HyperQuest Games
@hyperquestgames.bsky.social
π€ 58
π₯ 133
π 72
Rift Drift ~ Procedural Rocket Drifter β¨ ! Wishlist Now ! β¨ π
https://tinyurl.com/rift-drift
Minecart Rail Boosting
#indiegame
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17 days ago
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We got Minecarts. You can grind on the tracks for a speed boost
#gamdev
17 days ago
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Bee & Gator Test
#gamedev
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17 days ago
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Terrain particles and ambience
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about 1 month ago
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Added missions, profiles, and starting hacking on the garage/upgrade UI for my procedural rocket drifting game, Rift Drift π You can wishlist it on steam now!
#gamedev
#indiegame
about 2 months ago
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I've mapped out an upgrade tree with 46 different modules of 3 tiers that customize how your craft behaves
#gamedesign
#gamedev
2 months ago
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Just a little over a month until
@thegdex.bsky.social
Wishlist Rift Drift on Steam now!
#indiegame
#drift
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2 months ago
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Touched up some of the UI
#gamedev
#indiegame
3 months ago
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There are a variety of level modifiers now for the tracks in my procedural racing game β - Increases the difficulty π - Adds multiple laps βοΈ - Doubles the distance π - Boss node that significantly increases difficulty and unlocks the next section
#gamedev
#indiegame
3 months ago
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Level Select updates
#gamedev
#indiegame
3 months ago
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Just a little over a month until
#gdex
#gamedev
#indiegame
3 months ago
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Here's Infinite mode gameplay. I'm finishing up the UI and unlock system for levels
#gamedev
#indiegame
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3 months ago
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Level select updates
#gamedev
#indiegame
3 months ago
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We've got wet caves and marshes in the track generator
#gamedev
#indiegame
#vectorart
#proceduralgeneration
3 months ago
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Went down a rabbit hole of performance improvements and rewriting generator code. Your craft shows when it takes damage now π₯
#gamedev
#indiegame
#drift
3 months ago
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At long last, I've finally finished Rift Drift Dev Log 2 π
#gamedev
#indiegame
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Rift Drift - Dev Log 2 π΄ππΊ
YouTube video by HyperQuest Games
https://youtu.be/paKMJ5NQcqk
4 months ago
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I've got 3 biomes with 3 variants hooked up into the map generator for y'all to boost and drift through π³πͺ¨ποΈ
#gamedev
#indiegame
#proceduralgeneration
4 months ago
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I just found out you can use emojis in your folder names am I procrastinating? maybe my brain goes yes whenever I open the project now though
4 months ago
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Carnivorous plants are now animate π± Just about all props are functional We got portals π
#gamedev
#indiegame
#drift
#racing
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5 months ago
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Thanks for 50 follows! There are 9 distinct biome variants now. These are sort of like brushes for the map generator and I'm very excited to see them in action
#gamedev
#indiegame
#procedural
5 months ago
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We've got more biome variation! I'm excited to plug these into the map generator
#gamedev
#indiegame
#vectorart
#exploration
5 months ago
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Continuing to make the biome variants more distinct, which is your favorite? 1. Woodlands 2. Bog 3. Jungle 4. Crystal Cave 5. Fungal Cavern 6. Mine
#gamedev
#indiegame
#2.5D
5 months ago
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Working on making biomes/variants more visually distinct and finishing up level gameplay
#indiegame
#gamedev
#vectorart
5 months ago
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Dev Log 2 is coming soon, I've got a launcher up on my itch if you wanna play the latest dev build of Rift Drift
#indiegame
#gamedev
5 months ago
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Before and after main menu
#gamedev
#indiegame
6 months ago
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I've made some updates to the level select UI and you can CATCH YOUR SPEDOMETER ON FIRE with enough SPEED
#gamedev
#indiegame
#drift
#racing
6 months ago
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We've got sprites to race against
#gamedev
#indiegame
#vectorart
6 months ago
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I've done a huge refactor to the universe sampling system so levels spawn with more variety and balance. Now it's just a matter of polishing up the level gameplay and adding more obstacles/biomes
#gamedev
#indiedev
#vectorart
#proceduralgeneration
6 months ago
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The map generator has been tweaked to spawn more balanced levels (no more forests with nothing but wind boosters)
6 months ago
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Follow if you like mushrooms π
#gamedev
#vectorart
#crafting
#racing
7 months ago
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Temple biome in action πΉππ‘
#gamedev
#indiegame
#drift
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7 months ago
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Working on the temple biome πΉπΊπ‘οΈ
#gamedev
#indiedev
#drift
7 months ago
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Each biome has a few resources you can collect by interacting with the environment βοΈ πͺ΅ππͺ¨
#gamedev
#indiegame
#drift
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7 months ago
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I've been working on resources you can collect to craft upgrades and customizations for your rocket
7 months ago
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I've made a recursive graph based level select menu to hold a universe of procedurally generated levels. With the current configuration this maps to 1,500 levels
#gamedev
#indiegame
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8 months ago
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Experimenting with custom craft graphics. Try the latest dev build on itch!
hyperquest-games.itch.io/rift-drift-dev
8 months ago
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Level's now have save data and there is a minimum momentum mechanic to incentivize speed
#gamedev
#indiegame
8 months ago
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Brain is stuck so it's off to graphland
8 months ago
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Just finished my first ever dev log π
#gamedev
#indiedev
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Rift Drift - Dev Log 1 πͺ¨ππ³
YouTube video by HyperQuest Games
https://www.youtube.com/watch?v=8fhVB7v3L-c
8 months ago
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I think the hardest part of developing a game has been telling myself no. You've gotta be willing to compromise on a perfect vision and cut things if you ever want to finish anything
9 months ago
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I've gotten the Island to Level loop working. Every node in a possibility space of infinite islands map to a unique level
#gamedev
#indiegame
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9 months ago
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Island/Level Select is in progress. Making a Universe to drift in might be overkill but it's satisfying to see it come to life
#gamedev
#indiegame
10 months ago
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Forest & Cave track generation with procedural biome variants for my Infinite Drifting Game
#gamedev
#indiegame
10 months ago
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I've been restructuring the base biome tables to prepare for level generation. Now each biome can procedurally generate it's own variants and I'm really liking the way different forest look blending into one another
#gamedev
#indiegame
10 months ago
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The foundation for procedural level maps is done. Now to map each of the nodes in these islands to unique levels
#gamedev
#indiegame
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10 months ago
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Level graph generation has received a nice overhaul thanks to this gem of a guide on Slay the Spire's map generation π
tinyurl.com/SlayTheSpire...
10 months ago
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I had no idea of the sheer amount of lines I would be generating when I started this project ππ΅βπ«π
#gamedev
#indiegame
10 months ago
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Polished the UI and added transitions to my infinite drifting game
#gamedev
#indiegame
#drift
#racing
#flow
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10 months ago
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I think the infinite game mode is done for now, onto procedural levels
#gamedev
#indiegame
#drift
#racing
#flow
10 months ago
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Procedural prop placement is working π Mushroom bounce has been reworked π
#gamedev
#indiegame
#drift
#racing
#flow
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10 months ago
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