Slanted Frustum
@slantedfrustum.bsky.social
๐ค 38
๐ฅ 99
๐ 257
I once had 4 biscuits, then I ate one, so I only had 3 biscuits left. Developer of The Eradicator
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๐งตMy official take on Epic Games planning to utilize generative AI for Unreal Engine 5
11 days ago
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Starting to practice
#animation
again.
#blenderanimation
#blender
#blender3d
#blender3danimation
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about 17 hours ago
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DEVELOPMENT UPDATE! ALPHA 1.9 IS FEATURE COMPLETE! THE PAIN IS ALMOST OVER
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2 days ago
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I have achieved unc status, haven't I?
4 days ago
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Sometimes working on my game's code is like being a doctor telling their patients that they will probably be crippled for life
8 days ago
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doing gamedev live on twitch for the first time gonna be working on the game director
www.twitch.tv/slanted_frus...
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Slanted_Frustum - Twitch
gamedev live + flintstones and grandads
https://www.twitch.tv/slanted_frustum
9 days ago
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I will also have to say, using AI tools for dirty work is fine, stuff like fixing broken UVs, renaming things and other tedious labour. Generative AI is what I have a problem with.
add a skeleton here at some point
11 days ago
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๐งตMy official take on Epic Games planning to utilize generative AI for Unreal Engine 5
11 days ago
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THE ERADICATOR Soundtrack - FORMIDABLE HAZARD
#music
#indiegamemusic
#indiedev
#indiegame
#indiemusic
#art
#selfmade
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12 days ago
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growing very fond of
#godot
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13 days ago
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add a skeleton here at some point
20 days ago
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im bored outta my mind, gonna take a look at the godot engine for shits and giggles to see what all the fuss is about
20 days ago
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combat test footage of the new weapons.
#gamedev
#indiedev
#indiegame
#wip
#indiegamedev
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22 days ago
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safe house system is good to go! inspired by the safe room system in l4d2
#gamedev
#indiedev
#indiegame
#wip
#indiegamedev
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25 days ago
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Be yourself and be loud about it! <3
#pride
#pridemonth
#art
#pridemonth
27 days ago
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doing a vibe check with the safe room music
#indiedev
#gamedev
#indiegamedev
#gamedev
#music
#art
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28 days ago
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THE ERADICATOR Soundtrack - UNCERTAINTY
#music
#indiegamemusic
#indiedev
#indiegame
#indiemusic
#art
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28 days ago
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remember that shit I said earlier? consider it fixed ;)
add a skeleton here at some point
about 1 month ago
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almost finished working on the UI for the loadout system the coding of this is HORRENDOUS but it will do for now...
#indiedev
#gamedev
#uidesign
#ui
#userinterface
about 1 month ago
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AND THE HELLDIVERS COLLAB?! HOLY I LOVE BEING ALIVE
add a skeleton here at some point
about 1 month ago
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I TAKE ONE (1) NAP AND YOU WANNA TELL ME FATSHARK FINALLY ANNOUNCED SKITARII IN DARKTIDE?!
about 1 month ago
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you will see me on drg rogue core for the next few weeks
about 1 month ago
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ITS ALMOST THERE AAAAAH I CANT WAIT
about 1 month ago
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everything reminds me of him
about 1 month ago
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essence donation system it mostly consists of makeshift models and animations, this is a bare bones view
#gamedev
#indiedev
#wip
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about 1 month ago
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I NEED MY GRUBBY HANDS ON DRG: ROGUE CORE JUST SEVEN DAYS AAAAH
about 2 months ago
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mistah' freeman
about 2 months ago
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adding small stuff like this is so precious to me. in the next build, you can knock on doors and sometimes a civilian will give you some supplies
#gamedev
#indiedev
#indiegame
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about 2 months ago
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here are some progress pics!! i had a rough day, so I couldn't finish the whole map today
#gamedev
#indiedev
#leveldesign
about 2 months ago
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oh boy, i sure can't wait to be finished with this location... I STILL GOTTA DO THE REST OF THE MAP?!
add a skeleton here at some point
about 2 months ago
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its slowly but surely coming together :) (start location of the district tutorial)
#gamedev
#indiedev
#leveldesign
about 2 months ago
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okay i did a little oopsie, the save system appearently doesn't save the unlocked rooms... hm... gotta fix that
add a skeleton here at some point
about 2 months ago
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DEV UPDATE THREAD ๐งต Or, well, just what I was working on the past 3 days
about 2 months ago
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about the roguelite stuff i mentioned, i will make a longer thread soon about the upcoming district conquer system, which will be the main gameplay loop. it will come with a bunch of other badass stuff in alpha 1.9
add a skeleton here at some point
about 2 months ago
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ima be real i have no idea who my game even is for and how i can find the kind of people who would play it. its an amalgamation of left 4 dead 2, deep rock galactic, w40k: darktide. all turned into an arcade shooter roguelite.
#gamedev
#indidev
about 2 months ago
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oh fun!
about 2 months ago
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man, the longer i work on all systems, the more i regret dropping development for multiplayer so early. maybe i will return to the idea of making the game coop once the game reaches a state where all the features i had planned are implemented.
about 2 months ago
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another example, the vibes are there for sure
about 2 months ago
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i like the vibe of 90% unfinished blockout of a map meeting the 10% of the art pass screenshot from my game
#indiedev
#gamedev
#art
#leveldesign
about 2 months ago
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sometimes there are now character sprites in dialogue because sometimes the game is too dark and the pixelation filter makes the characters way too hidden so you can never really make out how the character really looks
#gamedev
#indiedev
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about 2 months ago
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level design is making my head hurt...
about 2 months ago
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recovered from sickness, time to get back to gamedev
about 2 months ago
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Also, I wanna add a few more gameplay systems and fun stuff to fuck around with before The Eradicator enters beta. I roughly estimate that The Eradicator will enter beta at the end of this year.
2 months ago
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I'm super proud of the weapon system I made for my game. It allows me to prototype a weapon in less than an hour without a big hassle. It's also much better coded than the old system I used prior to Alpha 1.9. (which idk when it will release, probably in 2 months)
2 months ago
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another one!!
#wip
preview of the REAVER. a big badass scythe coming in alpha build 1.9.
#indiedev
#gamedev
#weapondesign
#gameplay
#preview
#art
#animation
add a skeleton here at some point
2 months ago
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#wip
preview of the SLINGER. One of the new upcoming weapons being added along with the new loadout customisation in alpha build 1.9.
#indiedev
#gamedev
#weapondesign
#gameplay
#preview
#art
#animation
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2 months ago
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a thousand hours well spent :)
2 months ago
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its all coming together
2 months ago
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I think I'm getting the hang of the behaviour trees UE5, very nice!
3 months ago
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bug fix build is out :D <3
frustums-atelier.itch.io/the-eradicat...
#gamedev
#indiedev
#update
#wip
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3 months ago
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Right now it doesnt look like it but my goal is to make the environment heavily inspired by italian architecture.
add a skeleton here at some point
3 months ago
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