Gus Town
@gustowngames.bsky.social
📤 30
📥 45
📝 35
We're working on it. Indie game dev, designer, and producer.
https://linktr.ee/GusTownGames
pinned post!
Preview of our new Kneon Knights splash screen and a little music demo
loading . . .
10 months ago
1
6
3
Tune in in 25 minutes to watch the stream!
www.youtube.com/watch?v=f6_L...
loading . . .
Conestoga College - Game Design Capstone 2025
YouTube video by Condors Esports
https://www.youtube.com/watch?v=f6_LIqa08dM
8 months ago
0
1
0
For everyone interested in
#GameDev
in Ontario, Canada
8 months ago
0
11
4
A recent challenge from my VFX professor to make the effects for a game that doesn't exist based on a movie that does. Here was my go at Django Unchained done as a top-down shooter inspired by the Hotline Miami games.
#GameDev
#IndieDev
#TechnicalArt
loading . . .
8 months ago
1
7
3
Second most recent game jam I've been a part of. The post-prequel only people you don't know asked for 🧱😎
#GameDev
#IndieDev
gustowngames.itch.io/brickscape-b...
loading . . .
Brickscape Brickternal by Gus Town Games
The Post-Prequel
https://gustowngames.itch.io/brickscape-brickternal
9 months ago
0
6
3
Another effect, this time inspired by the seiges in
#KingdomComeDeliverance
and
#ForHonor
. This boiling puddle of siege sludge uses no pure blacks or greys, but rather a mix of purples and greens to make it feel more acrid and thick.
#GameDev
loading . . .
9 months ago
0
7
1
A recent assignment for my VFX course. A holy particle system inspired by
#KingdomComeDeliverance
Other than the spotlight, all the particles are made up of inventory icons from the first game.
#GameDev
loading . . .
9 months ago
0
5
1
Toying around with Unity shader graphs to make a fireball / meteorite only using the default particle
#GameDev
#IndieDev
loading . . .
9 months ago
0
11
3
Using a handfull of tutorials to make a custom water shader in Unity 6.1 Having a great time working with friends on our fishing game for the Winter 2025 Centre for Virtual Reality Innovation - VARLab game jam.
#GameDev
loading . . .
9 months ago
1
7
1
PvP Tetris is a wild idea. I love it 🧱
add a skeleton here at some point
10 months ago
0
2
0
Preview of our new Kneon Knights splash screen and a little music demo
loading . . .
10 months ago
1
6
3
A short combat preview from our latest Alpha. The entire Kneon Knights team has been hard at work the last month as we get closer to our goal. It's nice to see things starting to come together.
#GameDev
#IndieDev
(All vfx and shaders by yours truly 😎)
loading . . .
10 months ago
0
11
3
Feature Complete done for Kneon Knights, now it's time for a bit of a break. Can anyone in
#GameDev
give some tips for the next steps towards a proper alpha and beyond?
11 months ago
1
8
1
The most rewarding part of being a
#gamedev
for me so far is when my little preview videos do numbers in the family group chat
12 months ago
0
10
1
Playing with shaders again!
loading . . .
12 months ago
0
3
0
I know those counters anywhere 🥪
add a skeleton here at some point
12 months ago
0
3
0
My first foray into Unity's URP shader graphs
#GameDev
loading . . .
about 1 year ago
0
5
0
A short demo of Kneon Knights' procedural generation system within a greybox. From only 3 character sprites by one of our artists, we can create 243 different enemy designs. Within the next few weeks these will be fully animated and active within the game.
loading . . .
about 1 year ago
1
1
1
As of September 30th, KNEON KNIGHTS is in development! I worked on this game concept through the summer, and was over the moon when it was chosen as one of my cohort's 7 capstone projects. Kneon Knights recived the most 1st and 2nd choice votes on the ranked ballot!
#GameDev
about 1 year ago
2
22
3
you reached the end!!
feeds!
log in