Gonju
@gonjusp.bsky.social
📤 281
📥 128
📝 232
local boy (>18) || artist + independent gamedev, working on my first major project
pinned post!
put the finishing touches on Vae's new model and decided to try doing a real background for once for the composition. hope you like it!
#art
#gamedev
#oc
#b3d
5 months ago
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finished with etoile's new model! definitely the most technically complex model i've had to do so far, but i think i was really able to emphasize the parts of her design i love [
#gamedev
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#indiegame
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#b3d
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2 days ago
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fully rigged and textured shigeko's new model! think i'm starting to get a handle on the process so the next one hopefully shouldn't take as long [
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9 days ago
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working on the texture for shigeko's new model! been studying marvel rivals models to try and improve my render and get more of a painterly style going [
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#b3d
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11 days ago
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sorry for going quiet for a bit! spent a few days working on creating a new base rig + model for my humanoid characters. i decided i needed an update both for making animations and to fit my growing comfort with 3D here's Vae's new model to start! [
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#indiegame
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#b3d
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16 days ago
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spent today working on the combat victory screen & returning control to the overworld after [
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#unity3d
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23 days ago
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added in some simple roaming NPCs that can start combat! i also did a first go at putting in some more complex camera movement/screen effects for combat start; would appreciate any feedback on what you think [
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#indiegame
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#unity3d
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25 days ago
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hippity hoppity [
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#indiegame
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28 days ago
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started implementing a dialogue system today! also took the opportunity to change my UI flair system to allow for some more dynamic pop-in for each element [
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#indiegame
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about 1 month ago
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added a raising/lowering mechanic for bodies of water. i'm thinking this'll be the main puzzle mechanic for my vertical slice [
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#indiegame
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about 1 month ago
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happy friday! for a change of pace, i spent today working on a new enemy model: the spellcasting Magimoppet. i tried to incorporate stronger inner lines on the texture to give it more of a hand-drawn feeling [
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#indiegame
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#blender
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about 1 month ago
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working on adding environmental hazards, including the ever popular magical teleporting water [
#gamedev
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#indiegame
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#unity3d
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about 1 month ago
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some initial concept art for another party member; still trying to work out the specifics of his outfit & overall vibe [
#sketch
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#gamedev
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#characterdesign
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about 2 months ago
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happy friday! here's a cool (ho ho) VFX to end the week with starting to get more comfortable with creating my own particles and adding in more details like decal projection. i really like the final effect! [
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#indiegame
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about 2 months ago
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reposted by
Gonju
🌱Sita Art🌱 Comms open
about 2 months ago
⭐Be they witch or wizard? Available as a sticker :3
www.redbubble.com/shop/ap/1730...
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i added a simple projectile mechanic to the overworld! this can be used for destroying objects and interacting with elements like switches; should add a bit more interactivity to exploring and puzzle solving [
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#indiegame
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#unity3d
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about 2 months ago
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first try at fake volumetric fog! still not completely happy with the ground layer, but i think it still adds some good atmosphere [
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#indiegame
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#unity3d
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about 2 months ago
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Étoile's unique character mechanic is "Notes": her abilities generate one of 3 types of notes, storing up to 3 at once using the "Finale" command will perform a special finisher based on the combination of notes she has stored at the time [
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about 2 months ago
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working on a simple environmental art test! trying to both improve my skill at making procedural materials, and figuring out how to use lighting/VFX to make good looking areas without complex geometry or lots of textures [
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#indiegame
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#unity3d
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about 2 months ago
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implemented some basic projectile functionality! still need to work on VFX visibility/camera angles, but should be handy for adding spells in the future [
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#unity3d
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about 2 months ago
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happy friday! i finished off the week by adding in a basic store system. excited that i'm getting close to having most of the major overworld functionality done [
#gamedev
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#indiegame
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#unity3d
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2 months ago
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worked on some more enemy concept art today! trying out using a pencil brush instead of a plain ol' circle. think it gives the concept a nice texture that makes it easier to work quickly and still have something presentable after [
#indiegame
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#conceptart
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#rpg
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2 months ago
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implemented status effect tracking + damage over time mechanics today! trying to get a bit better at camera timing so that the cuts aren't as abrupt as before [
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#indiegame
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#unity3d
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2 months ago
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added a basic healing spell in! took way more work than i thought it would to add in the glow effect and camera cuts [
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#indiegame
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#unity3d
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2 months ago
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spent some time today practicing procedural materials [
#gamedev
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#blender3d
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#texture
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2 months ago
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each character has a special mechanic, and Vae's is Apex Mode: after filling a gauge, she can enter a powerful form for a few turns i decided that she'd change her animations during this mode to better express the increase in strength [
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2 months ago
