Pictids
@pictids.bsky.social
📤 117
📥 158
📝 35
an account for my game-dev project
this is a smoog, a fire-type pictid. fire types are effective against plant, bug, wood, metal, and ice types.
#pixelart
#gamedev
#monstertaming
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about 12 hours ago
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this is a metal-type pictid. more basic movement and some of its attacks. metal types are effective against wood, rock, and ice types.
#pixelart
#gamedev
#monstertaming
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1 day ago
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after posting a champ yesterday, this is a volt, an electric-type pictid. here are some of its basic movement and attacks.
#pixelart
#gamedev
#monstertaming
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8 days ago
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this fun guy is a champ, a plant-type pictid. here is some of its basic movement and attacks.
#pixelart
#gamedev
#monstertaming
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9 days ago
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here is a mock-up of the gui for turn-based combat. you can choose to play real-time or turn-based!
#pixelart
#gamedev
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about 2 months ago
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as with most monster-taming games, you can inflict status effects on your opponent with certain moves and abilities. there are also special effects for super effective damage!
#pixelart
#gamedev
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2 months ago
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you can level up by defeating pictids in the wild. they will drop items, XP, or nothing!
#pixelart
#gamedev
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4 months ago
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a closer look at the 'dex' system for the game. this is where you can check your stats and change your moveset.
#pixelart
#gamedev
4 months ago
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work in progress for gym mode. screen selection for the city badge.
#pixelart
#gamedev
4 months ago
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here's a look at the map in the GUI. check which elemental types dwell on which island.
#pixelart
#gamedev
5 months ago
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the start screen will vary depending on the time of day and/or the weather.
#pixelart
#gamedev
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6 months ago
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each pictid has their own entry in the bestiary, along with a paw print and description (not yet added). meet crook! a water type
#pixelart
#gamedev
7 months ago
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here is an example of the GUI. track which pictids you've discovered in the bestiary.
#pixelart
#gamedev
7 months ago
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reposted by
Pictids
some examples of different elemental attacks
#pixelart
#gamedev
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9 months ago
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concept art of a gym-mode battle. this is a fight against a sköl, an earth/ghost type, for the dual-type badge
#pixelart
#gamedev
7 months ago
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concept art of the in-game adventure mode. the player puts together a team of 5 pictids and can alter their DNA to take the form of one of the 5, as long as they have battery power left.
#pixelart
#gamedev
8 months ago
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some pictids have a standard roll animation. others draw on their element and have a unique roll animation!
#pixelart
#gamedev
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8 months ago
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some pictids can learn moves from another element. this is a smoog, a fire-type that can learn thunder, an electric-type move. it can help smoog deal with water-types, but as a payoff, the move can paralyse the user.
#pixelart
#gamedev
#monstertaming
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9 months ago
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some of the biomes you would come across in adventure mode. aiming for a night/day cycle and weather patterns that affect what pictids are out and about. i wanted simple, pastel backgrounds so the focus is on the character animations.
#pixelart
#gamedev
9 months ago
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some examples of different elemental attacks
#pixelart
#gamedev
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9 months ago
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try completing the gym challenge and collect all 10 badges in 'gym challenge mode'
#pixelart
#gamedev
10 months ago
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more of the GUI. here you can see how to change a Pictid's moveset.
#pixelart
#gamedev
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10 months ago
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this is a Haru, a light type. the player can pick between two shields: shield 1: light dome - if timed well, it can block any incoming attacks shield 2: magic cape - it can reflect projectiles but provides less protection
#pixelart
#gamedev
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10 months ago
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each character has a basic attack, dash, aerial at least 2 shields, 2 neutral, side, down & up specials here are a few of sköl's attacks
#pixelart
#gamedev
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10 months ago
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Let me introduce you to your first Pictid! This is a Sköl, an earth-ghost type. Yep, the game will have dual types. This is his idle. Movement and attacks will follow...
#pixelart
#gamedev
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10 months ago
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testing GUI and gif support
#pixelart
#gamedev
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10 months ago
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another example of the logbook - I'm happy with how the tea stain turned out
#pixelart
#gamedev
10 months ago
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element page from the GUI
#pixelart
#gamedev
10 months ago
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4 more stages from the game
#pixelart
#gamedev
10 months ago
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pause screen from the game
#pixelart
11 months ago
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main menu screen from the game
#pixelart
11 months ago
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4 stages from the game
11 months ago
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you reached the end!!
feeds!
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