NaiMann
@naimann.bsky.social
📤 48
📥 28
📝 48
A dude does stuff, mostly 🎮Game Dev. and 🎨Drawing. Linktree:
http://linktr.ee/by_naimann
WOW!!! What the actual fuck. We have banner ads, video ads, popup ads..... Now with a "Watch an ad to proceed to the website" I heard it's a google thing testing something with sites that use their ads service. But this is why adblocker is a thing. Things just get worse year by year.
3 days ago
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I feel like animating a short duration of Errana mocking the camera.😆 (Note: I won't do any animated character portraits in Unearther. It's just impossible for me to do all of them in the game.)
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6 days ago
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Unearther in game background images will now use "480x480/2 layers" instead of "640x640/3 layers" It's not a lot of differences but it'll surely ease my time working on assets.
19 days ago
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I think i'm wrong about X/Twitter. Their feed and search already put me off the first minute i was in. Feed full of politics and stuff unrelated to the chosen interests. Search just brings you random stuff, I couldn't even find my friends. WTF😑
28 days ago
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As I expected, I no longer have time to do anything at the end of workdays. This means, unless it's a weekend or holiday, You won't see me touching Unearther at all.🥲
about 2 months ago
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Got the waypoint teleportation fully working now. After almost a year since its first appearance. Use for fast travel between points just like in the other games.
#gamedev
#indiedev
#indiegame
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3 months ago
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It's been a while since this purple-pad thing exists in my game and i got asked several times for what it is. It's a waypoint, used for teleportation between places. But it didn't function until today's build where i started implementing it.😂
3 months ago
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The forest backgrounds on the left are made from just 2 images on the right. That's the magic when techniques are properly used.
#gamedev
#indiedev
#indiegame
3 months ago
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Gonna start learning Japanese now, as it's necessary for my workplace. Oh well..... this is going to be tough.😱 ファイト!
3 months ago
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Some of the intro arts in Unearther. Still working on 2-3 more.
4 months ago
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Got an opening sequence of Unearther story mode. There may be an intro dialogues briefly explaining the story before the sequence. But i haven't finished working on it yet.
#gamedev
#indiedev
#indiegame
#monogame
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4 months ago
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The flying stage in Unearther, exclusive to story gameplay. Still early into making. But you can imagine how the final version is like to be played. Also, You can expect some items or weapons to be used here to easier pass the stage.
#gamedev
#indiedev
#indiegame
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4 months ago
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Flying Errana.🧹🧹🧹 Errana: "Don't mind me. Just focus on those enemies." Objective: "Defend yourself until you reach the destination."
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4 months ago
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Alright, I'll get to the gameplay and story progression this time. Also, the so-called "Action Map" or the areas/dungeons that you have to clear to progress the game will be back. We'll see how this goes for real this time.
4 months ago
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Pronouncing "Sean" My Friend : Shaun Me : SEEEEN!!! LET'S GOOO!!! 🤣
4 months ago
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Potato/Lowest (Effects Off) vs Max settings. Made some changes to the game visual, added background fog, distanced blur, etc. Now, no more about shaders i guess?
#gamedev
#indiedev
#indiegame
#solodev
#monogame
4 months ago
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I know the progressive roll out strategy. But sometimes, I also want an option to just update to the latest version. Like when Pico 4 (VR) released an update, it took me months to just receive that. Isn't it all the same hardware or what? Only difference is region. Why tf would it take that long?
4 months ago
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Got to test Unearther on an iGPU/Intel UHD630 today. At 1080p resolution. Max Settings [ 35-40fps ] Lowest Settings [ ~52fps ] Regardless of fps, Input lag is not great. Newer iGPU or even dGPU is recommended. (The game utilizes shaders, so it's demanding to some extent)
4 months ago
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Blood moon?!? The only thing i see is blood cloud!😠 Come on, I'm gonna have to wait a few years more until it happens again.
4 months ago
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Finished writing a storyline for Unearther. WOOOOO!!! Not sure how many hours it'll be, since it'll largely depend on how you will play it and it's a sandbox based game. But it'll last at least a couple of hours for sure.
4 months ago
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Found out about Winlator for quite a while. (An app to run .exe on android) Let's give Unearther a try. It only took about 100+ clicks just to make it launch because it keeps randomly closed. Once it ran, it did with missing graphics and..... it froze!
5 months ago
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Unearther's today. Introducing..... Fidget Spinner mode! (Bug) Honestly, There should be a separate game for this. Where you have to retain the momentum to reach the goal and avoid getting stopped by obstacles.🤣🤣🤣
#gamedev
#indiedev
#indiegame
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5 months ago
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Still taking a break from Unearther. But also planning so many things of how this will continue afterward. But once again, Let's take a look at how far the project has come. Started in late 2017 and solo dev. all the way here.
