Christopher Yabsley
@christopherdev.bsky.social
π€ 135
π₯ 40
π 87
I make Horror Gamesβ’ βοΈ TBA Grimdark Fantasy Game π· Pigsaw π The Fruit
I added a poisoned effect for the player.
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about 12 hours ago
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I just realised I can change the damage type of my kicks if I want to... Leather Boots of Lightning Kick?
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1 day ago
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One moment please... Booting up the AI
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2 days ago
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reposted by
Christopher Yabsley
Nicholas McDonnell
3 days ago
Announcement: The Crabmeat Steam Demo is Out Now! An early segment of the game is available for those willing to brave the ice βοΈβ¨β¨ Explore the full depths when the game launches March 10th
store.steampowered.com/app/3671850/...
β¨β¨ Please Wishlist and Share!π¦π¦
#gamedev
#indiedev
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Positioning will be key when fighting groups of monsters.
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3 days ago
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The smell of death surrounds me.
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6 days ago
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Babies first steps
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7 days ago
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Hair cards? Nah sack cloth cards.
8 days ago
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Mum said its my turn on the xbox
8 days ago
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Divine Wrath - This spell staggers your foes allowing you to close in with your mace.
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11 days ago
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First heavy spell done. What should I call it?
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11 days ago
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Lightning bolt Lightning bolt Lightning bolt
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13 days ago
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First pass on some wizard robes. Should I do pointy hat or nah?
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14 days ago
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Back to the shadows!
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18 days ago
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Hours of dev time are lost each day with my constant desire to dress up my little mans.
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19 days ago
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Starting work on catalysts today (offhand casting items), the first of which will be the clerics holy symbol.
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20 days ago
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Wands will be themed to their damage type such as the dark wand being a small scythe.
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21 days ago
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Multiplayer? No just some fakery... for now.
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22 days ago
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FromSoft made me dig mages that use bucklers.
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23 days ago
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πΏ Dark Damage πΏ can roll on any weapon but may also be wielded through unholy prayers.
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24 days ago
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I love when games let you stack β οΈ Poison Damage β οΈ
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25 days ago
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It just feels right to roll βοΈ holy damage βοΈ on a mace.
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26 days ago
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Wouldn't be an ARPG without fire damage now would it π₯
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26 days ago
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β Zweihander β Lightning Zweihander
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27 days ago
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The torch is now an offhand item giving the player a lighting alternative until they can aquire a belt lantern.
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29 days ago
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The best part about adding a pants slot is now you can do a shirtless build.
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30 days ago
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UI and Shader work, starting to really nail that D1 aesthetic.
about 1 month ago
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Tooltips, derrived attribute highlighting, and leveling up. Never underestimate the amount of UI work that goes into a RPG.
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about 2 months ago
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Another UI pass and some new attributes. Starting to look more final.
about 2 months ago
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I love visual progression in gear based games so here is a level 1 warrior starting with the humble sackcloth.
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3 months ago
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Started a pass on the more class specific gear such as the rogues cowl.
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3 months ago
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Did a basic pass on materials over the last few days, no more runescape vibes sorry.
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3 months ago
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He was just eating the cork in the last potion animation so I added a little cork flip (very cool)
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3 months ago
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glug, glug, glug
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3 months ago
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Throwing torches into the dark will be an invaluable tactic for illuminating what lurks in the shadows.
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4 months ago
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Added a simple physics force to items when your inventory is full, didn't realise this would introduce a tech deck mini game.
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4 months ago
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Torches will be an integral part of exploring the dark depths of the dungeon.
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4 months ago
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fireball, fireball, fireball
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4 months ago
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One of the more involved animations. Pretty happy with how the crossbow is coming along.
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4 months ago
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Built a dynamic bow string using two line renderers that track the nock of the arrow.
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4 months ago
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Finally onto ranged weapons.
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4 months ago
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Big bonker.
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4 months ago
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Might be a little too fast? First animation pass at everyones favourite big sword, the Zweihander.
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4 months ago
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Good time to be a flanged mace enjoyer.
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4 months ago
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Finally got around to animating these stabby boys βοΈ
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4 months ago
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Like being able to see your legs and kick enemies? This is the kind of cursed magic going on behind the scenes.
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4 months ago
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Instant Dark Messiah vibes when duel wielding Kriss daggers.
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4 months ago
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When tackling the idea of first person Diablo 1, I knew I would need some way of visualizing gear progression, so I have started working on a render of the players model.
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4 months ago
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Basic pass on first person animations.
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4 months ago
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A dungeon crawler is make or break based on the quality of its hats, and this is a winner.
5 months ago
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