkles.
5 months ago
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reposted by
Eugen Peters
Nozomu
5 months ago
NEW GAME ANNOUNCEMENT! 🔥 Burn With Me — a narrative-driven roguelike deckbuilder soaked in cozy dread and forbidden rituals. Synergize creatures on the field to summon new ones for your deck, and burn old ones while discovering the depths of obsession. 🎮
store.steampowered.com/app/2954010/
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reposted by
Eugen Peters
Nozomu
5 months ago
Recently I've sent Daniel Mullins latest build of Burn With Me and ask for permission to use his old quote from Ludum Dare's prototype. Yesterday he replied. Permission granted! Also recieved some praise of the new game's look 😌 Is it legal to hype your own game? (reveals in one week btw)
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Time has come, I'm making Heroes 3 😆
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5 months ago
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reposted by
Eugen Peters
Temple of the Roguelike
7 months ago
Temple of the Roguelike is honored to officially host
#TurnBasedThursday
today! Developers, share your
#turnbased
game as a reply to this post (all genres are welcome!). Everybody, if you enjoy turn-based games, repost this message to get more people playing these great games!
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Amusing how a simple oval shadow under each tile completely changes the perception of the scene 🤔
7 months ago
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UI things
#indiegamedev
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7 months ago
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Trying something
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7 months ago
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reposted by
Eugen Peters
keepee⚫
7 months ago
duck sorter procedural animations
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Game devs! Share your game engine and 3 screenshots of your game! 👾
#indiedev
#gamedev
add a skeleton here at some point
8 months ago
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reposted by
Eugen Peters
qntm
8 months ago
C programmers be like "I know a place" and take you one element past the end of the array
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We just had a dedicated jam for that, come on!
#LDJAM
8 months ago
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8 months ago
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World map! Also serialization of level data, but it's not very exciting 😅
#7drl
#indiedev
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8 months ago
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Coroutines are not coroutining properly
8 months ago
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The Real meta-progression was the friends we made along the way
8 months ago
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Changelog: - "Backstab" renamed to "Frontstab"
8 months ago
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Bluesky for some reason decided that i am super into books, half my discovery feed is nonfiction recommendations. Why can't everyone just use what TikTok is using for their algo?
8 months ago
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I will continue work on Mostly Grand Adventure for some time; created a small TODO list:
8 months ago
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Should be ok now, i'm exhausted 😓 My
#7DRL
2025 entry "Mostly Grand Adventure" is available to play in browser on
evgeniipetrov.itch.io/mga
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Mostly Grand Adventure by Evgenii Petrov
Seven Day Roguelike 2025
https://evgeniipetrov.itch.io/mga
9 months ago
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reposted by
Eugen Peters
Darren Grey
9 months ago
We're entering Seven Day Roguelike release weekend, which means we're about to see a lot of cool and innovative new roguelikes released here:
itch.io/jam/7drl-cha...
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7DRL Challenge 2025
A game jam from 2025-02-28 to 2025-04-10 hosted by Slashie, jmlait & Darren Grey. From March 1st to March 9th, 2025, developers are challenged to create a complete roguelike game in 7 days, for the 21...
https://itch.io/jam/7drl-challenge-2025
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reposted by
Eugen Peters
Slashie
9 months ago
End of
#7DRL
Day 4 - Combat flow, blocking, area attacks, layered tiles, collecting souls, MP cost for cards, more music integration, first meddling with stats.
#roguelike
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Meet Stacy!
#7DRL
9 months ago
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Trying to allocate what.
9 months ago
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Meet Quasar Blitz, a Laser Pony!
#7DRL
9 months ago
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Unless some bright idea comes up at the last minute, I'm more or less done with the UI 🍾🎉🥳
#7DRL
9 months ago
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Meet RK-4000, Robot Hitman!
#7DRL
9 months ago
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Gamejam coding
9 months ago
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Meet Sir Catalot, the Valiant Knight!
#7DRL
9 months ago
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