Jorrit Rouwe
@jrouwe.bsky.social
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Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
reposted by
Jorrit Rouwe
about 1 month ago
Early prototype of a real-time, physics-driven car deformation system built in Godot on top of Jolt Physics. All deformation is computed at runtime (no pre-baked damage), and it runs in real time on older mobile hardware. Video:
youtu.be/5Msbd0XtCsg
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reposted by
Jorrit Rouwe
Walaber
about 2 months ago
I should mention this is made with
#Godot
(4.5 will probably ship on 4.6) and will be my 3rd commercial release using
@godotengine.org
after Parking Garage Rally Circuit and Replicube!
add a skeleton here at some point
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A sneak peak of what I've been working on: A strand based hair system for Jolt Physics (WIP):
youtu.be/Rl19G0c003o
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A strand based hair simulation running on GPU
YouTube video by Jorrit Rouwe
https://youtu.be/Rl19G0c003o
about 2 months ago
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reposted by
Jorrit Rouwe
Mike Turitzin
about 2 months ago
The video:
youtu.be/il-TXbn5iMA
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I'm making a game engine based on dynamic signed distance fields (SDFs)
YouTube video by Mike Turitzin
https://youtu.be/il-TXbn5iMA
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JoltPhysics.js v1.0.0 is out:
github.com/jrouwe/JoltP...
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Release 1.0.0 路 jrouwe/JoltPhysics.js
New functionality Updated to Jolt v5.5.0 Added RagdollSettings::CalculateConstraintPriorities which calculates constraint priorities that boost the priority of joints towards the root of the ragdo...
https://github.com/jrouwe/JoltPhysics.js/releases/tag/1.0.0
2 months ago
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Jolt Physics v5.5.0 is out:
github.com/jrouwe/JoltP...
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Release 5.5.0 路 jrouwe/JoltPhysics
There are a few minor breaking changes, see this document. New Functionality Added new define JPH_TRACK_SIMULATION_STATS which tracks simulation statistics on a per body basis. This can be used to...
https://github.com/jrouwe/JoltPhysics/releases/tag/v5.5.0
2 months ago
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Jolt Physics v5.4.0 is out! Check out the release notes here:
github.com/jrouwe/JoltP...
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Release 5.4.0 路 jrouwe/JoltPhysics
There are a few minor breaking changes, see this document. New Functionality Added Cosserat rods to soft bodies. This is a stick constraint with an orientation that can be used to attach geometry....
https://github.com/jrouwe/JoltPhysics/releases/tag/v5.4.0
5 months ago
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Added support for Cosserat rods to Jolt Physics. This is a stick constraint with an orientation that can be used to attach geometry. Can be used e.g. to simulate vegetation in a cheap way.
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10 months ago
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Jolt Physics v5.3.0 is out! Release notes are here:
github.com/jrouwe/JoltP...
(Video is from a new test that validates cross platform character determinism)
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12 months ago
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The Jolt Physics samples now also run on macOS (using Vulkan)! I'm pretty new to making apps for mac. If you have experience and I'm doing it wrong, let me know. Change is here:
github.com/jrouwe/JoltP...
about 1 year ago
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The Jolt Physics samples now run natively on Linux (using Vulkan).
about 1 year ago
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reposted by
Jorrit Rouwe
Mikael Hermansson
about 1 year ago
I'm very happy to report that Godot just merged the integration of Jolt Physics, as an experimental alternative to Godot's own 3D physics engine.
github.com/godotengine/...
#GodotEngine
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Add Jolt Physics as an alternative 3D physics engine by mihe 路 Pull Request #99895 路 godotengine/godot
Closes godotengine/godot-proposals#7308. This pull request adds a new engine module (found under modules/jolt_physics) which integrates Jolt Physics, a 3D physics engine developed by Jorrit Rouwe (...
https://github.com/godotengine/godot/pull/99895
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JoltPhysics v5.2.0 is out! Amongst other things, it includes a new tapered cylinder shape. Check out the release notes at
github.com/jrouwe/JoltP...
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over 1 year ago
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