Christopher Yabsley
@christopherdev.bsky.social
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I make Horror Games™ ⚔️ TBA First Person Diablo-Like 🐷 Pigsaw 🍎 The Fruit
Work on the dungeon generator begins. First step is creating a level blueprint editor to control flow and pacing. This idea is taken from how Enter The Gungeon generates its dungeons.
2 days ago
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Spatial node system approach I have been using for many years (since The Fruit). It gives AI some guidance based on their ideal range, flanking desire, and line of sight requirements.
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4 days ago
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Pesky archers now reposition to keep distance, and I guess friendly fire also works.
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6 days ago
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Work begins on the zombie archer.
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7 days ago
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Wandbo Combo
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8 days ago
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Remember, switching to your firebolt is always faster than reloading.
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10 days ago
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Bow animations have been reworked to fit with the new spell casting system.
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11 days ago
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Spell casting with a shield equipped.
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13 days ago
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You can now quick cast spells while wielding whatever weapons you like. Spellblades rejoice.
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14 days ago
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Poison daggers and a kick to the teeth.
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15 days ago
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Added a glow effect to magical weapons that roll elemental damage.
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15 days ago
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New Hud is shaping up. Nothing says Diablo more than a couple of orbs filled with magic juice.
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16 days ago
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The boys are back in t̶o̶w̶n̶ dungeon
about 2 months ago
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Shiny drops for maximum dopamine.
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about 2 months ago
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This seems balanced.
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about 2 months ago
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I added a poisoned effect for the player.
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about 2 months ago
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I just realised I can change the damage type of my kicks if I want to... Leather Boots of Lightning Kick?
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about 2 months ago
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One moment please... Booting up the AI
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about 2 months ago
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reposted by
Christopher Yabsley
Nicholas McDonnell
about 2 months ago
Announcement: The Crabmeat Steam Demo is Out Now! An early segment of the game is available for those willing to brave the ice ❄️ Explore the full depths when the game launches March 10th
store.steampowered.com/app/3671850/...
Please Wishlist and Share!🦀🦀
#gamedev
#indiedev
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Positioning will be key when fighting groups of monsters.
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about 2 months ago
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The smell of death surrounds me.
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2 months ago
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Babies first steps
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2 months ago
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Hair cards? Nah sack cloth cards.
2 months ago
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Mum said its my turn on the xbox
2 months ago
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Divine Wrath - This spell staggers your foes allowing you to close in with your mace.
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2 months ago
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First heavy spell done. What should I call it?
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2 months ago
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Lightning bolt Lightning bolt Lightning bolt
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2 months ago
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First pass on some wizard robes. Should I do pointy hat or nah?
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2 months ago
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Back to the shadows!
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2 months ago
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Hours of dev time are lost each day with my constant desire to dress up my little mans.
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2 months ago
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Starting work on catalysts today (offhand casting items), the first of which will be the clerics holy symbol.
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2 months ago
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Wands will be themed to their damage type such as the dark wand being a small scythe.
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3 months ago
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Multiplayer? No just some fakery... for now.
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3 months ago
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FromSoft made me dig mages that use bucklers.
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3 months ago
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👿 Dark Damage 👿 can roll on any weapon but may also be wielded through unholy prayers.
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3 months ago
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I love when games let you stack ☠️ Poison Damage ☠️
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3 months ago
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It just feels right to roll ✝️ holy damage ✝️ on a mace.
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3 months ago
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Wouldn't be an ARPG without fire damage now would it 🔥
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3 months ago
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❌ Zweihander ✅ Lightning Zweihander
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3 months ago
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The torch is now an offhand item giving the player a lighting alternative until they can aquire a belt lantern.
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3 months ago
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The best part about adding a pants slot is now you can do a shirtless build.
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3 months ago
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UI and Shader work, starting to really nail that D1 aesthetic.
3 months ago
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Tooltips, derrived attribute highlighting, and leveling up. Never underestimate the amount of UI work that goes into a RPG.
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4 months ago
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Another UI pass and some new attributes. Starting to look more final.
4 months ago
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I love visual progression in gear based games so here is a level 1 warrior starting with the humble sackcloth.
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4 months ago
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Started a pass on the more class specific gear such as the rogues cowl.
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5 months ago
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Did a basic pass on materials over the last few days, no more runescape vibes sorry.
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5 months ago
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He was just eating the cork in the last potion animation so I added a little cork flip (very cool)
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5 months ago
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glug, glug, glug
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5 months ago
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Throwing torches into the dark will be an invaluable tactic for illuminating what lurks in the shadows.
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5 months ago
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