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added my first spell using the VFX i made previously! think i might create a camera zoom on the impact to give it more punch, but still happy with the basics so far [
#gamedev
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#indiegame
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#unity3d
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2 months ago
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starting to dip my toe into VFX/SFX in
#unity3d
with a fire spell impact! trying to get more comfortable with using FL studio for simple sound edits, e.g. reverse for risers, bass boosting to make things punchier [
#vfx
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#rpg
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2 months ago
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some more combat test footage! got all the basics working so far, including a guard/just guard mechanic. going to implement some basic abilities and then start hashing out the core numbers for things like health/damage/etc. [
#indiegame
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#gamedev
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#rpg
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2 months ago
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some more animation work in
#blender
, this time a firing animation for the Amphibicannon enemy [
#animation
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#gamedev
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#rpg
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3 months ago
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did a bunch of animating in
#blender
today! here's some of the work i did on Vae's basic attack; i think the arc is good, but still need to polish the followthrough pose [
#animation
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#gamedev
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#rpg
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#oc
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3 months ago
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rigged + textured a new enemy model, although i still have some detail work left on it. trying to get a few enemy models together for better combat previews; hoping i'll have something cool to show by the weekend! [
#gamedev
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#rpg
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#b3d
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3 months ago
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did a basic attack animation for Étoile in
#blender
after putting together a proper rig for two-handed weapons. previously just tried to do it by sight & manual adjustment, but this is *so* much easier to work with for complex animations [
#animation
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#gamedev
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#rpg
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#oc
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3 months ago
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did a rework of my basic UI functionality! focused on improving modularity/scalability instead of hardcoding individual menus like i'd done before. also did a first pass on an audio manager for playing sounds graphics still a WIP, but lmk what you think! [
#gamedev
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#madewithunity
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#rpg
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3 months ago
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did some spellcast animation exploration in
#blender
today! not sure if the finger snap is reading correctly at higher framerates, so i might try a different approach or pose. always feels like there's a lot of trial and error w/ animation [
#animation
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#gamedev
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#rpg
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3 months ago
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testing some more basic mechanics: box breaking, smoother ledge grabs, jump pads, treasure pickups, and simple onscreen prompts [
#gamedev
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#indiegame
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#unity3d
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3 months ago
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first pass walk cycle for Étoile, done in
#blender
! i figured out how to more seamlessly loop start/end frames to preserve a better sense of momentum, which made secondary movements a lot easier [
#animation
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#gamedev
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#oc
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3 months ago
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also, a huge thank you and hello to everyone who recently followed! i'm beyond grateful for the support, and i can't wait to show you even more cool art and gamedev progress in the future
3 months ago
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and here's a first pass on Vae's combat idle animation in
#blender
! was aiming for something that felt weighty while still keeping an air of grace and elegance. still think it needs some work, but happy to finally have idles for 3 main characters now [
#animation
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3 months ago
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first pass combat idle for Étoile in
#blender
! trying to keep each animation fairly distinct to better express individual personalities [
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3 months ago
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first pass combat idle for Shigeko in
#blender
! still needs some work but a good starting point [
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#rpg
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3 months ago
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redid the texture for Vae in
#blender
, aiming to add inner lines and more defined textures for things like metal etc. lot of work to get it looking good at midrange, but think it's worth the effort! [
#gamedev
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#texture
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#gameart
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#oc
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3 months ago
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finished the texturing for Étoile in
#blender
! decided to try doing more of a graphic poster look for the final render. still working on figuring out a good way to present finished models that won't take too much of a time investment lemme know what you think! [
#digitalart
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#gamedev
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#oc
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3 months ago
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mostly finished up a new texture for Etoile! still have to texture the base weapon model before i do a proper render, but wanted to show off my progress so far [
#b3d
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#gamedev
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#oc
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3 months ago
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redoing some older textures and oh god patent leather is such a pain to render
#digitalart
#b3d
3 months ago
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4
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lost my drawing glove yesterday and now i'm patiently watching the delivery tracker like a kid waiting for santa
4 months ago
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first pass walk cycle for Shigeko in
#blender
! was aiming for something that felt more casual and energetic than previous walk cycles i've done [
#animation
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#gamedev
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#oc
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4 months ago
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doing some test expressions with my facial rig setup [
#animation
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#b3d
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#gamedev
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4 months ago
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and here's the new model for Shigeko! spent a lot of time trying to finally nail down a proper style for the models, and i think i figured out a decent way of doing subtle lineart in the texture that makes it stand out more
#digitalart
#gamedev
#oc
#b3d
4 months ago
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sorry for not posting too much this week; been doing a lot of work on level design + mechanics, so nothing super interesting to show. here's a quick WIP of the new model i'm working on, which i'm hoping to have done by tomorrow
#digitalart
#gamedev
#oc
#b3d
4 months ago
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it's not the *best* feeling in the world ever, but it's still pretty cool seeing that your fic got one more read right before bed
4 months ago
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