#gamedev
#indiedev
#indiegame
#solodev
#monogame
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5 months ago
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Vket 2025 Summer, VRChat Even though i'm not very deep into japanese/anime cultures these days. But i'm pretty much addicted walking around seeing stuff in these VR worlds. They are pleasant and detailed.
6 months ago
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Several times in Vket 2023-2024, VRChat There's nothing specific about this post. I just want to relive some memories and some of their really well-made worlds.
7 months ago
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Unearther - Sword Combo / Spin Slash Inspired by Zero gameplay from Megaman X.😆 Abilities are also sword-specific, each sword may differ.
#gamedev
#indiedev
#indiegame
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7 months ago
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Ms.Circular Fac..... I-I mean..... Ms.Errana. The previous one I drew a while ago was kinda inaccurate. This one should do it.😄
7 months ago
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Brought back the accessory slots.
7 months ago
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Some adjustments to the character portraits. - More vibrant color. - Errana has shorter bangs. So She has a lesser feeling of being a protag. from monogatari series at first glance.🤣 - Ghost hunter guy removed. Due to it being referenced to a real person.
7 months ago
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Transparent Loading Screen. I don't think this will be in the later build of the game. It's a little too revealing. Also, without the intended slowdown, the game will load much faster and you won't see how it works anyway.
#gamedev
#indiedev
#indiegame
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8 months ago
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Potato-PC (Left) vs Intended (Right)😂😂😂 It's now possible to change some graphics/effects in the settings menu. But any PC nowadays should be able to run intended settings just fine. (***Except for lower end CPUs like older Intel N-Series laptop***)
8 months ago
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Working on a fog effect. Well..... It's just a white / tinted texture over the existing environments. (In this case)
#gamedev
#indiedev
#indiegame
8 months ago
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Different light rendering in Unearther. Yes, The lighting in the game is just tiled lighting no matter what settings. But techniques are used to make it less obvious.
#gamedev
#indiedev
#indiegame
8 months ago
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Sleeping in Starfall Village.
#gamedev
#indiedev
#solodev
#monogame
9 months ago
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Some updates for Unearther. - Exp. system are replaced with each stats leveling. (Upgrade by artifacts) - Accessories are removed. (Too similar to armor) - Quick Item slots from 3 to 4. (To suit the upcoming stuff) - Reworking gameplay. Previous demo may be irrelevant.
#gamedev
#indiedev
#indiegame
10 months ago
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Unearther - In Dev. Log #5 - Added Village. Acts as starting point / home / a place for NPCs. (Still WIP) - Added Level/Stats upgrade. Gain exp. by orbs drop from mobs. - Now working on NPCs. - Now working on game's progression/story.
#gamedev
#indiedev
#indiegame
12 months ago
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Unearther - In Dev. Log #4 - Sleep functionality. (You will now have to sleep in the game.) - Item Combo Slashing. - Camera shaking. - Slight changes to HUDs. I think i'm ready for the next part of my game.
#gamedev
#indiedev
#indiegame
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about 1 year ago
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Taking a new year break from game dev. I did a MiSide fan art.
#MiSide
#Mita
about 1 year ago
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Unearther - Shadow Vision/Perception Or "Ghost Seeing" mechanic. If your character health randomly goes down. I'll says it's not a bug. It's an invisible obstacle/entity.
#gamedev
#indiedev
#indiegame
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about 1 year ago
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Unearther - Manual Swing Mechanic Showcase Item activation base on pointer movement. The damage will also be scaled by how fast the pointer is moved upon activation.
#gamedev
#indiedev
#indiegame
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about 1 year ago
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Unearther - In Dev. Log #3 - (W.I.P.) Shadow Realm. Switch perception to see what you couldn't in normal vision. - (W.I.P.) Manual swing item. Swipe your mouse to use/deal damage. - (Cancelled) Voice affected play. (Ex: Shouting to your mic. deals damage to an enemy)
#gamedev
#indiedev
#indiegame
about 1 year ago
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Unearther - In Dev. Log #2 Things done. - Toggleable survival elements are finished. - Perma-Death works. - Screen tint slightly according to temperature. - Added "Enable Bloom" and "Shadow Quality" to settings. - Some file format tweaks.
#gamedev
#indiedev
#indiedev
about 1 year ago
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Unearther - In Dev. Log #1 As requested by player. Character settings is currently in the work. Allowing you to enable/disable some survival elements. So that you can enjoy the game the way you preferred.
#gamedev
#indiedev
#indiegame
about 1 year ago
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Panorama of a house at night from my game, Unearther.
#gamedev
#indiedev
about 1 year ago
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My game's look throughout the timeline. (2017-2024) Having started with just a hobby, I never thought it would ever come this far.
#gamedev
#indiedev
about 1 year ago
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